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13 posts tagged with interaction. (View popular tags)
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Keep Smiling!

Is there any reason to think dolphins and humans have a special relationship? Sure, but it might not be a friendly one
posted by the man of twists and turns on Dec 15, 2013 - 50 comments

"Which is another way of saying that Facebook is George Costanza's worst nightmare: It enforces, second by second, the collision of worlds."

Are Your Facebook Friends Stressing You Out? (Yes.) - "The finding, which is similar to one determined last year, is nice as a headline: It's both unexpected (friends! stressing you out! ha!) and ironic (the currency of the social web, taking value rather than adding it!). What's interesting, though, is the why of the matter: the idea that, the report theorizes, the wider your Facebook network, the more likely it is that something you say or do on the site will end up offending one of that network's members... Unsurprisingly, per the study's survey of more than 300 Facebook users, 'adding employers or parents resulted in the greatest increase in anxiety.'" [more inside]
posted by flex on Nov 27, 2012 - 135 comments

Documentary

When China met Africa
posted by infini on Oct 29, 2012 - 37 comments

Wait, why do you have a wine glass full of blood in the first place?

What Snake Venom Does To Blood (SLDubbedYTP)
posted by The Whelk on Oct 11, 2012 - 38 comments

Pictures Under Glass

A Brief Rant on the Future of Interaction Design - "The next time you make a sandwich, pay attention to your hands. Seriously! Notice the myriad little tricks your fingers have for manipulating the ingredients and the utensils and all the other objects involved in this enterprise. Then compare your experience to sliding around Pictures Under Glass. Are we really going to accept an Interface Of The Future that is less expressive than a sandwich?"
posted by Defenestrator on Nov 9, 2011 - 96 comments

Beware the creeper!

Meatcraft - Real World Minecraft
posted by Artw on Apr 21, 2011 - 13 comments

Bouncy Laser Awesomeness

Awesome Interactive Laser Demo (via) [more inside]
posted by nfg on Aug 6, 2009 - 19 comments

Trading goods along social networks since 2003

Kate Rich has run the Feral Trade grocery business trading goods along social networks since 2003. Feral Trade forges new, 'wild' trade routes between art, business and social interaction. Goods hitchhike on other sources of movement, harnessing the surplus freight potential of social and cultural travel to haul grocery items intercity, often using other artists and curators as mules. An online courier database provides a live, public view of all movements in the network.
posted by furtive on Mar 26, 2009 - 18 comments

Interaction and the buildings of tomorrow

Two articles on how interaction may shape the buildings, work places and urban spaces of tomorrow: Design Week's Study takes sensory approach to improve office of the future [which mentions Duncan Wilson, who works with and blogs about this stuff]; and City of Sound's The Personal Well-Tempered Environment.
posted by nthdegx on Jan 17, 2008 - 1 comment

Usability issues and principles

30 Usability Issues to be aware of In this article we present 30 important usability issues, terms, rules and principles which are usually forgotten, ignored or misunderstood. What is the difference between readability and legibility? What exactly does 80/20 or Pareto principle mean? What is the law of proximity? What is meant with minesweeping and satisficing? And what is Progressive Enhancement and Graceful Degradation? What is banner blindness? How can you measure eye-tracking? Why fold area isn't that important. OK, it’s time to dive in.
posted by psmealey on Oct 8, 2007 - 15 comments

Problem Code 1-1: Piranha plant clogging warp pipe

User interface design so epically bad you need a strategy guide to defeat it. Presenting The Legend of FacilityFocus.
posted by designbot on Aug 16, 2007 - 20 comments

History Of The Button

History of the Button, a weblog devoted to 'tracing the history of interaction design through the history of the button, from flashlights to websites and beyond'. This presentation [4.5MB .pdf] provides a quick-fire pictorial history of the things we push to do stuff.
posted by jack_mo on Sep 22, 2006 - 12 comments

"You are about to activate your first gesture command in Opera. A gesture command is activated by pressing the right mouse button, and while holding it down, performing a simple movement with the mouse, and then releasing the button"... such as left going back a page, or down opening a new window. Aliens bless gesture interfaces, and Molyneux.
posted by holloway on Apr 11, 2001 - 17 comments

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