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The Most Inclusive Mobile App Platform. Ever.

Dumbsto.re [more inside]
posted by the man of twists and turns on Jun 6, 2014 - 22 comments

"Your app's anti-piracy module, it's not working"

An iOS application developer has come up with an extreme way of fighting software piracy—by auto-posting "confessions" to its users' Twitter accounts. "...Enfour, the maker of a variety of dictionary apps, is auto-posting tweets to users' accounts to shame them for being pirates. But the auto-tweeting seems to be affecting a huge portion of its paid user base, not just those who actually stole the apps." Follow-up. A personal account: Can’t spell “pirate” without “-irate”: on DRM and punishing the customer [more inside]
posted by flex on Nov 29, 2012 - 74 comments

The App of Life

"Thanks largely to smartphones, this is probably the best time ever to live in a packed city... Steve Jobs was a lifelong suburbanite, but it turns out he perfected the city." [google cache for those getting a log-in page.]
posted by nickrussell on Jun 17, 2012 - 87 comments

Phone home

Secret iOS business; what you don’t know about your apps
posted by Artw on Oct 19, 2011 - 125 comments

What if you could live your life over again?

You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now. In 1986, Activision published a roleplaying computer game called Alter Ego. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age. Graphically minimalist -- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD Peter Favaro interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web -- PlayAlterEgo.com offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for iPhone and Android. More: Port discussion group - Wishlist - Vintage review - Original game manual (text or scans)
posted by Rhaomi on Dec 31, 2010 - 46 comments

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