Magic: the Gathering is a fantastic strategy trading card game, currently in it's 22nd year and more popular than ever. But as it becomes more mainstream, an ugly issue is coming to light: there just aren't many women players. The official company line is that 38% of players are female, although that number is not represented in high level play. Gaby Spartz's article 6 Things You Can do to Get More Women Into Magic puts the percentage of women in tournament play closer to 1-2% of the field. Spartz's article, as well as her followup 7 Counterpoints to My Women in Magic Article, has sparked a debate that has raged over the past few months. [more inside]
So all of your friends have either just started playing Magic: the Gathering or have picked it up again or else admitted to having played it continually for twenty years now, and eyes are glazing over as they discuss bomb rares and 2-for-1s and mana flooding and drafting. You're not sure if you actually want to immerse yourself in this but you can't know for sure without, well, immersing yourself in it. We've all been there. Thankfully, Felicia Day's Geek & Sundry channel has a show for you - Spellslingers! [more inside]
Magic: The Gathering: Armageddon was a 1997 prototype arcade game by Acclaim, of which there are between 4 and 5 known extant copies (
Ctrl/⌘+F "arcade"). It is not currently emulated, and no footage of the gameplay existed until Halalah on the ASSEMblergames forums obtained a copy of the board and posted a video.
For three days, the world's best 'Magic' players battle it out in Seattle Three weeks ago, Seattle hosted the Magic: The Gathering Players Championship. Noah Davis writes about one of the most prestigious M:TG tournaments from an outsider's perspective. It turns out, Magic is still around, and it's a big deal.
Sixteen years ago, Dungeons and Dragons aficionado Dr. Richard Garfield had an idea for a game. He mocked up a few black and white cards and then he and a friend played the very first game of Magic: The Gathering. The first modern collectible card game, Magic was a runaway success and within five years Wizards of the Coast, a company with Magic as almost its sole product, purchased TSR Inc, the publisher of Dungeons and Dragons. [more inside]