Join 3,432 readers in helping fund MetaFilter (Hide)

55 posts tagged with interactivefiction. (View popular tags)
Displaying 1 through 50 of 55. Subscribe:

Related tags:
+ (16)
+ (14)
+ (12)
+ (8)
+ (7)
+ (7)
+ (6)
+ (6)
+ (5)
+ (5)
+ (5)
+ (4)


Users that often use this tag:
Iridic (6)
codacorolla (3)
juv3nal (3)
Zed (2)
JHarris (2)
Malor (2)
Egg Shen (2)
grumblebee (2)
empath (2)
jbickers (2)
Rory Marinich (2)
zabuni (2)

Surviving History: The Fever!

The year is 1793. In this story, you will take the role of a fictional physician, Dr. John Brooks, as he navigates a disaster of a kind not altogether uncommon in U.S. cities before the 20th century... How Dr. Brooks fares will depend entirely on your decisions. Every choice has a consequence. Choose wisely. [more inside]
posted by oinopaponton on Jun 29, 2014 - 19 comments

Who could ask for more?

ShuffleComp is an in-progress Interactive Fiction competition where all the games are based on a song chosen partially by the intfiction boards and partially by the game's author. While the voting/judging is ongoing, all the games submitted for the competition have been released and are playable now!
posted by Pope Guilty on Jun 4, 2014 - 1 comment

You wake up. The room is spinning very gently round your head.

This year marks the 30th anniversary of the release of the classic Infocom text adventure based on "The Hitchhiker's Guide to the Galaxy." To celebrate, BBC has put up a "spit and polish" refresh of the game, playable in your browser. [more inside]
posted by jbickers on Mar 10, 2014 - 82 comments

My Father's Long, Long Legs

My family lived on the southern edge of a certain Midwestern industrial city in an old house, old enough that its basement still had a dirt floor.

I was not yet old enough to openly question a parent's behavior, but certainly old enough to recognize its oddness, when my father began digging.
posted by Rory Marinich on Nov 9, 2013 - 81 comments

The Fateful Games of Victor Gijsbers

Stalin's Story, by Victor Gijsbers, is a game combining Vladimir Propp's folktale archetypes with totalitarian manipulation. One player assumes the role of Stalin, and with it the power to dictate the rules and order executions; other players are either actors trying to beguile him with a traditional rustic tale or courtiers trying to twist the tale's elements to their rivals' discredit. [more inside]
posted by Iridic on Nov 6, 2013 - 13 comments

Focus On the Logo to Boot (First Time?)

Dreamspace is an animated cyberpunk comic-presented-as-visual-novel/adventure-game by artist Cryoclaire (potentially NSFW; artistic nudity) about networked psychedelics, consciousness expansion through underground social networks and gorgeous trippy neon GUIs. Like most cyberpunk fiction, the characters are all sunny, cheerful personalities, everyone has a good time and absolutely no one winds up crippled, dead or insane by the end.
posted by byanyothername on Sep 17, 2013 - 14 comments

"Read you a story? What fun would that be?"

Adam Cadre's Photopia is a short, heartbreaking work of interactive fiction. You can play it in your browser. Cadre writes about the making of the game here—spoilers, obviously.
posted by Rory Marinich on Aug 26, 2013 - 17 comments

Don’t Act. Don’t Think. Make Twine Games.

The "Slavoj Žižek Makes a Twine Game" game. Created by Cameron Kunzelman of This Cage is Worms (previously). Inspired by Ian Bogost (previously).
posted by codacorolla on Apr 23, 2013 - 7 comments

"What twists and turns will your story take?"

Acclaimed interactive fiction guru Emily Short has teamed up with Linden Lab, the creators of Second Life, to launch Versu, an interactive storytelling platform that "focuses on character interaction as its primary form of play." The first two stories are free, and Short says authoring tools are on the way. [more inside]
posted by jbickers on Feb 14, 2013 - 26 comments

Depression Quest

Depression Quest is an interactive fiction game about living with depression. Pay what you want, or play for free. A portion of the proceeds go to http://iFred.org. Here's a rather perfect trailer for the game. [more inside]
posted by naju on Feb 14, 2013 - 60 comments

You Will Select A Decision

"In 1987, an anonymous team of computer scientists from the Kyrgyz Soviet Socialist Republic wrote a series of children's books based on the popular Choose Your Own Adventure series. The books were hastily translated into English and a small number were exported to America, but the CIA, fearing a possible Soviet mind control scheme, confiscated them all before they could be sold. Now declassified, the books have been lovingly converted to a digital hypertext format and put online for the English-speaking world to enjoy."
posted by Iridic on Feb 8, 2013 - 72 comments

Bad Feeling. Behind seeing-thing. In you-place.

