Skip

18 posts tagged with nethack.
Displaying 1 through 18 of 18. Subscribe:

But wait...your medallion begins to glow!

Nethack's Dev Team have confirmed that code circulating under various next-version numbers (3.4.4, 3.5, 3.5.0) was a leaked development build. [more inside]
posted by kagredon on Sep 24, 2014 - 89 comments

Do you remember?

A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II, Nethack and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.

The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
Free: Windows - OSX - Pandora - Morphos. Not free: iOS [more inside]
posted by JHarris on Aug 19, 2013 - 22 comments

A Roguelike Primer

Best In Genre for Neophytes and Veterans Alike
posted by Artw on Mar 10, 2013 - 81 comments

Out of ammo, nearly dead, monsters outside. But! I have a can of meat.

If Doom and Nethack lived in Estonia and had a baby, it'd be named Teleglitch, a recently released pixelated action roguelike that will completely murder you if you're not very careful about how you explore its procedurally-generated corridors, fighting off former coworkers, crafting spare parts into new stuff and hunting for ammo and food and clues as to what the hell went so terribly wrong at the Militech R&D facility on Medusa 1-C. The game has a 4-level demo (Windows and Linux, Mac too apparently) which will probably kick your ass plenty all by itself. [more inside]
posted by cortex on Feb 26, 2013 - 56 comments

Tinyhack

Tinyhack :Tired of the graphical complexity of Nethack? Yearn for a game smaller than a favicon?
posted by leotrotsky on Jan 2, 2012 - 33 comments

Nethack over the Net

Here is the Nethack server at alt.org, Telnet link,  Java client, Flash client.  Here is a list of most of the ways to die in the game (dates back to 3.1.3).  And here are a lot of Nethack spoilers.
posted by JHarris on Dec 20, 2011 - 38 comments

"MY MINIONS HAVE FAILED ME. YOUR DOOM AWAITS IN MY CHAMBER!"

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

Marvin. I hate Marvin.

"This ascension took 143 tries and was damn hard, I tell you. Look at the conducts if you are curious why." [more inside]
posted by vapidave on Dec 22, 2010 - 51 comments

The Return of Sigmund

Popular open source roguelike Dungeon Crawl Stone Soup has updated to version 0.6.
It is a variant of the older game Linley's Dungeon Crawl, and is regarded by many as one of the best roguelike games out there. Unlike its rival game Nethack it is undergoing rapid development. Also unlike Nethack, the game retains a more consistent difficulty level (hard) throughout, and has a much greater variety of character types. [more inside]
posted by JHarris on Mar 28, 2010 - 61 comments

AJAX NETHACK

Did you know there's an AJAX implementation of nethack? It seems to be pretty full-featured -- not a rouge-like light, supporting every option that the normal version does, right down to tiles. For traditionalists, there's also the internet nethack server known as NAO, where you can mingle with and watch other players struggle through the Dungeons of Doom and lose time in a stunning amount of trivia and statistics. To extend your chances of success you might also want to visit wikihack, which will certainly spoil your experience, detailing the tiniest details and tactics of the game.
posted by boo_radley on Jun 18, 2009 - 86 comments

What's in a game?

What can one learn from the design choices of past games? John Harris discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on 20 Open World Games (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with 20 Difficult Games or check out 20 Mysterious Games (that rely on algorithmically-generated content or emphasize secret-hunting), 20 Unusual Control Schemes and 20 Atari Games. What about roguelikes, you say? [more inside]
posted by ersatz on Sep 30, 2008 - 51 comments

NetHack porn

Time stands still while you view NetHack porn... The incubus seems to have enjoyed it more than you. NSFW.
posted by hoverboards don't work on water on May 2, 2006 - 48 comments

Wizard of Yendor to mate in three (@xKN)

ChessRogue = Chess + Rogue. (Open source, versions available for Linux and Windows.)

This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between Nethack fatalities.
posted by JHarris on Aug 2, 2005 - 19 comments

HACKEM MUCHE

Asidonhopo hits! --more--


--------                                -----------
|...d.%|         -----                  |.....%.%.|
|K.....-#####    |..<|      ############-...%??!))|
|..@@.%|    #####+.%.|      #           |.!%..(%.+|
|.>...%|       # |%..|      #           -----------
|K..KKK|       ##-...-#######
|F.KK%.|         -----
-------- 

posted by felix on Apr 13, 2005 - 93 comments

Nethack 3.4.1

In these difficult times it's a relief to know that Nethack is still being updated.
posted by chrisgregory on Feb 25, 2003 - 23 comments

Nethack for the rest of us.

Nethack for the rest of us. Ok, all you Nethack purists... sit on your hands for this one. Finally someone has come out with a graphical interface for the venerable ASCII game. Isometric, "Diablo" style -- Maybe it lacks some of the charm and character of the text version. At least I can see what the damn boulder and bear trap looks like. Windows/DirectX only.
posted by crunchland on May 3, 2002 - 13 comments

Nethack 3.4.0

Nethack 3.4.0 has just been released...If you're not excited then, well, sucks to you.
posted by chrisgregory on Mar 22, 2002 - 10 comments

Nethack 3.3.1 released today.

Nethack 3.3.1 released today. This wonderfully addictive game has been under development for 15 years. That fact alone is major bonus points. Also, a quote from the d/l page: "This version might work on a 286 machine, but it has not been tested on one." Heh. 'cause they probably can't find one to test on. Well, the consolation prize is that it does run on Atari and Amiga.
posted by syn on Aug 10, 2000 - 4 comments

Page: 1
Posts