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10 posts tagged with motioncapture. (View popular tags)
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Artw (2)

The Decade Between Rise and Dawn

Three short films depict the spread of simian flu during the decade between Rise Of The Planet Of The Apes and Dawn Of The Planet Of The Apes: Spread Of The Simian Flu: Quarantine (Year 1) [6m25s], Struggling To Survive: All Fall Down (Year 5) [5m10s], Story Of The Gun: The Gun (Year 10) [13m40s]. [more inside]
posted by hippybear on Jul 2, 2014 - 23 comments

Put on your dancing genes and boogie

Evolutionary biologists at Northumbria University have used science to figure out "attractive human dance moves" that demonstrate optimum genotypic and phenotypic health to prospective mates. "Cutting-edge motion capture technology" was used to record good and bad dancing. (Technoviking was reportedly unpleased.)
posted by Blazecock Pileon on Mar 25, 2014 - 29 comments

The jury's in... and they can't deny that view, either.

A month after its release, Naughty Dog's sweeping interactive epic The Last of Us is being hailed as one of the best games of all time, with perfect scores even from notoriously demanding critics. Inspired by an eerily beautiful segment from the BBC's Planet Earth, the game portrays an America twenty years after a pandemic of the zombiefying Cordyceps fungus (previously), leaving behind lush wastelands of elegant decay teeming with monsters and beset by vicious bandits, a brutal military, and the revolutionary Fireflies. Into this bleak vision of desperate violence journey Joel, a gruffly stoic Texan with a painful past, and his ward Ellie, a precocious teenager who may hold the key to mankind's future. Boasting tense, immersive gameplay, compelling performances from a diverse cast, a movingly minimalist score from Oscar-winning Gustavo Santaolalla, and an array of influences from Alfonso Cuarón's Children of Men to Cormac McCarthy's The Road, it's already being slotted alongside BioShock Infinite and Half-Life 2 as one of modern gaming's crowning achievements. And while it's hard to disentangle plot from action, you don't have to buy a PS3 to experience it -- YouTube offers many filmic edits of the game, including this three-hour version of all relevant passages. And don't miss the 84-minute documentary exploring every facet of its production. [more inside]
posted by Rhaomi on Jul 14, 2013 - 81 comments

LA Noire Gag Reel

La Noire Gag Reel || Previously || More Info About the Tech
posted by lemuring on Feb 4, 2013 - 12 comments

Kinectasploit: hacking like you're in the movies

Hacking with gestures in a 3D space is now possible, with Kinectasploit (a mashup of Metasploit and Kinect with OpenNi, in a Blender-made environment). (via Slashdot)
posted by filthy light thief on Aug 12, 2011 - 21 comments

Mount Rushmore for Minecraft Made Easy!

Ever since open source drivers were written for the Microsoft Kinect (previously), we've seen countless innovative uses of the hardware from puppet shows to air guitar to realtime 3d data capture. The most profound and far reaching hack so far, however, is no doubt the ability to import giant 3d statues into minecraft. More info on the project can be found here. (via reddit)
posted by inedible on Jan 9, 2011 - 34 comments

Stop making that BIG FACE!!!

Aphex Twin's Kinnect based NYE show visuals
posted by Artw on Jan 7, 2011 - 9 comments

It's Chinatown

Videogames reach the uncanny valley with the facial animations (yt video) in Rockstar's L.A. Noir, their 1940s Los Angeles set detective game.
posted by Artw on Dec 18, 2010 - 77 comments

I've got to admit it's getting better

Brad Pitt is no spring chicken, but it still took some work to put an 85-year-old version of his face on a child's body in his newest movie. The first step: a new markerless, wireless, uncanny-valley-clearing motion capture process, termed "volumetric cinematography" by the effects studio. [more inside]
posted by peachfuzz on Jan 1, 2009 - 49 comments

This article

This article describes what is purportedly the world's first "100% motion capture animated feature" -- and in none too glowing terms, I might add.
posted by highindustrial on May 4, 2000 - 0 comments

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