4 posts tagged with interaction and design. (View popular tags)
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Two articles on how interaction may shape the buildings, work places and urban spaces of tomorrow: Design Week's Study takes sensory approach to improve office of the future [which mentions Duncan Wilson, who works with and blogs about this stuff]; and City of Sound's The Personal Well-Tempered Environment.
posted by nthdegx on Jan 17, 2008 - 1 comment

30 Usability Issues to be aware of In this article we present 30 important usability issues, terms, rules and principles which are usually forgotten, ignored or misunderstood. What is the difference between readability and legibility? What exactly does 80/20 or Pareto principle mean? What is the law of proximity? What is meant with minesweeping and satisficing? And what is Progressive Enhancement and Graceful Degradation? What is banner blindness? How can you measure eye-tracking? Why fold area isn't that important. OK, it’s time to dive in.
posted by psmealey on Oct 8, 2007 - 15 comments

User interface design so epically bad you need a strategy guide to defeat it. Presenting The Legend of FacilityFocus.
posted by designbot on Aug 16, 2007 - 20 comments

History of the Button, a weblog devoted to 'tracing the history of interaction design through the history of the button, from flashlights to websites and beyond'. This presentation [4.5MB .pdf] provides a quick-fire pictorial history of the things we push to do stuff.
posted by jack_mo on Sep 22, 2006 - 12 comments