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	<title>MetaFilter posts tagged with interactive and games</title>
	<link>http://www.metafilter.com/tags/interactive+games</link>
	<description>Posts tagged with 'interactive' and 'games' at MetaFilter.</description>
	<pubDate>Tue, 19 Feb 2008 12:46:05 -0800</pubDate> <lastBuildDate>Tue, 19 Feb 2008 12:46:05 -0800</lastBuildDate>

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		<title>Every scene must turn...</title>
		<link>http://www.metafilter.com/69205/Every%2Dscene%2Dmust%2Dturn</link>
		<description>&lt;a href="http://fullbright.blogspot.com/2008/02/wager.html"&gt;The Wager:&lt;/a&gt; &quot;I&apos;ll bet you that video games will never become a significant form of cultural discourse the way that novels and film have. I&apos;ll bet you that fifty years from now they&apos;ll be just as mature and well-respected as comic books are today,&quot; posits game designer Steve Gaynor. &lt;a href=&quot;http://www.newsweek.com/id/33272&quot;&gt;Responses &lt;/a&gt;&lt;a href=&quot;http://www.gameslol.com/2008/02/13/gaming-is-forever-doomed-a-rebuttal/&quot;&gt;and &lt;/a&gt;&lt;a href=&quot;http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/&quot;&gt;rebuttals&lt;/a&gt;.  &lt;a href=&quot;http://www.xs4all.nl/~pot/infocom/zork1.html&quot;&gt;&lt;/a&gt; Aristotle &lt;a href=&quot;http://classics.mit.edu/Aristotle/poetics.1.1.html&quot;&gt;wrote&lt;/a&gt;, &lt;i&gt;&quot;most important of all is the structure of the incidents. For Tragedy is an imitation, not of men, but of an action and of life, and life consists in action, and its end is a mode of action, not a quality. Now character determines men&apos;s qualities, but it is by their actions that they are happy or the reverse.&quot;&lt;/i&gt;  Literature and cinema have attempted to follow these ancient rules of story since their inception, and in the industry&apos;s infancy, &lt;a href=&quot;http://www.xs4all.nl/~pot/infocom/zork1.html&quot;&gt;some games&lt;/a&gt; embraced a form of &lt;a href=&quot;http://www.xs4all.nl/~pot/infocom/&quot;&gt;second person narrative in which the player was acknowledged as the central character&lt;/a&gt;.  But as the industry has matured, the focus has shifted to &lt;a href=&quot;http://www.worldofwarcraft.com/index.xml&quot;&gt;storyless worlds&lt;/a&gt; or &lt;a href=&quot;http://www.youtube.com/watch?v=9gv3XmD7-rk&amp;feature=related&quot;&gt;tournament games&lt;/a&gt; whose open-endedness was precisely their selling point.   (However, see also &lt;a href=&quot;http://www.youtube.com/watch?v=XqpfhrlDJR0&quot;&gt;Portal &lt;/a&gt; (spoiler!)and &lt;a href=&quot;http://www.youtube.com/watch?v=ID2BEXJ4IKc&amp;feature=related&quot;&gt;System Shock 2&lt;/a&gt;)  

Does the interactive medium of video games inhibit the &quot;structuring of incidents&quot; requisite to form a cohesive narrative? Is the open-endedness in games precisely that which prevents their evolution into a culturally relevant artform? Or is the art-form &quot;too new&quot;, the application of those time-honored rules to video games still being worked out? </description>
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		<pubDate>Tue, 19 Feb 2008 12:46:05 -0800</pubDate>
		<category>culture</category>
		<category>games</category>
		<category>interactive</category>
		<category>interactivefiction</category>
		<category>narrative</category>
		<category>plot</category>
		<category>story</category>
		<category>videogames</category>
		<dc:creator>Pastabagel</dc:creator>
	</item>
      <item>
		<title>A little Sunday Relaxation with puzzlemaster Scott Kim</title>
		<link>http://www.metafilter.com/33825/A%2Dlittle%2DSunday%2DRelaxation%2Dwith%2Dpuzzlemaster%2DScott%2DKim</link>
		<description>&lt;a href="http://scottkim.com/newmedia/justmytype.html"&gt;Just My Type.&lt;/a&gt; Sharpen your eye for letterforms by matching each close-up snapshot with the letter it came from, or  test your eye for color with &lt;a href=&quot;http://scottkim.com/newmedia/colormergb.html&quot;&gt;Color Me RGB&lt;/a&gt;, a couple of the interesting &lt;a href=&quot;http://scottkim.com/newmedia/index.html&quot;&gt;braincandy games&lt;/a&gt; from &lt;a href=&quot;http://scottkim.com/index.html&quot;&gt;Scott Kim&lt;/a&gt;. (Also see his &lt;a href=&quot;http://scottkim.com/inversions/index.html#gallery&quot;&gt;gallery of Inversions&lt;/a&gt;; I love &quot;&lt;a href=&quot;http://scottkim.com/inversions/gallery/figure.html&quot;&gt;Figure&lt;/a&gt;&quot;, and the clickable &lt;a href=&quot;http://scottkim.com/inversions/gallery/tessellatingalphabet.html&quot;&gt;tessellating alphabet&lt;/a&gt;.)  </description>