Reset is a game about the bizarre, frightening, and exciting possibilities for kink in the cyborg / transhuman future.

via Rock, Paper, Shotgun.
posted by Elementary Penguin on Jan 21, 2013 - 19 comments

Counterfeit Monkey

> examine mourning dress
A black vintage gown trimmed with much lace and dripping with jet beads.

> wave U-remover at mourning dress
There is a flash of psychedelic colors, and the mourning dress turns into a morning dress. An outfit of striped trousers and fancy coat, such as men sometimes wear to fancy weddings in the morning...

Counterfeit Monkey: a game of word manipulation.
posted by Iridic on Jan 7, 2013 - 53 comments

Mastaba Snoopy

An Unknown Alien Being acquires a child's forgotten book and mistakenly believes that it depicts proper protocol for interaction with the human world.
The book is a collection of Peanuts comics.
Woodsnoopy 45 stares into your open heart. Her yellow head squirms and pukes up feathers.
It makes you uncomfortable when she looks at you. She makes a demand.
Her demands come often and always create uncomfortably simultaneous feelings of resentment and obedience.
ACQUIRE NICKELS
That is the territory of the Lucy faction. They are the ones who gather nickels. Woodsnoopy 45 is overstepping her boundaries.
Being a mere Woodsnoopy 799, however, you can do naught but obey."
MASTABA SNOOPY
posted by JHarris on Jan 6, 2013 - 31 comments

Please phrase your interview in the form of a text adventure.

Indoors

Two men sit in this room, spinning non-linear yarns about the creation of interactive fiction. One sits at a small table. Another stands by a shelf along the wall, which is filled with many grey, rectangular objects that you can't quite make out from here.

You can see a small door, a small table, a shelf, Dave and Steve here.
posted by Malor on Dec 22, 2012 - 15 comments

Guilded Youth

***You have connected to THE GUILD BBS*** Vorple version 2.4

Type LOGIN to enter the
Adventurers' Lounge
posted by pravit on Dec 14, 2012 - 34 comments

Writing About Games

As the conversation about the state of games criticism continues, there is a site that acts as a platform for some of the best writing in the field by theorists, critics, and independent developers: Nightmare Mode dot net. [more inside]
posted by codacorolla on Dec 9, 2012 - 11 comments

The Video Games Women Make

"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder on Dec 1, 2012 - 40 comments

Immersed in a room where every surface is glowing screen.

"You sit down and pull the visor over your head. The visor interior is soft and enveloping. You squeeze the drip tube between your teeth and sickly sweet fluid floods your mouth. Pulses fire into your retinas." howling dogs is a work of interactive fiction by game designer Porpentine. It is a strange story about a person who lives in a cell and imagines strange scenes for a living. Endorsed by Emily Short, and made with Twine. Takes about 10 to 15 minutes with multiple endings. Via.
posted by codacorolla on Nov 9, 2012 - 17 comments

You are carrying: A licence to kill

Whenever a new Bond film is released, the promotional push for it is huge. Sony, which is distributing the movie in many territories, has taken the bull by the horns with this one and commissioned a text adventure game loosely based on the character of James Bond.
posted by Egg Shen on Nov 7, 2012 - 46 comments

Second Person Feline

"You are a cat. You don’t know your name, or where you are, or how you got there. You are sitting on a pile of clothes that smell familiar, and the room around you is quiet and dark." So begins A Stray In The Woods, an online collaborate comic/illustrated interactive fiction about being an amnesic cat. Take control of the story by suggesting things for the cat to do. [via mefi projects]
posted by The Whelk on Sep 24, 2012 - 32 comments

W.D. Richter's "The Adventures of Buckaroo Banzai Across the 8th Dimension"

... Buckaroo Banzai is paradoxically decades ahead of its time and yet completely of its time; it’s profoundly a movie by, for, and of geeks and nerds at a time before geek/nerd culture was mainstreamed, and a movie whose pre-CG special effects and pre-Computer Age production design were an essential part of its good-natured enthusiasm. What at the time was a hip, modern take on classic SF is now, almost thirty years later, almost indistinguishable from the SF cinema that inspired it in terms of the appeal to modern viewers: the charmingly old-fashioned special effects, and the comparatively innocent earnestness of its tone. - Danny Bowes [more inside]
posted by Egg Shen on Aug 19, 2012 - 119 comments

Language of Origin

"You are a junior spelling champion. Your parents have been teaching you at home since you were four." Bee: a choose-your-own-bittersweet-coming-of-age novella by Emily Short. [more inside]
posted by Iridic on Jun 5, 2012 - 36 comments

How was your day, honey?

