16-bit color schemes, in a classic retro VGA interface! New soundtracks and voiceovers! No typing required!
Infamous Adventures resurrects and lovingly remakes Sierra Games from the 1980's:
Space Quest II: Vohaul's Revenge and
Kings Quest III. SQ2 was released yesterday after more than five years in production, and comes complete with a
cheesy trailer. Available for download for PC and Mac, but be forewarned, the game is a total memory hog, and uses up a whole meg of RAM.
posted by zarq
on Dec 31, 2011 -
12 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
Aztecs Conquer Russian Civilization …Now that
Sid Meier's Civilization III has been released for the
Mac OS, I shall now begin to wall myself off from our own
actual civilization and begin a weeks-long campaign to rule a fictional world.
Civ3 truly is, as its packaging claims, “the Greatest Game of All Time.” Civ is not merely a battle simuator or an extrapolation of the board game Risk — it's a chance to learn how successful (and not-so-successful) societies can be developed through history. Strategy gaming at its finest.
posted by Down10
on Jan 9, 2002 -
43 comments
If you're a fan of Interactive Fiction then you'll certainly be familiar with
Andrew Plotkin the author of some of the best works in the genre, including
Spider in Web and
So Far. Only Macintosh users, however, will remember his phenomenol early-90s puzzle game,
System's Twilight, "An Abstract Fairytale." I recently played it again, and am astounded that such an early piece of work contains such a fully realized fantasy world (literally, it's abstract) and such
goddamn hard puzzles. Download it and experience some gaming history, and a damn good time.
posted by tweebiscuit
on Aug 2, 2001 -
12 comments