15 posts tagged with interactivefiction and games.
Displaying 1 through 15 of 15. Subscribe:

The Voyage of the 'Resplendent'

For golden centuries, the clone empresses of the Second Zenith Empire have ruled the galaxy. The source and expression of their power is the Zenith Fleet: a hundred ancient starships, the only vessels in existence capable of exceeding light speed. One of them has somehow disappeared—and you, Astronaut-Superintendent Waechter, must assemble a crew and find it.
posted by Iridic on Nov 26, 2014 - 17 comments

The Fateful Games of Victor Gijsbers

Stalin's Story, by Victor Gijsbers, is a game combining Vladimir Propp's folktale archetypes with totalitarian manipulation. One player assumes the role of Stalin, and with it the power to dictate the rules and order executions; other players are either actors trying to beguile him with a traditional rustic tale or courtiers trying to twist the tale's elements to their rivals' discredit. [more inside]
posted by Iridic on Nov 6, 2013 - 13 comments

Don’t Act. Don’t Think. Make Twine Games.

The "Slavoj Žižek Makes a Twine Game" game. Created by Cameron Kunzelman of This Cage is Worms (previously). Inspired by Ian Bogost (previously).
posted by codacorolla on Apr 23, 2013 - 7 comments

Depression Quest

Depression Quest is an interactive fiction game about living with depression. Pay what you want, or play for free. A portion of the proceeds go to http://iFred.org. Here's a rather perfect trailer for the game. [more inside]
posted by naju on Feb 14, 2013 - 60 comments

You Will Select A Decision

"In 1987, an anonymous team of computer scientists from the Kyrgyz Soviet Socialist Republic wrote a series of children's books based on the popular Choose Your Own Adventure series. The books were hastily translated into English and a small number were exported to America, but the CIA, fearing a possible Soviet mind control scheme, confiscated them all before they could be sold. Now declassified, the books have been lovingly converted to a digital hypertext format and put online for the English-speaking world to enjoy."
posted by Iridic on Feb 8, 2013 - 72 comments

Counterfeit Monkey

> examine mourning dress
A black vintage gown trimmed with much lace and dripping with jet beads.

> wave U-remover at mourning dress
There is a flash of psychedelic colors, and the mourning dress turns into a morning dress. An outfit of striped trousers and fancy coat, such as men sometimes wear to fancy weddings in the morning...

Counterfeit Monkey: a game of word manipulation.
posted by Iridic on Jan 7, 2013 - 53 comments

The Video Games Women Make

"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder on Dec 1, 2012 - 40 comments

How was your day, honey?

Gamer Mom is a short piece of interactive fiction about a mom who plays games, and her family that doesn't. [more inside]
posted by empath on May 25, 2012 - 70 comments

The Gostak: An Interofgan Halpock

Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds.
Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole delcot, let the drokes uncren them. But you are the gostak. The gostak distims the doshes. And no glaud will vorl them from you.

Delcot
This is the delcot of tondam, where gitches frike and duscats glake. Across from a tophthed curple, a gomway deaves to kiloff and kirf, gombing a samilen to its hoff. Crenned in the loff lutt are five glauds.
>_ [more inside]
posted by JHarris on Apr 30, 2011 - 65 comments

Hadean Lands

Andrew Plotkin (Website, Twitter), a much renowned author of interactive fiction (works include Spider and Web, The Dreamhold), is quitting his day job, and going to try and create text adventures full time, starting with Hadean Lands: An Interactive Alchemical Interplanetary Thriller (teaser scene), for iOS devices. He's using Kickstarter to help fund it, and has already raised over $11,000, $3000 over his goal, in less than a day's time. (via jscott) [more inside]
posted by zabuni on Nov 1, 2010 - 42 comments

Choice of Broads, Choice of Dudes.

Choice of Broadsides is a choose-your-own-adventure game set in an alternate 19th Century world that is much like our own, where Albion and Gaul fight for naval supremacy. You can choose to be a gentleman in a standard patriarchal society, or a gentlewoman in a matriarchal one. Later on in the game you can choose your sexual orientation. Originally there were no options for a same-sex relationship, but after demands from players, it was added in. Spoilers below the cut. [more inside]
posted by Kattullus on Jul 14, 2010 - 42 comments

A New Balance of Power

Chris Crawford (previously) has released the beta version of his Storytron engine. The first demo? Balance of Power: 21st Century. [more inside]
posted by Iridic on Mar 31, 2009 - 30 comments

Every scene must turn...

The Wager: "I'll bet you that video games will never become a significant form of cultural discourse the way that novels and film have. I'll bet you that fifty years from now they'll be just as mature and well-respected as comic books are today," posits game designer Steve Gaynor. Responses and rebuttals. [more inside]
posted by Pastabagel on Feb 19, 2008 - 140 comments

It's that time again

The Twelfth Annual Interactive Fiction Competition begins today. Non-contestants can take part in the proceedings by grabbing a torrent of the competing games and judging them over the next six weeks. If you're new to interactive fiction, Emily Short's "How to Play" will acquaint you with its conventions. And if you're enough of an I.F. expert that even a full slate of Comp games won't satisfy you, you can find every competition entry since 1995 archived at Baf's Guide.
posted by Iridic on Oct 1, 2006 - 3 comments

9:05

9:05 Remember back in the heyday of Infocom when you would routinely spend four or five days straight (subsisting on RC cola and beef jerky, only taking breaks to visit the john) trying to crack all the puzzles in Zork II or Suspended? Yeah, those were the days. Now, of course, you're a busy guy -- you can no longer devote entire weekends to the joys of text adventuring. That's why, today on your coffee break, you should play Adam Cadre's 9:05. Playing the entire game, from start to finish, should take you no longer than 10 minutes. But set aside a bit more time, because you'll probably want to play it again.
posted by Shadowkeeper on Apr 3, 2002 - 28 comments

Page: 1