10 posts tagged with mac and game.
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Do you remember?

A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II, Nethack and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.

The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
Free: Windows - OSX - Pandora - Morphos. Not free: iOS [more inside]
posted by JHarris on Aug 19, 2013 - 22 comments

Permadeath. Puzzles. Portals. Pong

2x0ng (and its predecessor, Xong) is a hybrid roguelikes that has the appearance, sound and mechanics of Atari age games. Levels are randomly generated, and the rules are up to you to discover. Here is a video review for your elucidation. Available for PC, Mac and Linux.
posted by boo_radley on Apr 9, 2013 - 6 comments

What clicks may come

Trauma is an escape-the-room -dream game with a hauntingly beautiful aesthetic that tells the story of a young woman recovering from an accident. It is a cross-platform download or can be played in its entirety for free in Flash. [more inside]
posted by Thomas Tallis is my Homeboy on Aug 31, 2011 - 9 comments

Over 70 Billion Gold Rings Served

Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe of TV shows, comic books, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi on Jun 23, 2011 - 71 comments

Boxing Day

Boxer - the DOS game emulator that’s fit for your Mac, making it beautifully, trivially easy to run DOS games [via]
posted by Blazecock Pileon on Mar 21, 2011 - 39 comments

I'll trade you three Creepers for a Herobrine card

Minecraft mastermind Markus "Notch" Persson has officially announced his company's next project: a hybrid online board game/trading card system called Scrolls. Spearheaded by Mojang co-founder Jakob Porser (interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi on Mar 2, 2011 - 128 comments

The Post That Cannot Possibly Go Wrong

Halfway through the third book of the Hitchhiker's Guide series, there is a throwaway reference to a doomed starship, one whose incredible splendor was matched only by the cosmic absurdity of its maiden-day annihilation. But the story didn't end there. Unbeknownst to many fans, this small piece of Adamsian lore was the inspiration for an ambitious and richly-detailed side-story: a 1998 computer adventure game called Starship Titanic. Designed by Douglas Adams himself, the game set players loose in the infamous vessel, challenging them with a maddening mystery laced with the devilish wit of the novels. The game was laden with extra content, including an in-depth strategy guide, a (mediocre) tie-in novel by Terry Jones, a whimsical First Class In-Flight Magazine, and even a pair of 3D glasses for one of the more inventive puzzles. Key to solving these puzzles was the game's groundbreaking communications system -- players interacted with the ship's robotic crew through a natural language parsing engine called SpookiTalk, whose 10,000+ lines of conversational dialogue spawned 16 hours of audio recorded by professional voice actors, including John Cleese, Terry Jones, and even Douglas Adams himself in several cameos (spoiler cameo). Want to experience the voyage for yourself? Then watch this narrated video playthrough (intro (ads) - 1 2 3 4 5 6 7 8 9? 10 11 12 13) ...or click inside for a information on how to run the game for free on Windows, Mac, and Linux (along with a bunch of other goodies!). [more inside]
posted by Rhaomi on Dec 22, 2010 - 109 comments

Strange Adventures in Infinite Space

Strange Adventures in Infinite Space is a game of space exploration that can be played in under twenty minutes. Its adjustable difficulty and random maps make it very replayable, and for the first time ever, it's completely free. PC and Mac versions are available. [more inside]
posted by CrunchyFrog on Sep 29, 2009 - 37 comments

Chromatron - a game about reflections

Chromatron 1, 2, 3 and 4 just became freeware. In these little standalone puzzle games for PC and Mac, you align splitters, benders, and mirrors to direct colored laserbeams into like-colored targets. Enjoyably difficult, and an example of great game design. [more inside]
posted by ikkyu2 on Nov 28, 2007 - 20 comments

Aztecs Conquer Russian Civilization

Aztecs Conquer Russian Civilization …Now that Sid Meier's Civilization III has been released for the Mac OS, I shall now begin to wall myself off from our own actual civilization and begin a weeks-long campaign to rule a fictional world.
Civ3 truly is, as its packaging claims, “the Greatest Game of All Time.” Civ is not merely a battle simuator or an extrapolation of the board game Risk — it's a chance to learn how successful (and not-so-successful) societies can be developed through history. Strategy gaming at its finest.
posted by Down10 on Jan 9, 2002 - 43 comments

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