Edmund Wilson was a friend [Vladimir] Nabokov shared with many people in American literary circles—including Dorothy Parker. Wilson had first learned about Nabokov's Lolita in the summer of 1953, when he was contemplating an article about Nabokov and asked the novelist whether he had a new project in the works.... A year later, Nabokov offered to let Wilson read his new novel, which he said he considered "to be my best thing in English."
In November, while in New York talking to Straus about his own projects, Wilson got the Lolita manuscript and was a bit less discreet than Nabokov would have wanted.
--How Edmund Wilson may have leaked the plot
of Nabokov's Lolita
to Dorothy Parker, who then published in the New Yorker
a story titled "Lolita," about a middle-aged man in love with a teenage girl, three weeks before the novel came out.
posted by Cash4Lead
on Nov 23, 2013 -
This was not the act of a fringe contingent. The letter—which, until now, has never been published in its entirety—is signed by 154 staffers, including J.D. Salinger, Calvin Trillin, John McPhee, Jamaica Kincaid, Saul Steinberg and Janet Malcolm. There are a few notable abstentions, including John Updike and Charles McGrath, who would soon be named Gottlieb's deputy. At the bottom, it reads "cc: S. I. Newhouse." The Letter: Robert Gottlieb's Tenure as the New Yorker's Managing Editor
, Elon Green, The Awl
posted by Rustic Etruscan
on Jul 11, 2013 -
Today The New Yorker
, a service that allows sources to share information with TNY journalists securely and anonymously. As explained in this infographic
, Strongbox relies on the Tor network, a dedicated server, PGP encryption, VPNs, and multiple laptops and thumb drives to prevent files from being intercepted or traced. The codebase
, which is open source, was designed by the late Aaron Swartz (Previously
). Kevin Poulsen, one of the organizers of the project, chronicles
how Swartz developed the code and how the project managed to carry on after his death. TNY hopes
that Strongbox will help the magazine continue its long tradition of investigative journalism.
posted by Cash4Lead
on May 15, 2013 -
"Brain training games don't actually make you smarter.
" Looking at recent meta-analyses and replication attempts of studies showing increased cognitive abilities gained from brain-training games, the New Yorker article comes to the conclusion that the results are suspect and these games haven't been shown to improve cognitive abilities broadly. Currently, brain training is a multi-million-dollar business.
posted by tykky
on Apr 9, 2013 -
There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto.
posted by incomple
on Dec 13, 2010 -
Tourists black out reflective retinas in snapshots before printing them, and millions of people refer to strangers they’ve never spoken to as friends, because they’ve connected through a social-networking platform. [...] It should come as no surprise, then, that singers sometimes choose to correct recorded flaws in pitch with modern software, like Antares’s Auto-Tune.Sasha Frere-Jones on auto-tuning, in The New Yorker
. [more inside]
posted by goodnewsfortheinsane
on Jun 10, 2008 -