7 posts tagged with level.
Displaying 1 through 7 of 7. Subscribe:

The Holy Trinity – Paddle, Ball and Blocks

"Although it will seem remedial to mention this, all Breakout-style games have at least three things in common – each contains paddles, balls, and target objects for the balls to hit." -- Lego Bricktopia level designer, Mark Nelson, shares his vast of knowledge of Breakout-style games (previously 1, 2) in Breaking Down Breakout: System And Level Design For Breakout-style Games. [more inside]
posted by Room 641-A on May 13, 2016 - 12 comments

Important communication skills

Use "Metatalk" skill to discuss communication problems.
posted by Brandon Blatcher on May 15, 2013 - 46 comments

Sea. No Evil.

"If your science gives you a result you don't like, pass a law saying the result is illegal. Problem solved." [more inside]
posted by jhandey on Jun 14, 2012 - 75 comments

"When I was a child, I went hiking and found a lake."

An analysis of the design of the first dungeon in The Legend of Zelda.
posted by Edogy on Jan 9, 2012 - 40 comments

Give the player (and AI) options

Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2) is a detailed analysis of how to create engaging encounters in first person shooters.
posted by Lovecraft In Brooklyn on Feb 20, 2011 - 21 comments

Super Mario Brothers X

Super Mario Brothers X The greatest fan game tribute to Super Mario of all time! Gameplay video here. hat tip to tigsource!
posted by boo_radley on Jan 19, 2011 - 23 comments

Flood Maps

Sea levels are on the rise. Flood Maps mashes up NASA elevation data and Google Maps, and offers a zoomable localized visualization of the effects.
posted by stbalbach on Mar 24, 2006 - 35 comments

Page: 1