14 posts tagged with nethack. (View popular tags)
Displaying 1 through 14 of 14. Subscribe:

Related tags:
+ (7)
+ (6)
+ (6)
+ (4)


Users that often use this tag:
JHarris (3)
chrisgregory (2)
Tinyhack :Tired of the graphical complexity of Nethack? Yearn for a game smaller than a favicon?
posted by leotrotsky on Jan 2, 2012 - 33 comments

Here is the Nethack server at alt.org, Telnet link,  Java client, Flash client.  Here is a list of most of the ways to die in the game (dates back to 3.1.3).  And here are a lot of Nethack spoilers.
posted by JHarris on Dec 20, 2011 - 38 comments

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

"This ascension took 143 tries and was damn hard, I tell you. Look at the conducts if you are curious why." [more inside]
posted by vapidave on Dec 22, 2010 - 51 comments

Popular open source roguelike Dungeon Crawl Stone Soup has updated to version 0.6.
It is a variant of the older game Linley's Dungeon Crawl, and is regarded by many as one of the best roguelike games out there. Unlike its rival game Nethack it is undergoing rapid development. Also unlike Nethack, the game retains a more consistent difficulty level (hard) throughout, and has a much greater variety of character types. [more inside]
posted by JHarris on Mar 28, 2010 - 61 comments

Did you know there's an AJAX implementation of nethack? It seems to be pretty full-featured -- not a rouge-like light, supporting every option that the normal version does, right down to tiles. For traditionalists, there's also the internet nethack server known as NAO, where you can mingle with and watch other players struggle through the Dungeons of Doom and lose time in a stunning amount of trivia and statistics. To extend your chances of success you might also want to visit wikihack, which will certainly spoil your experience, detailing the tiniest details and tactics of the game.
posted by boo_radley on Jun 18, 2009 - 86 comments

What can one learn from the design choices of past games? John Harris discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on 20 Open World Games (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with 20 Difficult Games or check out 20 Mysterious Games (that rely on algorithmically-generated content or emphasize secret-hunting), 20 Unusual Control Schemes and 20 Atari Games. What about roguelikes, you say? [more inside]
posted by ersatz on Sep 30, 2008 - 51 comments

Time stands still while you view NetHack porn... The incubus seems to have enjoyed it more than you. NSFW.
posted by hoverboards don't work on water on May 2, 2006 - 48 comments

ChessRogue = Chess + Rogue. (Open source, versions available for Linux and Windows.)

This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between Nethack fatalities.
posted by JHarris on Aug 2, 2005 - 19 comments

Asidonhopo hits! --more--


--------                                -----------
|...d.%|         -----                  |.....%.%.|
|K.....-#####    |..<|      ############-...%??!))|
|..@@.%|    #####+.%.|      #           |.!%..(%.+|
|.>...%|       # |%..|      #           -----------
|K..KKK|       ##-...-#######
|F.KK%.|         -----
-------- 

posted by felix on Apr 13, 2005 - 93 comments

In these difficult times it's a relief to know that Nethack is still being updated.
posted by chrisgregory on Feb 25, 2003 - 23 comments

Nethack for the rest of us. Ok, all you Nethack purists... sit on your hands for this one. Finally someone has come out with a graphical interface for the venerable ASCII game. Isometric, "Diablo" style -- Maybe it lacks some of the charm and character of the text version. At least I can see what the damn boulder and bear trap looks like. Windows/DirectX only.
posted by crunchland on May 3, 2002 - 13 comments

Nethack 3.4.0 has just been released...If you're not excited then, well, sucks to you.
posted by chrisgregory on Mar 22, 2002 - 10 comments

Nethack 3.3.1 released today. This wonderfully addictive game has been under development for 15 years. That fact alone is major bonus points. Also, a quote from the d/l page: "This version might work on a 286 machine, but it has not been tested on one." Heh. 'cause they probably can't find one to test on. Well, the consolation prize is that it does run on Atari and Amiga.
posted by syn on Aug 10, 2000 - 4 comments

Page: 1