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10 posts tagged with konami.
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Konami meets Couture

1. Visit the website of British Vogue.
2. Enter the Konami code (↑ ↑ ↓ ↓ ← → ← → B A).
3. Be delighted.
posted by ocherdraco on Jul 11, 2013 - 39 comments

Detailed design notes on Zelda, Castlevania and Mega Man

The blog of video game journalist Jeremy Parish, ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
posted by JHarris on Jan 29, 2013 - 27 comments

NOW IT IS BEGINNING OF A FANTASTIC STORY

Here are fan-translated Game Center CX (previously) Episodes on YouTube: #1: Atlantis No Nazo, #2: Challenger, #3: Ghosts 'N Goblins, #4: Konami Wai Wai World, #5: Metroid, #6: Solomon's Key, #7 & #8: Prince of Persia: Part 1 - Part 2, #9: Mega Man II, #10: Super Mario 3. Much more after the break.... [more inside]
posted by JHarris on Dec 28, 2011 - 32 comments

Satisfyingly difficult versus satisfyingly long

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

A trip through time to an early 90s arcade

YouTube has a fair number of recordings of well-played classic arcade games. Dig Dug, Mr Do!, Mr Do's Castle, Do! Run Run, Lady Bug Part 2, Bagman, Super Bagman, Q*bert, Venture, Zoo Keeper, Moon Cresta, Scramble, Make Trax, Phoenix, Rastan. click through for more [more inside]
posted by JHarris on Dec 23, 2010 - 35 comments

Chrontendo plus

Chrontendo is a video podcast in which a guy systematically described and discusses every Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games. [more inside]
posted by JHarris on Nov 1, 2010 - 23 comments

a masterpiece for countless horrifying reasons

While Metal Gear Solid is considered "one of the best and most important games of all time," its myriad descendants have been polarizing players for almost a decade. Metal Gear Solid 4: Guns of the Patriots has a particular knack for inspiring people to write convoluted screeds about its flaws. In contrast to most of the game's criticism, James Clinton Howell and Jerel Smith's Monstrous Births: A Formal Analysis of Metal Gear Solid 4 attempts to interpret the game and explain its creators (often peculiar) decisions. (previously)
posted by jsnlxndrlv on Apr 23, 2010 - 35 comments

Konami Code Sites

Konami Code Sites
posted by sciurus on May 7, 2009 - 74 comments

↑ ↑ ↓ ↓ ← → ← → B A

In 1989, Lieutenant William “Mad Dog” Rizer was called before the Senate Military Investigations Committee to discuss his statements regarding the effectiveness of military operations in response to the Red Falcon invasion of the previous year. The following is a transcript of his testimony before Congress. The Contra Hearings. [more inside]
posted by Sailormom on May 23, 2008 - 14 comments

Surprise! Fish!

La-Mulana is a Japanese homebrew game, with English translation available, for Windows that exhaustively replicates the experience of playing on an MSX home computer, a machine not sold in the U.S. but was contemporary with the likes of the Commodore 64 and Amiga in other markets. (Fun fact: the "MS" in MSX stands for Microsoft!) Although it looks very much like retro warez, La-Mulana is freeware. It is also notoriously long and difficult, with a character who controls like old-school Castlevania, enemies that will frequently knock you around like a rag doll, puzzles of amazing deviousness, and traps that think nothing of walling up a player without escape, or forever restricting access to certain powerups.

That said, the game does have charm, and is basically a love letter to the MSX hardware. Those who want to see it without beating their hands bloody against the keyboard can watch a guy play through the whole game in 85 installments, cursing at it all along the way.
posted by JHarris on Jun 4, 2007 - 14 comments

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