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14 posts tagged with microsoft and games. (View popular tags)
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And then there was One?

Microsoft has unveiled their new console, and it wants to dominate your living room. How Xbox One plans to fight Sony, Steam, and everything else.
posted by Artw on May 21, 2013 - 495 comments

The unsaid subtext was "millions of Gamers JUST LIKE US."

"Today I donated my Xbox 360 Elite to Goodwill. It represented a time in my life as a developer that I'm not overly proud about living." A former Microsoft game designer reflects on how his ex-company turned gaming into a bro thing and perfected a formula for the modern console title.
posted by Rory Marinich on Apr 7, 2013 - 128 comments

The Game Preservation Crisis

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

Halo: Fandom Evolved

Contrary to a lot of idle criticism, Bungie's Halo series of video games has a surprisingly rich backstory -- a universe complex enough to support seven bestselling novels, a wiki with over 7,000 articles, and one of the most successful ARGs in history (including a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games' cinematic cutscenes and epic music (lots of free previews) to top-shelf anime and the Hollywood-quality short films -- ODST, Believe, Deliver Hope, Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp, inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base: genuinely hilarious machinima from Red vs. Blue, professional-level graphic novels (table of contents at the top), gorgeous artwork, hours of recorded dialogue, complete transcripts of hidden apocrypha, and more factual analysis, story speculation, and casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion over at Bungie's official site, or at decade-old fan forum Halo.Bungie.Org.
posted by Rhaomi on Jan 31, 2011 - 71 comments

FridayFlashFilter: Nostalgia with Gorillas and Nibbles

Let's take a jaunt back, to the early days of DOS, from the early 1980s to early 1990s. Way back to IBM PC DOS 1.00 and 1.10. Back when Bill Gates wrote code. This was the time of avoiding donkeys on the road (gameplay), gorillas lobbing explosive bananas over skyscrapers (gameplay) and a hungry line named Nibbles [a variant of the older Snake game] (gameplay). So have at it! Gorillas recreated in Flash | Flash tribute to Gorillas, with updated graphics | Snake | two-player Nibbles | Radical Snake (now with curves) | Snake (like Radical Snake, but with landscape obstacles) | Nibblets (All 10 original levels from the QBasic game Nibbles, but with a new control system) | Snake/Nibbles for Vim (download) | Donkey (QBasic source code)
posted by filthy light thief on Dec 11, 2009 - 22 comments

Halo 3: play-testing evolved

Halo 3: Play-testing evolved.
posted by nthdegx on Aug 26, 2007 - 56 comments

Not just screenlicking any more?

Dan Hsu's interview of Microsoft's Home Entertainment VP about the XBox 360 is far from the usual "Tell us how great everything is" found in games journalism. Hsu hammers the startled marketing exec with serious questions about the 360's build quality and heat issues, lack of quality launch games and backwards compatibility, questionable "next generation content," and more. Good to see at least ONE journalist with a little hair on his chest, even if it is just regarding games. Via Penny Arcade (today's comic... and yesterday's cause it was funny)
posted by BlackLeotardFront on Jan 20, 2006 - 40 comments

The Magical "Clean Boot"

How to strip down your computer for playing games (via the ever-useful Frog Blog)
posted by oissubke on Aug 26, 2005 - 38 comments

A Gamers' Manifesto

A Gamers' Manifesto
posted by Tlogmer on May 23, 2005 - 40 comments

It starts with Delaware... Over at Google Answers, a Microsoft Games Studio employee has posted a most interesting puzzle to solve. Over the course of the last twenty months a list of states has been gradually revealed by his boss, but under what criteria are they listed? He's giving $200.00 to the winner; just think of what you could buy. The fine folks at the Straight Dope are already on the case. To the Googlemobile! [via Cardhouse]
posted by thewittyname on Aug 22, 2002 - 75 comments

Microsoft Delays X-Box Release

Microsoft Delays X-Box Release Sure it's only by a week, but the article also hints at anticipated availability problems. Why does this seem so familiar?
posted by ttrendel on Sep 22, 2001 - 21 comments

Minesweeper

Minesweeper - It offends me so ban it!
posted by twistedonion on Jun 21, 2001 - 21 comments

EA:WTF?

EA:WTF? I understand if people want to make web apps that only work on Windows based browsers. But you would think that a large games company like EA would treat others a little better than this (Proud Macintosh owners, get ready to squint).

Besides, I really want to play Majestic, and last time I checked, a game that uses email, fax, web and AOL IM technology doesn't require Windows. : p
posted by Brilliantcrank on Mar 8, 2001 - 13 comments

Alexey Pajitnov

Alexey Pajitnov, the creator of Tetris has had a remarkable life. He developed one of the world's most recoginizable (and mind-numbingly addictive) games - and in the process, managed to survive through all sorts of incredible bureaucratic and corporate nonesense. Speaking of corporate nonesense, he's currently an employee of Microsoft.
posted by grant on Dec 9, 1999 - 0 comments

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