A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods
on Jan 24, 2014 -
Strategy guides, then. Some were official. Some were... less official. Unauthorized, even, free to explore a game's mysteries without the nagging presence of the developers hanging over them. Of course, being unofficial meant these guides couldn't use official artwork for their covers. They had to produce their own alternate, non-copyright-infringing cover art. Can you see where I'm going with this? That's right, here are some unofficial strategy guide covers and boy howdy are they a mess.
posted by timshel
on Dec 23, 2013 -
Despite a customer base that crosses many demographics
, a large part of the video game industry has remained resolutely focused on appealing and marketing to male players in the 18-24 age group. It wasn't always this way. Although early coin-op and console game development was male-dominated, titles in the 1970s were either marketed for entire families or for adults in bars and later arcades. What changed? Polygon investigates
posted by figurant
on Dec 4, 2013 -
I write about Super Mario Bros. 2 a lot, I realize, especially considering that the game is now twenty-five years old. I suppose that results from the combination of it being especially surreal, even by Super Mario standards, and me having encountered it at the perfect age to be asking “Hey, why is that?” I actually still ask “Why is that?” fairly often. One of the things that had always bugged me about the game is its level structure. Super Mario Bros. makes sense: four sets of levels each composing a world, and eight world altogether. It’s all tidy and even. Super Mario Bros. 2 isn’t so easy: It has seven worlds, but an irregular number of stages.
“Hey, why is that?” [more inside]
posted by timshel
on Nov 23, 2013 -
Because New Leaf’s tanning doesn’t seem to happen in real time, and because it seems to take days instead of hours now, trying to get a particular mid-level skin tone is more precarious than maintaining a pale complexion. Not only is the outcome hard to predict, but someone who wants the default skin to stay only has to bring a parasol around with them in the summer sun. They literally have access to tools and methods I don’t. It is very hard not to just write “DO YOU GET IT?” over and over again. I don’t have a tanning booth, or tanning lotion. I certainly don’t have a way to lock in my current tan level.
The other implication is that it might be the case that tanning is a disincentive to overplaying. I hadn’t realized it until my friend with the cobblestone roads pointed it out. Let’s say, hypothetically, that you’ve kept your game running for five straight hours for some odd reason. You might notice that your town’s other villagers will greet you with an admonishment. You look tired they say, you should take a rest. You should stop playing. There is a strange, formal parallel between this directive and tanning. Both come only after hours of uninterrupted play. The same activity results in both outcomes. Coupled with the fact that players are outfitted with ways to prevent, but not cause tanning, it’s hard not to draw some connections.
My argument isn’t that Nintendo has gone out of its way to be racist, it’s that the question of race seems to have never been brought up to begin with, and that has its own problems.
Me, On The Screen: Race in Animal Crossing: New Leaf
posted by timshel
on Jun 18, 2013 -
MOOOOOOM, WE'RE BOOOORED
Didn't I buy you that Mario Kart game for your Wii, like, two years ago? Five?
YEAH, BUT WE'RE BOOOOOORED
But kids, didn't it include something like thirty tracks?
YEAH, BUT WE'RE TIIIIIRED OF THOOOOOSE
Well, I didn't want to do this so early in the year, but I've got a Christmas present for you that I've been holding on to. You know how you've been saying how you wanted 184 new tracks for Mario Kart Wii?
YEAH! WE WERE REALLY SPECIFIC ABOUT THAT NUMBER
Well, bust out that Mario Kart Wii disc and an SD card, because Merry Christmas
posted by DoctorFedora
on May 14, 2013 -
For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
posted by JHarris
on Dec 26, 2012 -
"Two days ago
I purchased one of only two Nintendo PowerFest 94
cartridges known to exist. The purchase took 74 emails, 27 months, 6 phone calls, 5 failed meeting attempts, 1 sack of cash, and some additional twists and turns to finally complete."
posted by gilrain
on Jul 19, 2012 -
Super Mario Bros. Crossover 2.0
is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns
. There's even instructions for playing with a gamepad!
For more information, see the Super Mario Bros. Crossover Wiki
or watch the exciting Super Mario Bros. Crossover trailer!
posted by Pope Guilty
on Feb 12, 2012 -
The Earthbound Journal
is the Mother
of all fan projects; a labour of love that took journalist Armand Kossayan over 150 hours to complete. And it's amazing. Armand describes it as "a retelling of the game’s plot from the point of view of primarily Paula and Jeff, with some smaller parts from Ness and Poo." Did I mention it's free. Go get it!
posted by Effigy2000
on Feb 2, 2012 -
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto.
posted by incomple
on Dec 13, 2010 -
is a video podcast in which a guy systematically described and discusses every
Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games. [more inside]
posted by JHarris
on Nov 1, 2010 -
September 13, 2010 marks the 25th anniversary
of the original Japanese release of Super Mario Bros
, featuring the return of everyone's favorite sailor
. That's not right, he's the Italian carpenter, Mario
. Wait, now he's a plumber
with a brother (named Luigi Mario
), and they're not normal, they're super! And they're fighting to save Princess Peach Toadstool
from an angry ox king, who became the stubborn but cute turtle Bowser
. [more inside]
posted by filthy light thief
on Sep 13, 2010 -
Sure, you've played Final Fantasy VII
, but what about Final Fantasy Extreme
? You've played EarthBound
, but what about Earth Bound
(two words). You know all about Dragon Quest VIII
, but are you familiar with Dragon Quest: Young Yangus and the Mystery Dungeon
? There's a whole world of forgotten, canceled games out there just waiting to be discovered. Let 1UP's Jeremy Parish and Frank Cifaldi be your guides in an exploration of The Best Games That Never Were
posted by Servo5678
on May 27, 2010 -
's suite of Java emulators allows smooth, in-browser playback of literally thousands
of old-school video games: 517 Atari titles
, 148 for DOS
, 636 Game Boy games
(and 410 for Game Boy Color
), 2,019 (!) NES titles
, 238 GameGear games
, 802 Sega Genesis titles
, and 284 for the Sega Master System
. Highlights include Space Invaders
, Super Mario Bros.
, The Legend of Zelda
, Zero Wing
, Duke Nukem
, Sonic the Hedgehog
, Earthworm Jim
, and Metal Gear Solid
. Use the search function
to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi
on Nov 30, 2009 -
The 2009 Super Mario Marathon
will kick off this Friday as three gamers from Lafayette, Indiana jump their way through 25 years of Mario games to benefit the Child's Play Charity
. The marathon will be broadcast live online and you can track their level progress
at the site. Viewers of the event will have the opportunity to win some Mario-themed prizes. If old-school RPGs are more your thing, the Final Fantasy Marathon,
also live online, also with prizes, will be kicking off July 17 to benefit ACT Today
posted by Otis
on Jul 8, 2009 -