The best learning games are always fun. Try playing them yourself and see if you enjoy them. No matter how advanced your understanding of the subject matter, a good game should still be fun. I've understood algebra and number partitions for decades, but DragonBox and Wuzzit Trouble are still challenging puzzlers that I like to fiddle with on long airline flights. All good games offer challenges in intuitive ways. In fact, this is the reason games work so well for learning: Players are intrinsically motivated to identify and succeed at understanding the game's mechanics.The MindShift Guide to Digital Games and Learning provides a basic introduction to the use of video games in education, gives several thought-provoking examples, and points to numerous sites with related goals, including Edutopia's articles on game-based learning and Graphite's reviews of digital games with educational content. Meanwhile, this being what The Guardian has just called "Board games' golden age," resources such as Play Play Learn, BoardGameGeek's Games in the Classroom, and The Dice Tower's recent countdown of "Top Ten Games for the Classroom" offer interesting options for the tabletop as well. [more inside]
Is your elementary school youngster struggling with math? Are they a visual person? Would math games and videos help them learn? Enter Math Playground, to assist with problem solving and real world math. Try the enticing logic game Sugar, Sugar or beef up your math word problem skills. There are plenty of games to help educate while entertaining.
Theta Music Trainer — Train your ear with fun music games. Sharpen your sense of pitch and tone. Unlock the hidden patterns in music. Strengthen your music theory skills.
Touch screen. Awesome graphics. Online community. No, I'm not talking about the latest handheld device to hit the market, I'm talking about Control Data's PLATO system. [more inside]
Three columns on technology and eduction by Robert Cringely: the clash between those who grew up with computers and those who didn't in War of the Worlds, Amish Paradise looks for learning models in unexpected places and Ozzy knows best talks about how important digital games, not video games, could be to education. [more inside]
The Library Arcade features one surprisingly entertaining flash game about pleasing library patrons, and one less entertaining, but probably more directly applicable, game about shelving. You can also try to discover the cause of a mysterious disease using your research skills in an arcade-like game [username: Tammy, password: Allgood]. More on the discussion of the role of games in libraries.