The blog of video game journalist Jeremy Parish,
ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
Legends of Localization: The Legend of Zelda is a comparison of the Japanese and American versions of The Legend of Zelda. It highlights differences in music and SFX, why the intro story is in English in both versions and why Pols Voice supposedly hated loud noises, what some of those cryptic hints originally said and how Testitart became Manhandla. [more inside]
Today is the 25th anniversary of the release of The Legend of Zelda. Celebrate by learning about some of its oddities or watching some commercials!
Merry Christmas from lostlevels.org: An unreleased beta of The Legend of Zelda! Videos showing it off: 1, 2, 3. Cutting Room Floor has documented the differences from the release version.