Gamer Mom is a short piece of interactive fiction about a mom who plays games, and her family that doesn't. [more inside]
posted by empath on May 25, 2012 - 70 comments

Go North

Playfic is a community for writing, sharing, and playing interactive fiction games (aka “text adventures”) entirely from your browser. [more inside]
posted by muckster on Feb 15, 2012 - 15 comments

A game about crime.

Taco Fiction is the winner of 2011's Interactive Fiction Competition (previously). According to Emily Short, "Taco Fiction has been the most purely enjoyable experience of the comp so far, full of entertaining twists and surprises, fair puzzles, and a forgiving design that lets you go back for objects left behind or tasks not completed." [more inside]
posted by mokin on Dec 4, 2011 - 8 comments

17th Annual Interactive Fiction Competition

The 17th Annual Interactive Fiction Competition has begun (voting is open until November 15.) Most of the games can be played online in your browser; all are available for download. Meanwhile, the intfiction forum has chosen the Top 48 Interactive Fiction games. [more inside]
posted by Zed on Oct 1, 2011 - 22 comments

The Digital Antiquarian

The Digital Antiquarian discusses ludic narrative and has been filling in by bits and pieces an amazing history of recreational computing and adventure gaming. The Rise of Experiential Games traces the development of Wargames from H.G. Wells' (!) wargame for toy soldiers, Little Wars, to Avalon Hill's Squad Leader; he discusses the development of Dungeons and Dragons (part 2, 3) led to the first CRPGs on PLATO. He'll tell you things you didn't know about Oregon Trail (part 2, 3, 4, 5, postscript, the 1975 source code!), Hunt the Wumpus (part 2), Colossal Cave Adventure (part 2, 3, 4, 5), Eliza (part 2, 3), Scott Adams' games (part 2, 3, 4, 5), the TRS-80 (part 2, 3), the 2 adventuring cultures of university minicomputers and home PCs, and their unlikely bridging. [more inside]
posted by Zed on Sep 11, 2011 - 18 comments

The Gostak: An Interofgan Halpock

Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds.
Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole delcot, let the drokes uncren them. But you are the gostak. The gostak distims the doshes. And no glaud will vorl them from you.

Delcot
This is the delcot of tondam, where gitches frike and duscats glake. Across from a tophthed curple, a gomway deaves to kiloff and kirf, gombing a samilen to its hoff. Crenned in the loff lutt are five glauds.
>_ [more inside]
posted by JHarris on Apr 30, 2011 - 65 comments

You are sitting in your chair, in front of you is a gray tablet that is not glowing.

Love interactive fiction? Love your Kindle? Have no net connection? Why not love them both at the same time offline!
posted by Cat Pie Hurts on Nov 14, 2010 - 12 comments

Hadean Lands

Andrew Plotkin (Website, Twitter), a much renowned author of interactive fiction (works include Spider and Web, The Dreamhold), is quitting his day job, and going to try and create text adventures full time, starting with Hadean Lands: An Interactive Alchemical Interplanetary Thriller (teaser scene), for iOS devices. He's using Kickstarter to help fund it, and has already raised over $11,000, $3000 over his goal, in less than a day's time. (via jscott) [more inside]
posted by zabuni on Nov 1, 2010 - 42 comments

Smithsonian to exhibit videogames as art. Jason Scott Completes GET LAMP. Can this day be any better?

The Art of Videogames, a Smithsonian American Art Museum exhibit set to open in March 2012, has been featured on CNN today. But you don't have to wait until 2012 to get your fix of gaming history. CNN has let the cat out of the scanner: our very own Jason Scott (jscott) has finished GET LAMP. It's now shipping! [more inside]
posted by honest knave on Aug 19, 2010 - 17 comments

Choice of Broads, Choice of Dudes.

Choice of Broadsides is a choose-your-own-adventure game set in an alternate 19th Century world that is much like our own, where Albion and Gaul fight for naval supremacy. You can choose to be a gentleman in a standard patriarchal society, or a gentlewoman in a matriarchal one. Later on in the game you can choose your sexual orientation. Originally there were no options for a same-sex relationship, but after demands from players, it was added in. Spoilers below the cut. [more inside]
posted by Kattullus on Jul 14, 2010 - 42 comments

why dont you just speel in

Fans of Neal Stephenson and Greg Bear please take note: they are designing some kind of iPhone App. [more inside]
posted by Potomac Avenue on Jun 16, 2010 - 36 comments

Choice of the Dragon

Choice of the Dragon is a web-based cyoa/adventure gamebook thingy by choiceofgames (blog, including links to their free ChoiceScript documentation/interpretor). Awesome.
posted by juv3nal on Feb 1, 2010 - 15 comments

Interactive Fiction Competition 2009

The Interactive Fiction Competition 2009 is underway. - Emily Short has been compiling reviews. Previous Winners. (previously).
posted by empath on Oct 4, 2009 - 9 comments

Every Known Version of Every Infocom Adventure

Welcome to the complete online Infocom adventures page
0/0

>LOOK
Here you can find and play online every known version of every Infocom adventure.

