9 posts tagged with interactivefiction and infocom.
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Infocom and the Atomic Bomb

Over a series of nine blog posts (1, 2, 3, 4, 5, 6, 7, 8, 9), Jimmy Maher (previously) reviews and ruminates on Infocom's Trinity: Brian Moriarty's 1986 text adventure about the atomic bomb. Andrew Plotkin (previously) responds. If you weren't keeping up with the latest computer games in 1986, Trinity is playable online at the Internet Archive.
posted by jsnlxndrlv on Mar 1, 2015 - 37 comments

You wake up. The room is spinning very gently round your head.

This year marks the 30th anniversary of the release of the classic Infocom text adventure based on "The Hitchhiker's Guide to the Galaxy." To celebrate, BBC has put up a "spit and polish" refresh of the game, playable in your browser. [more inside]
posted by jbickers on Mar 10, 2014 - 82 comments

Please phrase your interview in the form of a text adventure.

Indoors

Two men sit in this room, spinning non-linear yarns about the creation of interactive fiction. One sits at a small table. Another stands by a shelf along the wall, which is filled with many grey, rectangular objects that you can't quite make out from here.

You can see a small door, a small table, a shelf, Dave and Steve here.
posted by Malor on Dec 22, 2012 - 15 comments

The Digital Antiquarian

The Digital Antiquarian discusses ludic narrative and has been filling in by bits and pieces an amazing history of recreational computing and adventure gaming. The Rise of Experiential Games traces the development of Wargames from H.G. Wells' (!) wargame for toy soldiers, Little Wars, to Avalon Hill's Squad Leader; he discusses the development of Dungeons and Dragons (part 2, 3) led to the first CRPGs on PLATO. He'll tell you things you didn't know about Oregon Trail (part 2, 3, 4, 5, postscript, the 1975 source code!), Hunt the Wumpus (part 2), Colossal Cave Adventure (part 2, 3, 4, 5), Eliza (part 2, 3), Scott Adams' games (part 2, 3, 4, 5), the TRS-80 (part 2, 3), the 2 adventuring cultures of university minicomputers and home PCs, and their unlikely bridging. [more inside]
posted by Zed on Sep 11, 2011 - 18 comments

Every Known Version of Every Infocom Adventure

Welcome to the complete online Infocom adventures page
0/0

>LOOK
Here you can find and play online every known version of every Infocom adventure.

What next?
>▂

posted by not_on_display on Sep 9, 2009 - 100 comments

You haven't been eaten, until you've been eaten by a grue

Let's Tell a Story Together (A History of Interactive Fiction)
posted by Blazecock Pileon on Sep 2, 2007 - 32 comments

You are in a maze of twisty little passages, all alike.

You see a large shipping crate. It has been wrapped in chains and secured with a stout padlock. Curiously, each link is engraved with the letters "BSA." (more inside)
posted by Malor on Oct 5, 2005 - 24 comments

9:05

9:05 Remember back in the heyday of Infocom when you would routinely spend four or five days straight (subsisting on RC cola and beef jerky, only taking breaks to visit the john) trying to crack all the puzzles in Zork II or Suspended? Yeah, those were the days. Now, of course, you're a busy guy -- you can no longer devote entire weekends to the joys of text adventuring. That's why, today on your coffee break, you should play Adam Cadre's 9:05. Playing the entire game, from start to finish, should take you no longer than 10 minutes. But set aside a bit more time, because you'll probably want to play it again.
posted by Shadowkeeper on Apr 3, 2002 - 28 comments

Remember Zork, Planetfall, and the other creations of late game company Infocom? Well, "interactive fiction," as the format is called, is still alive and well. Every year the IF community -- which is known for releasing work of quality far surpassing even Infocom's masterpieces -- holds a competition for short works, and this year's contestants have been released! Read this post's comments for more info...
posted by tweebiscuit on Sep 30, 2001 - 13 comments

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