"Although it will seem remedial to mention this, all Breakout-style games have at least three things in common – each contains paddles, balls, and target objects for the balls to hit." -- Lego Bricktopia level designer, Mark Nelson, shares his vast of knowledge of Breakout-style games (previously 1, 2) in Breaking Down Breakout: System And Level Design For Breakout-style Games. [more inside]
"If your science gives you a result you don't like, pass a law saying the result is illegal. Problem solved." [more inside]
Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2) is a detailed analysis of how to create engaging encounters in first person shooters.
Super Mario Brothers X The greatest fan game tribute to Super Mario of all time! Gameplay video here. hat tip to tigsource!
Sea levels are on the rise. Flood Maps mashes up NASA elevation data and Google Maps, and offers a zoomable localized visualization of the effects.