My Son’s Zelda Nursery:
"This is what has been keeping me busy for the past 3 months. As soon as I found out we were having a boy I knew I wanted his room to inspire adventure, creativity, and exploration. Having a place to like that to grow up in would be amazing!" [via] [more inside]
posted by Fizz
on Jun 18, 2012 -
Super Mario Bros. Crossover 2.0
is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns
. There's even instructions for playing with a gamepad!
For more information, see the Super Mario Bros. Crossover Wiki
or watch the exciting Super Mario Bros. Crossover trailer!
posted by Pope Guilty
on Feb 12, 2012 -
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot
of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest
(1:61:31) - Second quest
(1:13:18) [more inside]
posted by JHarris
on Dec 26, 2011 -
There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto.
posted by incomple
on Dec 13, 2010 -