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codacorolla (2)
"I love stories. My chief hobby is reading. I was formally trained as a writer, not as a game designer (there wasn’t really any formal training for game design I got started, but that’s another story). I think most game stories are not very good. And I quite enjoy games with narrative threads pulling me through them. When I find a game with a good story, I frequently prefer the story to the actual game! So please keep that in mind as you read: I love story."
Narrative in a game is not a mechanic. It’s a form of a feedback, by Raph Koster
posted by codacorolla on Jan 23, 2012 - 10 comments

It's All Games Now: The Convergence of Games and Social Media (video, 61 minutes), is a talk given by Raph Koster, one of the lead designers of the MMO Ultima Online, at the 2011 Game Developers Conference Online in Austin Texas. In it he looks at how digital games have changed as a social experience from MUDs to World of Warcraft, where they are going in the future, and the bleed between games and the real world. Koster has posted a summary here on his site. [more inside]
posted by codacorolla on Nov 7, 2011 - 15 comments

Metaplace Raph Koster's customisable, isometric, browser-based 3d environment has now entered open beta. caveats: Registration required, some Beta flakiness (previously)
posted by Sparx on May 17, 2009 - 16 comments

Moore's Wall: Technology Advances and Online Game Design is a thought-provoking transcript of a talk on the state of and future of computer gaming, from the blog of Raph 'Theory of Fun' Koster, now Chief Creative Officer for Sony Online Entertainment. Conclusion: The future lies in more interesting games. You can also view a pdf picture book version of his Theory of Fun. Or see some reviews and discussion on Raph's Theory.
posted by MetaMonkey on Jan 14, 2006 - 21 comments

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