For about three years, the A.V. Club ran
Sawbuck Gamer, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society
took the helm, and it's publicized great desktop projects like the luscious platformer
Frogatto (
previously), feature-rich
Super Mario Bros. X (
previously), the evocative faux-web
Digital: A Love Story (
previously), interactive fiction gem
Rover's Day Off, and the hyperkinetic
RunMan: Race Around the World (
previously). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles?
[more inside]
posted by Rhaomi
on Oct 24, 2012 -
20 comments
Steam to sell productivity software [
main link]. Gabe's dislike of the Windows 8 app store [
BBC] may be explained. It's particularly interesting given that Steam is about to launch on Linux [
Valve] [
previously on Mefi]; it's one app store across all three platforms.
[more inside]
posted by jaduncan
on Aug 8, 2012 -
29 comments
Many people are familiar with
computer case modifications, thanks to the
photogenic nature of mods. On the software side, most operating systems feature some potential for customization, though this is often limited to tweaking the colors and sounds. For some, this isn't enough. Enter "
skinning," the casual term for interface customization. To a degree, the
history of the media player Winamp (YT, 7:03;
transcript with pictures) mirrors the history of skinning. From a version 0.2, a visually dull app in June 1997, to easy user customization in version 2 in September 1998, and the complexly customizable Winamp3 in August 2002.
Wired captured something of the excitement at its peak in an article from 2000, before computing began shifting to more closed devices. Now approaching a
post-WIMP (windows, icons, menus and a pointer) era, where skinning is done with
alternative launchers. But for those still using traditional computers of one sort or another, it's not too late to modify your interface.
[more inside]
posted by filthy light thief
on Apr 17, 2012 -
70 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
Halfway through the third book of the
Hitchhiker's Guide series, there is
a throwaway reference to a doomed starship, one whose incredible splendor was matched only by the cosmic absurdity of its maiden-day annihilation.
But the story didn't end there. Unbeknownst to many fans, this small piece of Adamsian lore was the inspiration for an ambitious and richly-detailed side-story: a 1998 computer adventure game called
Starship Titanic.
Designed by Douglas Adams himself, the game set players loose in the infamous vessel, challenging them with a maddening mystery laced with the devilish wit of the novels.
The game was laden with extra content, including
an in-depth strategy guide,
a (mediocre) tie-in novel by Terry Jones,
a whimsical First Class In-Flight Magazine, and even a pair of 3D glasses for one of the more inventive puzzles.
Key to solving these puzzles was the game's groundbreaking communications system -- players interacted with
the ship's robotic crew through a natural language parsing engine called SpookiTalk, whose 10,000+ lines of conversational dialogue spawned
16 hours of audio recorded by professional voice actors, including
John Cleese,
Terry Jones, and even Douglas Adams himself in
several cameos (spoiler cameo). Want to experience the voyage for yourself? Then watch this narrated video playthrough (
intro (ads) -
1 2 3 4 5 6 7 8 9? 10 11 12 13) ...or click inside for a information on how to run the game for free on Windows, Mac, and Linux (along with a bunch of other goodies!).
[more inside]
posted by Rhaomi
on Dec 22, 2010 -
109 comments
Mendeley is a cross-platform research management tool which features article databasing, PDF annotation, online backup, private, shared and public collections, metadata lookup on Google Scholar, direct exporting of multiple citation styles to Word, OpenOffice and BibTex, the ability to add documents directly from a web browser, and social networking with other members in your field of study. Like
Zotero (
previously), but out of the browser and with note-taking abilities. For Windows, Mac and Linux.
posted by l33tpolicywonk
on Jun 11, 2010 -
27 comments
The How-To Geek provides hints and tips for a variety of operating systems and popular pieces of software. The how-tos cover a pleasing range of head-slapping I-should-have-known-thats to relatively advanced techniques. Follow the
latest page to read the site in blog form.
posted by nthdegx
on Jul 8, 2007 -
12 comments
Behold Oddpost! Like they say, it really is "indubitably the most astounding web-based email application on earth." I was skeptical, but their drag-and-drop interface is so clean and functional that comparing it to Microsoft Hotmail or Yahoo! Mail is like comparing a Frank Lloyd Wright house to a birdcage made of Tinkertoys. All DHTML, so it requires IE 5+ on Windows. Netscape, Opera, Mac, and Linux users are out of luck. (Welcome to
the effects of market share.)
posted by monkey-mind
on Apr 6, 2002 -
45 comments