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9 posts tagged with maxis.
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The Kiss That Changed Video Games

On the first day of [the 1999 Electronic Entertainment Expo], the game’s producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.
posted by reprise the theme song and roll the credits on Jun 19, 2014 - 41 comments

Hush Little Journo, Don't Say a Word

In an ongoing effort to call out the PR tactic of silence which started with a focus on SimCity, Rock Paper Shotgun points out that after the public outcry, controversy, and an apology from Deep Silver which concluded "we want to reiterate ... how deeply sorry we are, and that we are committed to making sure this will never happen again", the special edition of Dead Island: Riptide which includes a statue of a woman's severed torso silently went on sale anyway. [more inside]
posted by gilrain on Apr 25, 2013 - 38 comments

Reticulating Splines

SimCity, arguably the best known simulation game ever, is back after a decade with a new iteration of the franchise. Is it any good? We may have to wait for an answer until someone can actually log on to the game. [more inside]
posted by backseatpilot on Mar 5, 2013 - 466 comments

NOT FINAL SOFTWARE

Nine minutes of gameplay of the upcoming SimCity reboot. RPS has more.
posted by griphus on Oct 11, 2012 - 94 comments

SimLawsuit

EA, the publisher behind The Sims and Facebook game The Sims Social, is suing Zynga over copyright infringement found in Zynga's Facebook game The Ville. [more inside]
posted by thecjm on Aug 3, 2012 - 57 comments

“What you see is what we sim”

Twenty-four years after the original, Maxis (sans Wil Wright) is rebooting SimCity. RPS' preview states that, thanks to the bottom-up approach of the Glassbox engine, each entity "...will be its own discrete software agent, running its own little simulation of its own little life." In their own preview, IGN state that having animations reflect behind-the-scenes processes will "[give] the players tangible signals that they need to step in..." However, is there trouble in (simulated) paradise already?
posted by griphus on Mar 28, 2012 - 114 comments

"I wish cake had velocity to it. That way I could travel at the speed of cake."

INNER FEELINGS FROM OUTER SPACE: An anonymous Maxis dev pairs the bizarre creatures of Spore (pre vi ous ly) with an assortment of deep and not-so-deep thoughts in this oddly amusing little video blog. [more inside]
posted by Rhaomi on May 19, 2008 - 11 comments

McDonalds will be a franchise in The Sims Online computer game.

McDonalds will be a franchise in The Sims Online computer game. Will my Sim character get fat if he eats at a Sim McDonalds? I guess we'll need Sim lawyers to help us out on that one.
posted by Beholder on Sep 17, 2002 - 27 comments

The life and times of a game company. While everyone knows Maxis for the SimCity games, they've has dabbled in everything from kids' games to Diablo-like titles. While this isn't a brand new article - it mentions The Sims in future tense - it is fascinating to see what happened to this unique company.
posted by hijinx on Nov 4, 2000 - 2 comments

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