The Deep Mind of Demis Hassabis - "The big thing is what we call transfer learning. You've mastered one domain of things, how do you abstract that into something that's almost like a library of knowledge that you can now usefully apply in a new domain? That's the key to general knowledge. At the moment, we are good at processing perceptual information and then picking an action based on that. But when it goes to the next level, the concept level, nobody has been able to do that." (previously: 1,2) [more inside]
Portia is a jumping spider that eats other spiders, through complex layers[PDF] of visual recognition and planned, trial-and-error[PDF, html] movement, even losing sight of it's target. How does a hunter get to be smarter than the prey, while having the same number of neurons, not even as many as a honeybee? Well, that's the interesting part ... [more inside]
She was 22 when her memory was obliterated. Twenty-six years later, Su Meck is still learning about the family she raised and the husband she has no recollection of marrying. Su has no earliest single memory and resents the question (it is the one she’s asked most frequently). She begins remembering around 1992, when she was roughly three months pregnant with Kassidy and a friend who was aware of her condition explained why her period had likely ceased, and went with her to a drugstore to buy a test. [more inside]
The simulated brain - "First computer model to produce complex behaviour performs almost as well as humans at simple number tasks." [1,2,3,4,5,etc.]
levelHead is a spacial memory game by artist Julian Oliver, using a hand-held solid-plastic cube as its only interface. On-screen each face of the cube contains a little room, each of which are logically connected by doors through which you guide your character. Take a look at a demonstration or build your own levelHead setup.
You know the feeling that something is on the tip of your tongue? It offers deep insights into the nature of the mind. [Via The Frontal Cortex]