5 posts tagged with legendofzelda by JHarris.
Displaying 1 through 5 of 5.
In 2012 Tevis Thompson (writer of Saving Zelda, previously) and David Hellman (illustrator of Braid) had a Kickstarter for a graphic novel. (Previously.) What had been assumed to be "a comic book about Zelda pedantry" has turned out to be something rather different. The graphic novel is now available for purchase on Fangamer, but 20 pages of it (one-sixth of it by length) can be seen as a free preview on the project website. Second Quest is about a young girl, Azalea, living in a city floating in the clouds, but burdened with dreams of the world below and visions of an age before.
A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
The blog of video game journalist Jeremy Parish,
ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
Merry Christmas from lostlevels.org: An unreleased beta of The Legend of Zelda! Videos showing it off: 1, 2, 3. Cutting Room Floor has documented the differences from the release version.