"Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet." [more inside]
Mark Rosewater, the head designer of card game Magic: The Gathering posted to tumblr about a rejected card. Magic: The Gathering is a complex card game where each card has rules that affect the outcome of the game. The card in question: Disrobing Scepter. Artifact. Activate: Target player either discards a card or removes a piece of clothing. Again, this is not a card that will be seen in play. Rosewater's tumblr post was submitted to reddit. Magic enthusiasts started an earnest discussion on the rules and protocols of Strip Magic. The discussion is focused on Magic rules, useful cards and is surprisingly mature. Gross and offensive replies to the reddit thread are appropriately downvoted. The discussion is ongoing. Enjoy.
Magic: the Gathering is a fantastic strategy trading card game, currently in it's 22nd year and more popular than ever. But as it becomes more mainstream, an ugly issue is coming to light: there just aren't many women players. The official company line is that 38% of players are female, although that number is not represented in high level play. Gaby Spartz's article 6 Things You Can do to Get More Women Into Magic puts the percentage of women in tournament play closer to 1-2% of the field. Spartz's article, as well as her followup 7 Counterpoints to My Women in Magic Article, has sparked a debate that has raged over the past few months. [more inside]
Procedurally generated Magic: The Gathering cards More example output. Interestingly, the program generating these cards had no hand-coded knowledge of what Magic cards should look like — it learned everything it "knows" from a collection of real cards. And for nerds of the non-MtG variety, here's a fascinatingly thorough post on Recurrent Neural Networks, the technology behind all this.
In a Magic the Gathering unboxing video, when opening an alpha starter pack, the author is stunned by a Black Lotus.
So all of your friends have either just started playing Magic: the Gathering or have picked it up again or else admitted to having played it continually for twenty years now, and eyes are glazing over as they discuss bomb rares and 2-for-1s and mana flooding and drafting. You're not sure if you actually want to immerse yourself in this but you can't know for sure without, well, immersing yourself in it. We've all been there. Thankfully, Felicia Day's Geek & Sundry channel has a show for you - Spellslingers! [more inside]
Magic: The Gathering: Armageddon was a 1997 prototype arcade game by Acclaim, of which there are between 4 and 5 known extant copies (
Ctrl/⌘+F "arcade"). It is not currently emulated, and no footage of the gameplay existed until Halalah on the ASSEMblergames forums obtained a copy of the board and posted a video.
Online booster drafts at Le Bestiaire Here you can draft (the) Magic the Gathering game by selecting the editions of the virtual boosters you want to open. This Magic Draft website simulates other players of the draft which allows you to play against 'bots'. From rarities like Arabian Nights to Worldwake, The Bestiary's monsters are not merely beautiful paper tigers but gamepieces guided by gestalt player logic into a compelling simulation of the Magic booster draft game. With over 15 years of cards to admire and miser over, in French, English, Chinese, German, and more. Have fun drafting Ali from Cairo.
Monty Python meets Magic the Gathering.
In 1995, Microprose released Master of Magic, a game best described as Magic: the Gathering meets Civilization. Despite a daunting list of bugs, the game developed a strong following. It's one of the top 150 games of all time (nevermind the date!), and easily one of the best turn based strategy games ever. Lots of people would love to see this franchise revived, and the good people at Stardock [makers of Galactic Civilizations] are trying to do just that. Godspeed!