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"Iconography"

Back in March, the AV Club premiered a new feature called Iconography, which is an illustrated column by Nick Wanserski examining "pop culture's most fascinating objects". Though the updates have been very sporadic since then, here are the first three entries for your enjoyment: The golden idol from "Raiders of the Lost Ark", The spinning top from "Inception", and Link's floppy hat from "The Legend of Zelda".
posted by AlonzoMosleyFBI on Jul 2, 2014 - 7 comments

Happy Zelda Day!

A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
posted by JHarris on Dec 26, 2013 - 34 comments

The official Zelda timeline, and some fans' attempts retconning

The Legend of Zelda universe is complex, even if you focus only on the canonical material. Fans have been trying to create a timeline for the stories, but in 2009, Nintendo shot down those attempts, specifically in response to a split timeline series. Still, fans were not satisfied. For instance, in 2012, a fan named Zach played all the canonical titles in a month and wrote a 55 page paper (PDF; page 56 is just a short list word frequencies) on the topic. The only problem was that Nintendo released Hyrule Historia (fan translation) in late 2011, complete with an official timeline. Fans made a humorous translation of the timeline, and had some criticisms for the official history. [more inside]
posted by filthy light thief on Jun 25, 2013 - 30 comments

The Legend of Zelda: Clockwork Empire

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, internet cartoonist Aaron Diaz of Dresden Codak (Previously) wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. The Legend of Zelda: Clockwork Empire is that pitch. [more inside]
posted by laconic skeuomorph on Apr 18, 2013 - 22 comments

Detailed design notes on Zelda, Castlevania and Mega Man

The blog of video game journalist Jeremy Parish, ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
posted by JHarris on Jan 29, 2013 - 27 comments

Press X to wubwubwub

[Skrillex Quest]
posted by 2bucksplus on Nov 28, 2012 - 52 comments

Legends of Localization: The Legend of Zelda

Legends of Localization: The Legend of Zelda is a comparison of the Japanese and American versions of The Legend of Zelda. It highlights differences in music and SFX, why the intro story is in English in both versions and why Pols Voice supposedly hated loud noises, what some of those cryptic hints originally said and how Testitart became Manhandla. [more inside]
posted by shirobara on Aug 11, 2012 - 10 comments

Ones who does not have Triforce can't go in.

My Son’s Zelda Nursery: "This is what has been keeping me busy for the past 3 months. As soon as I found out we were having a boy I knew I wanted his room to inspire adventure, creativity, and exploration. Having a place to like that to grow up in would be amazing!" [via] [more inside]
posted by Fizz on Jun 18, 2012 - 56 comments

The man with the golden flute

Bonus level unlocked: A deathmatch game of Goldeneye being played inside of the map for Kakariko village from The Legend of Zelda: Ocarina of Time. [more inside]
posted by codacorolla on Mar 27, 2012 - 15 comments

Not changed: the Spread Gun is still ridiculous.

Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 15 comments

"When I was a child, I went hiking and found a lake."

An analysis of the design of the first dungeon in The Legend of Zelda.
posted by Edogy on Jan 9, 2012 - 40 comments

A long way to go to lose

Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
posted by JHarris on Dec 26, 2011 - 33 comments

This cake is not a lie

Have you every wanted to try GLaDOS' chocolate cake or S’Jirra’s Famous Potato Bread with a Nirnroot Salad? We've got Starkos straight from the streets of Hillys, and steak skewers prepared in Inaba's finest lunch stops. If you're thirsty we've got some NukaCola Quantum or Lon-Lon Milk, and there's always FK in the coffee. All these recipes and more from your favourite virtual worlds can be found at Gourmet Gaming
posted by yellowbinder on Oct 26, 2011 - 38 comments

It's dangerous to go alone!

Epic version of The Legend of Zelda theme, on marimba, snare drum, cymbal, bells, timpani, and triangle. [more inside]
posted by dirigibleman on Sep 5, 2011 - 26 comments

When I was a kid I just drew these things in margins of my notes for math

ROM hacking, the act of modifying the "cartridge" data for a video game played in an emulator, has been covered before (and before). What you may not know is that intrepid hackers have been at work on more modern systems, producing a wide array of new takes on old classics. New worlds for Mario to explore (also, also, also). A new adventure for Link. Goldeneye levels that are a bit... different. A whole new universe of classes and challenges in Final Fantasy Tactics (gameplay). And HD texture packs for games that haven't aged as well as others. [more inside]
posted by codacorolla on Jul 19, 2011 - 23 comments

The Art of the Fugue

So you want to write a fugue? Some examples of modern songs in fugue format: ♫ The Lady Gaga FugueThe Final Countdown FugueThe Legend of Zelda Underworld FugueThe Nokia Ringtone FugueThe Dragnet FugueThe Oops, I did it again Fugue[more inside]
posted by Ljubljana on May 4, 2011 - 23 comments

LoZ turns 25!

Today is the 25th anniversary of the release of The Legend of Zelda. Celebrate by learning about some of its oddities or watching some commercials!
posted by Deflagro on Feb 21, 2011 - 52 comments

IT'S A SECRET TO-- oops, I mean OVERLOOK IT JUST THIS ONCE

Merry Christmas from lostlevels.org: An unreleased beta of The Legend of Zelda! Videos showing it off: 1, 2, 3. Cutting Room Floor has documented the differences from the release version.
posted by JHarris on Dec 26, 2010 - 10 comments

The New Yorker profiles Shigeru Miyamoto

There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.

The New Yorker profiles the father of modern video games, Shigeru Miyamoto. (via Kotaku)
posted by incomple on Dec 13, 2010 - 37 comments

Ocarina of Rhyme

Hip Hop Zelda. It's a booty call from Hyrule, a love letter in rhyme to your childhood featuring some of the best independent and mainstream Hip Hop artists. MF Doom, Edan and Aesop Rock get tossed together with Dr. Dre, Common, and Jay Z in this surprisingly compelling mashup of old Legend of Zelda tunes. If the TriForce Rules Everything Around You, hit up the link above to stream the album, or download it for free here. [more inside]
posted by shmegegge on Mar 17, 2009 - 23 comments

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