, by Victor Gijsbers, is a game combining Vladimir Propp's folktale archetypes
with totalitarian manipulation. One player assumes the role of Stalin, and with it the power to dictate the rules and order executions; other players are either actors trying to beguile him with a traditional rustic tale or courtiers trying to twist the tale's elements to their rivals' discredit. [more inside]
posted by Iridic
on Nov 6, 2013 -
"In 1987, an anonymous team of computer scientists from the Kyrgyz Soviet Socialist Republic wrote a series of children's books based on the popular Choose Your Own Adventure
series. The books were hastily translated into English and a small number were exported to America, but the CIA, fearing a possible Soviet mind control scheme, confiscated them all before they could be sold. Now declassified, the books have been lovingly converted to a digital hypertext format and put online
for the English-speaking world to enjoy."
posted by Iridic
on Feb 8, 2013 -
> examine mourning dress
A black vintage gown trimmed with much lace and dripping with jet beads.
> wave U-remover at mourning dress
There is a flash of psychedelic colors, and the mourning dress turns into a morning dress. An outfit of striped trousers and fancy coat, such as men sometimes wear to fancy weddings in the morning...
: a game of word manipulation.
posted by Iridic
on Jan 7, 2013 -
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development
since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder
on Dec 1, 2012 -
Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds.
Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole delcot, let the drokes uncren them. But you are the gostak. The gostak distims the doshes.
And no glaud will vorl them from you.
This is the delcot of tondam, where gitches frike and duscats glake. Across from a tophthed curple, a gomway deaves to kiloff and kirf, gombing a samilen to its hoff. Crenned in the loff lutt are five glauds.
> [more inside]
posted by JHarris
on Apr 30, 2011 -
), a much renowned author of interactive fiction
(works include Spider and Web
, The Dreamhold
), is quitting his day job, and going to try and create text adventures full time
, starting with Hadean Lands: An Interactive Alchemical Interplanetary Thriller (teaser scene)
, for iOS devices. He's using Kickstarter
to help fund it, and has already raised over $11,000, $3000 over his goal, in less than a day's time.
) [more inside]
posted by zabuni
on Nov 1, 2010 -
Choice of Broadsides
is a choose-your-own-adventure game set in an alternate 19th Century world that is much like our own, where Albion and Gaul fight for naval supremacy. You can choose to be a gentleman in a standard patriarchal society, or a gentlewoman in a matriarchal one. Later on in the game you can choose your sexual orientation. Originally there were no options for a same-sex relationship, but after demands from players, it was added in
. Spoilers below the cut. [more inside]
posted by Kattullus
on Jul 14, 2010 -
"I'll bet you that video games will never become a significant form of cultural discourse the way that novels and film have. I'll bet you that fifty years from now they'll be just as mature and well-respected as comic books are today," posits game designer Steve Gaynor. Responses and rebuttals
. [more inside]
posted by Pastabagel
on Feb 19, 2008 -
Remember back in the heyday of Infocom
when you would routinely spend four or five days straight (subsisting on RC cola and beef jerky, only taking breaks to visit the john) trying to crack all the puzzles in Zork II or Suspended? Yeah, those were the days. Now, of course, you're a busy guy -- you can no longer devote entire weekends to the joys of text adventuring. That's why, today on your coffee break, you should play Adam Cadre's 9:05
. Playing the entire game, from start to finish, should take you no longer than 10 minutes. But set aside a bit more time, because you'll probably want to play it again.
posted by Shadowkeeper
on Apr 3, 2002 -