“You need a thousand rubber gaskets? That’s the factory next door. You need a million screws? That factory is a block away. You need that screw made a little bit different?
It will take three hours.” Charles Duhigg and Keith Bradsher of the NY Times give an in-depth report on Apple's migration of electronics manufacturing to Asia and its impact on middle class Americans.
posted by Blazecock Pileon
on Jan 21, 2012 -
155 comments
Beautiful Type is a patchwork of photos and illustrations having a relationship with typography.
AisleOne is focused on graphic design, typography, grid systems, minimalism and modernism.
iABC is a collection of beautiful letters.
Inspiration Bit has a nice archive of articles about web typography.
Nicetype is about fonts, logos, posters and software.
Twenty-Six Types celebrates the beautiful letters.
Typenuts is type-themed iPhone and desktop wallpapers.
Typoretum is about typography, letterpress and printing history. Enjoy.
posted by netbros
on Nov 6, 2011 -
5 comments
Gundam Navi: [Via: Comics Alliance] "If you're a Japanese otaku growing bored of your crippling iPhone GPS dependence, Namco Bandai could have the solution for you -- gaming your way to destinations with Mobile Suit Gundam. Gundam Navi, the first of a line of Character Navi programs, is a new GPS app that transforms a user's commute into "battle events" that pit a location marker against randomly generated enemies lined up on a given route." Gundam Navi is available for iPhone 4 and iPhone 3GS. The app costs ¥3,500 for one year of usage.
[Screenshot 1] [Screenshot 2] [Screenshot 3] [Screenshot 4] [Screenshot 5]
posted by Fizz
on Jul 30, 2011 -
28 comments
Exodus International, the so-called "ex-gay" organization, has
just released an iPhone app that, according to its website, is "designed to be a useful resource for men, women, parents, students, and ministry leaders." The Exodus website further boasts that its app received a 4+ rating from Apple, meaning that it contains "no objectionable content." Many are
not pleased. [more inside]
posted by xedrik
on Mar 21, 2011 -
279 comments
Kraftwerk, after being silent since
2003, finally has a new release of original material. It's not exactly what we were
expecting.
posted by smcdow
on Mar 11, 2011 -
23 comments
In
Aliens, what was the primary danger Ellen Ripley faced? Was it A. the machinations of the officials of the Weyland-Yutani corporation, B. the attacks and acid blood of the aliens themselves, or C. the bizarre, space-warping doors of the space colony dumping her into pits of death? According to a recently-surfaced prototype of a Famicom (Japanese NES) port of
Aliens, produced by Squaresoft, the answer is C!
Sardius of gaming blog
Dream And Friends tells us all about it:
Part 1 -
Part 2 -
Part 3 [more inside]
posted by JHarris
on Jan 20, 2011 -
37 comments
You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now.
In 1986, Activision published a roleplaying computer game called
Alter Ego. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age.
Graphically minimalist -- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD
Peter Favaro interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web --
PlayAlterEgo.com offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for
iPhone and
Android.
More: Port discussion group -
Wishlist -
Vintage review - Original game manual (
text or
scans)
posted by Rhaomi
on Dec 31, 2010 -
46 comments
CreativeApplications.Net scours the net for platform independent apps that help sharing and engaging with information. They look at OSX, Windows, Linux, iPhone, Web Apps, Flash, Physical Interfaces, Max MSP development, Processing and others.
[more inside]
posted by netbros
on Oct 30, 2010 -
4 comments
A blind man uses a mobile phone to "see":
I have never experienced this before in my life. I can see some light and color, but just in blurs, and objects don’t really have a color, just light sources...I went outside. I looked at the sky. I heard colors such as “Horizon,” “Outer Space,” and many shades of blue and gray. I used color queues to find my pumpkin plants, by looking for the green among the brown and stone. I spent ten minutes looking at my pumpkin plants, with their leaves of green and lemon-ginger. I then roamed my yard, and saw a blue flower. I then found the brown shed, and returned to the gray house.
posted by nomadicink
on Sep 19, 2010 -
45 comments
Apple has suddenly reversed their stance on 3rd-party tools for iOS development. (From the
horses's mouth.) This means that programmers will be able to use Adobe Flash (and other tools) to make iPhone (iPad, etc.) apps. It does NOT mean that Flash apps (swfs) will be able to run in iPhone or iPad browsers. That is still verboten. It means that developers won't be stuck using just XCode (Apple's code editor/compiler) and the Objective-C language. Alternatively, programmers will be able to use Actionscript (Flash's language) or some other language. Apple will allow cross-compiled apps to be sold in their app store. Meanwhile, porn is still not allowed. Responses:
1,
2,
3.
posted by grumblebee
on Sep 9, 2010 -
280 comments
Got an iPhone? Always wanted to fly a helicopter?
AR Drones allow you to fly a quadricopter with mounted video cameras through your iPhone.
[more inside]
posted by Biru
on Sep 6, 2010 -
35 comments