A Dolphin's Tale: The Story of GameCube The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods
on Jan 24, 2014 -
Alphabet Blocks for a Geek Baby "Amateur engineer/designer" Jonathan M. Guberman made his newborn son a set of custom engraved wooden alphabet blocks, with "things that his mother and I were looking forward to sharing with him" on 4 of the 6 sides. (See them all here) "The only real rule I followed in choosing subjects was trying to maintain an even gender balance" which makes them even more awesome. (Of course, your choices for certain letters may vary)
posted by oneswellfoop
on Jan 22, 2014 -
There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.