What next?
>▂

posted by not_on_display on Sep 9, 2009 - 100 comments

A New Balance of Power

Chris Crawford (previously) has released the beta version of his Storytron engine. The first demo? Balance of Power: 21st Century. [more inside]
posted by Iridic on Mar 31, 2009 - 30 comments

Blueful

Blueful. Web-dispersed storytelling reminiscent of the some of the stuff in We Tell Stories to promote the free interactive fiction game Blue Lacuna from Aaron A. Reed, the creator of the excellent interactive fiction title Whom the Telling Changed. Caveat: the ending is only available (afaik) on a (free) postcard so if you don't feel comfortable giving up a mailing address, you won't see the ending.
posted by juv3nal on Jan 30, 2009 - 8 comments

IfComp 2008

The 14th Annual Interactive Fiction Competition has been released. History of the competition. Previously on Mefi. Emily Short reviews this year's entrants. [more inside]
posted by These Premises Are Alarmed on Oct 3, 2008 - 21 comments

The Muse in the Machine

Robert Pinsky writing about Zork. Yes, I know its super old.
posted by juv3nal on Jun 10, 2008 - 15 comments

Every scene must turn...

The Wager: "I'll bet you that video games will never become a significant form of cultural discourse the way that novels and film have. I'll bet you that fifty years from now they'll be just as mature and well-respected as comic books are today," posits game designer Steve Gaynor. Responses and rebuttals. [more inside]
posted by Pastabagel on Feb 19, 2008 - 140 comments

Get Lamp

"GET LAMP is a documentary about Text Adventures (later Interactive Fiction), the storytellers who created them, and their unique place in the history of computer games." Although not completed yet (it will be soon, as filming was completed in October), this documentary will contain 76 interviews with people involved in the industry at the time, including Scott Adams (not the cartoonist), Marc Blanc and Tim Anderson (who both worked on Zork, one of the best known examples of the medium) . Here's a teaser trailer. And here are some fun representatives of the genre to play online.
posted by SpacemanStix on Jan 2, 2008 - 55 comments

I was cheering for Lost Pig, too.

To celebrate the results of this year's IF Comp, why not check out the entries on the new Interactive Fiction Database? [more inside]
posted by flatluigi on Nov 18, 2007 - 7 comments

You haven't been eaten, until you've been eaten by a grue

Let's Tell a Story Together (A History of Interactive Fiction)
posted by Blazecock Pileon on Sep 2, 2007 - 32 comments

It's that time again

The Twelfth Annual Interactive Fiction Competition begins today. Non-contestants can take part in the proceedings by grabbing a torrent of the competing games and judging them over the next six weeks. If you're new to interactive fiction, Emily Short's "How to Play" will acquaint you with its conventions. And if you're enough of an I.F. expert that even a full slate of Comp games won't satisfy you, you can find every competition entry since 1995 archived at Baf's Guide.
posted by Iridic on Oct 1, 2006 - 3 comments

Metafilter is a website. A website can be boring or interesting.

Inform 7 Released. Inform is a language used for creating interactive fiction, and is one of the most widely used languages for this task. After several years of effort, Graham Nelson has released a new version of Inform, and is seeking to create a new way of creating IF, with natural language instead of traditional programming code. [more inside]
posted by zabuni on Apr 30, 2006 - 38 comments

You are in a maze of twisty little passages, all alike.

You see a large shipping crate. It has been wrapped in chains and secured with a stout padlock. Curiously, each link is engraved with the letters "BSA." (more inside)
posted by Malor on Oct 5, 2005 - 24 comments

Artificial Intelligence

Pygmalion stories in literature and art. The myth of the scuptor who fell in love with a statue and prayed for it to be brought to life.
Related :- Galatea, a piece of interactive fiction which allows you to interact with a interpretation of the living statue (by Emily Short); Wikipedia entry on the myth.
posted by plep on Feb 21, 2005 - 10 comments

Save your healing potions

Fighting Fantasy Gamebooks tried to do Choose Your Own Adventure books one better with D&D-style rules. These massively single-player games, released in Britain, absorbed '80s nerds into the kind of murky, dead-serious fantasy recently parodied by Trogdor, in a decade when interactive fiction was on the rise. A bunch of the Gamebooks are now available to play online. Hang on to those healing potions.
posted by inksyndicate on Sep 14, 2004 - 32 comments

Page: 1 2