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5 posts tagged with jonathanblow. (View popular tags)
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Artw (2)

From Ruins to Birth

A couple of years ago developers of Johnathan Blow's upcoming video game "The Witness" tapped landscape architect David Fletcher (Fletcher Studio) and architect Deanna VanBuren (FORUM Design Studio) "to help synthesize what was, at the time, a remote, anonymous island setting without much context . . . Witness required the landscape architects to reverse engineer a site from ruins to birth." (Previously)
posted by IvoShandor on Mar 21, 2013 - 15 comments

Good evening... and EAT LASER DEATH!

Why Alfred Hitchcock would make great games
posted by Artw on Jul 16, 2012 - 28 comments

Your favorite dialog tree imperfectly matches the enviroment it allegedly pertains to

There’s no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. Taylor Clark's Atlantic profile of Braid creator Jonathan Blow has prompted some strong reactions. Are videogames dumb? Is hard to make them not dumb? Are most things dumb anyway?
posted by Artw on May 6, 2012 - 179 comments

"Sitting down and playing a board game with friends at a party is a way more social game."

PC Gamer: Do you still think social games are “evil” then?
Jonathan Blow: Yes. Absolutely. [T]he general definition of evil in the real world, where there isn’t like the villain in the mountain fortress, is selfishness to the detriment of others or to the detriment of the world. And that’s exactly what [most of these games are].
posted by Rory Marinich on Feb 15, 2011 - 133 comments

Achievement Unlocked: Ba-da-bing.

An interview with Jonanthan Blow, creator of Braid, about his upcoming game, The Witness by Simon Parkin in Gamasutra. [more inside]
posted by shadytrees on Dec 25, 2010 - 24 comments

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