A former LAPD detective gives commentary on the 1940s LAPD simulator, L.A. Noire (previously, previously, and so)
Nvidia showed their new face-rendering tech, FaceWorks, at the annual GPU Technology Conference this week. It runs on a Titan ($1000) graphics card. More info here. Compare. [more inside]
Rockstar's open-world police procedural is set in 1947. Dad was born in 1943, and he spent his early years in Crenshaw, a district in the south-west of the city. (It's close to where the body of the Black Dahlia was found.) Best of all, his dad was a beat cop - a beat cop who, as we've already discovered, once shot a guilty man in the ass. The game world was the world of dad's childhood, then. Would he recognise it?
Why developing the acclaimed video game L.A. Noire was a seven year nightmare for its 100+ (uncredited) developers that resulted in an investigation by the International Game Developers Association. [more inside]
Rockstar Games/Team Bondi's open world adventure game LA Noire was released last month to near-universal praise. However, several long-form essays have been written exploring it's problems. The Shadows Of LA Noire criticizes its lack of noir feel. Press X For Beer Bottle (some spoilers) uses the game's lack of freedom to explore the nature of gaming. Finally, Kill Screen Daily's review finds a metaphysical explanation for some of its most obvious issues.
This week, Rockstar Games released L. A. Noire, a video game that's--perhaps not unusual for a Rockstar game--getting stellar reviews. One review, and one reviewer in particular, though stands out. Carolyn Petit, a new member of the staff at GameSpot, made her video game review debut yesterday. Carolyn is transgender. Note: if you're not a GameSpot member, you'll have to do an age check on the video [more inside]
Videogames reach the uncanny valley with the facial animations (yt video) in Rockstar's L.A. Noir, their 1940s Los Angeles set detective game.