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There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto. (
via Kotaku)
posted by incomple
on Dec 13, 2010 -
37 comments
Tourists black out reflective retinas in snapshots before printing them, and millions of people refer to strangers they’ve never spoken to as friends, because they’ve connected through a social-networking platform. [...] It should come as no surprise, then, that singers sometimes choose to correct recorded flaws in pitch with modern software, like Antares’s Auto-Tune.Sasha Frere-Jones on auto-tuning, in The New Yorker.
[more inside]
posted by goodnewsfortheinsane
on Jun 10, 2008 -
98 comments
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