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5 posts tagged with legendofzelda and games. (View popular tags)
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The Legend of Zelda: Clockwork Empire

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, internet cartoonist Aaron Diaz of Dresden Codak (Previously) wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. The Legend of Zelda: Clockwork Empire is that pitch. [more inside]
posted by laconic skeuomorph on Apr 18, 2013 - 22 comments

Legends of Localization: The Legend of Zelda

Legends of Localization: The Legend of Zelda is a comparison of the Japanese and American versions of The Legend of Zelda. It highlights differences in music and SFX, why the intro story is in English in both versions and why Pols Voice supposedly hated loud noises, what some of those cryptic hints originally said and how Testitart became Manhandla. [more inside]
posted by shirobara on Aug 11, 2012 - 10 comments

Not changed: the Spread Gun is still ridiculous.

Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 15 comments

A long way to go to lose

Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
posted by JHarris on Dec 26, 2011 - 33 comments

The New Yorker profiles Shigeru Miyamoto

There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.

The New Yorker profiles the father of modern video games, Shigeru Miyamoto. (via Kotaku)
posted by incomple on Dec 13, 2010 - 37 comments

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