A team of programmers has built a self-generating cosmos, and even they don’t know what’s hiding in its vast reaches. Through the use of procedural generation, No Man’s Sky ensures that each planet will be a surprise, even to the programmers. Every creature, AI-guided alien spacecraft, or landscape is a pseudo-random product of the computer program itself. The universe is essentially as unknown to the people who made it as it is to the people who play in it—and ultimately, it is destined to remain that way. As previously mentioned here.
"...though we may have our differences, we are one people, and we are one nation, united by a common creed."
Founded in 1857, The Atlantic is one of the oldest publications still being produced in the US. They have created a commemorative issue for the 150th anniversary of the American Civil War that includes articles published in the magazine over a century ago, an extensive gallery of images, as well as a few essays and analyses by modern writers, including President Obama. Editor's note. (Via: James Fallows' Reddit AMA) [more inside]
From The Atlantic, a fun bunch of montages of interesting people answering questions like "What is the cost of being a nerd?", "When is evil cool?" and "Are good books bad for you?" (Accompanies a redesign of magazine as well as of the web site. In seeking readers and advertisers, publications like The Atlantic and The Economist, known as thought-leader magazines, have long tried to make up in cleverness what they lack in wallet power.)
Atlantic Magazine opens its archives. Atlantic Magazine announced today that they will drop subscriber-only access to the site, giving full access to every issue of the last 12 years. Where to start? Well, I particularly recommend David Foster Wallace's fascinating examination of right-wing talk radio (DFW trademark footnotes intact), Hitler's Forgotten Library, and Eric Schlosser's The Prison-Industrial Complex. (via)
"They are, it is true, almost laughably simple by comparison with real people and real societies, but that is exactly the point.
"They are, it is true, almost laughably simple by comparison with real people and real societies, but that is exactly the point. If even the crudest toy societies take on a life and a logic of their own, then it must be a safe bet that real societies, too, have their own biographies." Things have certainly gotten more interesting in the years since John Conway invented the game of life.