Interactive animation of the Atlantic slave trade. Pause and click on individuals ships for detailed data (not available for all ships).
Is there any reason to think dolphins and humans have a special relationship? Sure, but it might not be a friendly one
"Which is another way of saying that Facebook is George Costanza's worst nightmare: It enforces, second by second, the collision of worlds."
Are Your Facebook Friends Stressing You Out? (Yes.) - "The finding, which is similar to one determined last year, is nice as a headline: It's both unexpected (friends! stressing you out! ha!) and ironic (the currency of the social web, taking value rather than adding it!). What's interesting, though, is the why of the matter: the idea that, the report theorizes, the wider your Facebook network, the more likely it is that something you say or do on the site will end up offending one of that network's members... Unsurprisingly, per the study's survey of more than 300 Facebook users, 'adding employers or parents resulted in the greatest increase in anxiety.'" [more inside]
What Snake Venom Does To Blood (SLDubbedYTP)
A Brief Rant on the Future of Interaction Design - "The next time you make a sandwich, pay attention to your hands. Seriously! Notice the myriad little tricks your fingers have for manipulating the ingredients and the utensils and all the other objects involved in this enterprise. Then compare your experience to sliding around Pictures Under Glass. Are we really going to accept an Interface Of The Future that is less expressive than a sandwich?"
Meatcraft - Real World Minecraft
Kate Rich has run the Feral Trade grocery business trading goods along social networks since 2003. Feral Trade forges new, 'wild' trade routes between art, business and social interaction. Goods hitchhike on other sources of movement, harnessing the surplus freight potential of social and cultural travel to haul grocery items intercity, often using other artists and curators as mules. An online courier database provides a live, public view of all movements in the network.
Two articles on how interaction may shape the buildings, work places and urban spaces of tomorrow: Design Week's Study takes sensory approach to improve office of the future [which mentions Duncan Wilson, who works with and blogs about this stuff]; and City of Sound's The Personal Well-Tempered Environment.
30 Usability Issues to be aware of In this article we present 30 important usability issues, terms, rules and principles which are usually forgotten, ignored or misunderstood. What is the difference between readability and legibility? What exactly does 80/20 or Pareto principle mean? What is the law of proximity? What is meant with minesweeping and satisficing? And what is Progressive Enhancement and Graceful Degradation? What is banner blindness? How can you measure eye-tracking? Why fold area isn't that important. OK, it’s time to dive in.
User interface design so epically bad you need a strategy guide to defeat it. Presenting The Legend of FacilityFocus.
History of the Button, a weblog devoted to 'tracing the history of interaction design through the history of the button, from flashlights to websites and beyond'. This presentation [4.5MB .pdf] provides a quick-fire pictorial history of the things we push to do stuff.
"You are about to activate your first gesture command in Opera. A gesture command is activated by pressing the right mouse button, and while holding it down, performing a simple movement with the mouse, and then releasing the button"... such as left going back a page, or down opening a new window. Aliens bless gesture interfaces, and Molyneux.