		<guid isPermaLink="false">tag:metafilter.com,2004:site.33825</guid>
		<pubDate>Sun, 20 Jun 2004 02:41:10 -0800</pubDate>
		<category>ambigrams</category>
		<category>color</category>
		<category>flash</category>
		<category>fonts</category>
		<category>gallery</category>
		<category>game</category>
		<category>games</category>
		<category>interactive</category>
		<category>inversions</category>
		<category>letterforms</category>
		<category>letters</category>
		<category>puzzle</category>
		<dc:creator>taz</dc:creator>
	</item>
      <item>
		<title>Fable - a gothic tale of good and evil</title>
		<link>http://www.metafilter.com/27437/Fable%2Da%2Dgothic%2Dtale%2Dof%2Dgood%2Dand%2Devil</link>
		<description>&lt;a href="http://www.fablegame.com/"&gt;Fable&lt;/a&gt; &lt;i&gt;...There once was a boy with a mind of his own. Alone in a dangerous world, his destiny, the paths of good and evil...&lt;/i&gt; Built like a children&apos;s book with tabs that you toggle, choose your path in this  gothic tale. The site is a beautifully designed promo for the upcoming xbox game release, but worth a visit for the illustrations and execution alone. &lt;small&gt;(caveats: flash site that opens in a pop-up window, contains sound.)&lt;/small&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2003:site.27437</guid>
		<pubDate>Sun, 03 Aug 2003 08:42:29 -0800</pubDate>
		<category>fairytales</category>
		<category>flash</category>
		<category>games</category>
		<category>interactive</category>
		<category>xbox</category>
		<dc:creator>madamjujujive</dc:creator>
	</item>
      <item>
		<title>Make a pillow dance to the lovely music.</title>
		<link>http://www.metafilter.com/26927/Make%2Da%2Dpillow%2Ddance%2Dto%2Dthe%2Dlovely%2Dmusic</link>
		<description> So very silly: &lt;a href=&quot;http://www.weebls-stuff.com/games/5/&quot;&gt;Make a pillow dance to the lovely music&lt;/a&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2003:site.26927</guid>
		<pubDate>Fri, 11 Jul 2003 07:56:15 -0800</pubDate>
		<category>amusing</category>
		<category>dance</category>
		<category>flash</category>
		<category>funny</category>
		<category>games</category>
		<category>interactive</category>
		<category>pillow</category>
		<category>pillowdance</category>
		<category>silly</category>
		<dc:creator>taz</dc:creator>
	</item>
      <item>
		<title>Whodunnit?</title>
		<link>http://www.metafilter.com/23216/Whodunnit</link>
		<description>&lt;a href="http://www.pbs.org/wgbh/mystery/game.html"&gt;Frivolous Fun for Friday&lt;/a&gt; (although not quite lighthearted&#8230;) As an avid Gorey fan, I couldn&apos;t pass up posting these interactive murder mysteries.  Shockwave required.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2003:site.23216</guid>
		<pubDate>Fri, 31 Jan 2003 06:51:04 -0800</pubDate>
		<category>EdwardGorey</category>
		<category>flash</category>
		<category>game</category>
		<category>games</category>
		<category>Gorey</category>
		<category>interactive</category>
		<category>mystery</category>
		<category>PBS</category>
		<category>shockwave</category>
		<dc:creator>Fenriss</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/9445/</link>
		<description> If you&apos;re a fan of Interactive Fiction then you&apos;ll certainly be familiar with &lt;a href=&quot;http://eblong.com/zarf/&quot;&gt;Andrew Plotkin&lt;/a&gt; the author of some of the best works in the genre, including &lt;a href=&quot;http://eblong.com/zarf/if.html#tangle&quot;&gt;Spider in Web&lt;/a&gt; and  &lt;a href=&quot;http://eblong.com/zarf/if.html#sofar&quot;&gt;So Far&lt;/a&gt;. Only Macintosh users, however, will remember his phenomenol early-90s puzzle game, &lt;a href=&quot;http://eblong.com/zarf/twilight.html&quot;&gt;System&apos;s Twilight, &quot;An Abstract Fairytale.&quot;&lt;/a&gt; I recently played it again, and am astounded that such an early piece of work contains such a fully realized fantasy world (literally, it&apos;s abstract) and such &lt;b&gt;goddamn&lt;/b&gt; hard puzzles. Download it and experience some gaming history, and a damn good time.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2001:site.9445</guid>
		<pubDate>Thu, 02 Aug 2001 10:10:33 -0800</pubDate>
		<category>fiction</category>
		<category>games</category>
		<category>gaming</category>
		<category>history</category>
		<category>interactive</category>
		<category>Mac</category>
		<category>Macintosh</category>
		<category>puzzles</category>
		<dc:creator>tweebiscuit</dc:creator>
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