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Storyboard 75: The big book of narrative

Since the first stirrings of the Nieman Foundation’s narrative writing program nearly 20 years ago, the staff has tended a treasure trove of resource material devoted to excellence in journalistic storytelling. Much of that material went online first via the Nieman Narrative Digest and, in 2009, here at Nieman Storyboard. Storyboard 75 represents some of the most popular posts from our archive so far. Essays, interviews, how-to’s and analyses of narrative journalism.
posted by Artw on Oct 10, 2013 - 3 comments

 

The Sins of the Fathers

Richard Dawkins on the surreal experience of being the subject of a Sunday Telegraph "gotcha" article.
posted by Artw on Feb 19, 2012 - 167 comments

In the grim, dark future of the 41st millennium, there is ONLY (gears of) WAR

Start with the over-sized armor and bodybuilder physiques of the marines. When you aim a gun in Space Marine, the target reticle is huge, just like the target reticle in Gears of War. The guns are huge and they feature a chainsaw blade that can be used to slice enemies in half, execution style, similar to the “chainsaw bayonet” of the Gears soldiers... The blood spatters are also quite similar. The guns shoot in a similar fashion and the Space Marines wield a big giant hammer that resembles the blasting hammers not from Gears of War but from Microsoft’s other sci-fi franchise, Halo... The bad guys are the green Ork enemies from the Warhammer world, and they bear no resemblance to the enemies in Gears of War, except that they make loud grunts. Of course, their very name does bear resemblance to the “orcs” in Tolkien’s Lord of the Rings, but we’ll ignore that for now. Dean Takahashi, lead writer for GamesBeat at VentureBeat, on how Warhammer 40K: Space Marine is a big rip off of Gears of War. That would be Warhammer 40k, the first rulebook for which was released in 1987, and Gears of War, the relentlessly brown X-Box game released in 2006 to an emo-tastic advertising campaign. Oops. Dean has since backed down and said that he was only talking about gameplay aspects (he wasn't) that are similar (not particularly). Previously he was forced to retract a bad review of Mass Effect when it emerged that he had no idea how to play it. Should videogame journalists be expected to vaguely know what they are talking about, or are we just petty and vindictive for expecting that? (via)
posted by Artw on May 30, 2011 - 129 comments

Whatever happened to the heroes?

Dear Everett True, NME and Q don’t love music any less than you do… a revealing blog entry on the music press. From Collapse Board, who also do an awesome song of the day.
posted by Artw on Nov 17, 2010 - 49 comments

Sleepwalking into Oblivion

Guardian editor Alan Rusbridger on paywalls and the future of journalism.
posted by Artw on Jan 25, 2010 - 14 comments

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