In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania".
Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla
on Nov 3, 2011 -
66 comments
YouTube has a fair number of recordings of well-played classic arcade games.
Dig Dug,
Mr Do!,
Mr Do's Castle,
Do! Run Run,
Lady Bug Part 2,
Bagman,
Super Bagman,
Q*bert,
Venture,
Zoo Keeper,
Moon Cresta,
Scramble,
Make Trax,
Phoenix,
Rastan.
click through for more [more inside]
posted by JHarris
on Dec 23, 2010 -
35 comments
Chrontendo is a video podcast in which a guy systematically described and discusses
every Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games.
[more inside]
posted by JHarris
on Nov 1, 2010 -
23 comments
In 1989, Lieutenant William “Mad Dog” Rizer was called before the Senate Military Investigations Committee to discuss his statements regarding the effectiveness of military operations in response to the Red Falcon invasion of the previous year. The following is a transcript of his testimony before Congress.
The Contra Hearings.
[more inside]
posted by Sailormom
on May 23, 2008 -
14 comments
La-Mulana is a Japanese homebrew game, with English translation available, for Windows that exhaustively replicates the experience of playing on an
MSX home computer, a machine not sold in the U.S. but was contemporary with the likes of the Commodore 64 and Amiga in other markets. (Fun fact: the "MS" in MSX stands for Microsoft!) Although it looks very much like retro warez, La-Mulana is freeware. It is also notoriously long and difficult, with a character who controls like old-school Castlevania, enemies that will frequently knock you around like a rag doll, puzzles of amazing deviousness, and traps that think nothing of walling up a player without escape, or forever restricting access to certain powerups.
That said, the game does have charm, and is basically a love letter to the MSX hardware. Those who want to see it without beating their hands bloody against the keyboard can watch
a guy play through the whole game in 85 installments, cursing at it all along the way.
posted by JHarris
on Jun 4, 2007 -
14 comments