"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
For about three years, the A.V. Club ran Sawbuck Gamer, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society took the helm, and it's publicized great desktop projects like the luscious platformer Frogatto (previously), feature-rich Super Mario Bros. X (previously), the evocative faux-web Digital: A Love Story (previously), interactive fiction gem Rover's Day Off, and the hyperkinetic RunMan: Race Around the World (previously). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles? [more inside]
16-bit color schemes, in a classic retro VGA interface! New soundtracks and voiceovers! No typing required! Infamous Adventures resurrects and lovingly remakes Sierra Games from the 1980's: Space Quest II: Vohaul's Revenge and Kings Quest III. SQ2 was released yesterday after more than five years in production, and comes complete with a cheesy trailer. Available for download for PC and Mac, but be forewarned, the game is a total memory hog, and uses up a whole meg of RAM.
Boxer - the DOS game emulator that’s fit for your Mac, making it beautifully, trivially easy to run DOS games [via]
Using OmniFocus to manage a 4th Edition Dungeons & Dragons character sheet. Nerds. Dungeons and Dragons. Obsessive overuse of Mac software.
Chromatron 1, 2, 3 and 4 just became freeware. In these little standalone puzzle games for PC and Mac, you align splitters, benders, and mirrors to direct colored laserbeams into like-colored targets. Enjoyably difficult, and an example of great game design. [more inside]
Glider PRO, a Macintosh game created by John Calhoun nearly ten years ago, was an innovative and one-of-a-kind title — a refreshing alternative to typical video games of warfare or board game translation. In the game, the player controls a small paper glider through a perilous household, catching updrafts from floor vents and gliding swiftly though the household collecting items, making sure never to touch the floor or the dangers abound. The long-time software publishers of Glider, Casady & Greene have recently folded, and have since returned the distribution rights to Glider back to Calhoun, who is now graciously offering the game as a download on his Web site, free of charge. The game remains as fun and unique as when it first appeared. (Mac only.)
If you're a fan of Interactive Fiction then you'll certainly be familiar with Andrew Plotkin the author of some of the best works in the genre, including Spider in Web and So Far. Only Macintosh users, however, will remember his phenomenol early-90s puzzle game, System's Twilight, "An Abstract Fairytale." I recently played it again, and am astounded that such an early piece of work contains such a fully realized fantasy world (literally, it's abstract) and such goddamn hard puzzles. Download it and experience some gaming history, and a damn good time.