109 posts tagged with nintendo and VideoGames.
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Mario cover art through the years

A short visual essay on the unnamed but consistent visual style of Mario game box art
posted by DoctorFedora on Sep 28, 2016 - 12 comments

"I regret we weren’t able to do more with the monkeys."

Super Mario 64 - 1996 Developer Interviews
posted by invitapriore on Sep 22, 2016 - 7 comments

Pocket Devils

The World's Most Dangerous Game: Pokémon's Strange History with Moral Panics
posted by Artw on Sep 6, 2016 - 26 comments

༼ つ ◕_◕ ༽つ

Kirby Café [Japanese] Starting this August, several Kirby Cafes will open across the country [Only in Japan]. Here are some of the dishes that will be served. The Kirby Cafe opens August 5 at Lucua 1100 in Osaka’s Umeda and will run until September 4. Similar cafes are slated to open this August in Tokyo and Nagoya. [via: Kotaku]
posted by Fizz on Jul 20, 2016 - 26 comments

It's Just Emulation!

Keeping classic games in print is a surprisingly risky and difficult business... [The] truth is that we've also done a pretty terrible job of maintaining our legacy. We've cheapened our games, to the point where anything older than a decade is assumed free. [...] If we can't keep our history alive, we risk forgetting our roots and losing a part of what made games great. But don't despair! If music can survive MP3s, games can survive this.
"It's Just Emulation!" - The Challenge of Selling Old Games (YouTube)
posted by griphus on Jul 15, 2016 - 75 comments

The Nintendo Entertainment System is coming back to stores

Nintendo has shocked the gaming community by announcing the Nintendo Entertainment System: NES Classic Edition, a "new" version of its legendary NES hardware which will cost $59.99 in the US. It connects to your TV via HDMI and comes with that classic NES pad, which can also be used with your Wii or Wii U. [more inside]
posted by porn in the woods on Jul 14, 2016 - 142 comments

The Redemption of Pingu the Noscoper

From the Camp Santo Quarterly comes this lovely little story: As a kid, did you know someone who claimed their uncle worked at Nintendo?
With Firewatch, the uncle was real.
posted by churl on Apr 1, 2016 - 13 comments

Hyper Speed Walking to Parallel Universes via Scuttlebug Raising

Scott Buchanan is a Super Mario 64 challenge runner who can do amazing things in the game while pressing buttons as little as possible. Here's a 25 minute long video of him collecting the Watch for Rolling Rocks in Hazy Maze Cave star while only pressing the A button one half of a time.
posted by Small Dollar on Jan 25, 2016 - 39 comments

"Blends both toy and game alike."

This is Griffin McElroy. Welcome to Griffin's Amiibo Corner, a weekly series about a delightful new creation from Nintendo. (2) (3)
posted by Navelgazer on Jan 22, 2016 - 18 comments

Soundtracks for false nostalgia

Have you played Mega Man 11? Yoshi's Island 2? The SNES Earthbound sequel? No? Well, while you wait to get your hands on them, you can listen to the soundtracks online. [more inside]
posted by brett on Dec 19, 2015 - 3 comments

(206) 885-PLAY

What was it like to be a Nintendo game play counselor? The A.V. Club interviews three former Nintento Hotline gameplay experts.
posted by figurant on Nov 20, 2015 - 25 comments

"I don't recall anybody literally throwing up in the office..."

Twenty years ago, on August 21, 1995, Nintendo released the Virtual Boy in North America. The stilt-legged tabletop gaming console, which offered a unique red stereoscopic 3D display, attempted to ride a wave of popular interest in virtual reality. It was a risky, innovative gamble for Nintendo that didn't pay off, leaving many to wonder why it existed in the first place.
Unraveling The Enigma Of Nintendo's Virtual Boy, 20 Years Later
posted by griphus on Aug 21, 2015 - 12 comments

Featuring "Diligent Cube" and "Gary Kasparov’s Extreme Beach Chess"

Fake Video Games [more inside]
posted by overeducated_alligator on Aug 14, 2015 - 20 comments

"...my dad found it in a box of 'junk' he was supposed to throw out"

A prototype of the Nintendo Playstation/SNES-CD may have been located. Photos are here. The ongoing forum thread is here and there is a reddit discussion as well but it in a private group. But a question remains: Is this all a hoax?
posted by griphus on Jul 3, 2015 - 29 comments

The Way Home

Quintet were a Japanese game developer founded by Tomoyoshi Miyazaki and Masaya Hashimoto, the writer and director (respectively) of the first three games in Falcom's long-running Ys franchise. They are remembered primarily for a flurry of extraordinarily unique, creative and often surprisingly philosophical Super Famicom/Nintendo games such as ActRaiser, Robotrek and Terranigma, which share an emphasis on literal world-building, creation and invention. [more inside]
posted by byanyothername on Apr 4, 2015 - 20 comments

well-written instruction manual & large, folded color map 🌏

"Some games make an enormous impact on you when you play them, and time and technology do little to diminish that impact. I feel that way about quite a few games: Elite, Super Mario Bros, and The Legend of Zelda: Ocarina of Time are three that immediately come to mind. Secret of Mana is without question a fourth." [more inside]
posted by joseph conrad is fully awesome on Mar 11, 2015 - 69 comments

Club Nintendo program ending

Last month, Nintendo announced that Club Nintendo, their customer loyalty program which involves registering purchased games and hardware, then filling out surveys about them in exchange for coins or stars (depending on your region) which can be spent on downloadable games and physical swag, is coming to a close in order to be replaced at a later date with a new program. Today, Nintendo has posted a huge list of physical goods and downloadable games (for Wii U, Wii, and 3DS) which members can spend the rest of their coins on before the system is shut down completely on June 30th, with download codes for complimentary copies of Flipnote Studio 3D for the 3DS being released to all members later this week.
posted by Pope Guilty on Feb 2, 2015 - 21 comments

Nintendo Character Guide Revealed

The Nintendo Character Guide from 1993 is a sort of "bible" for for Nintendo Partners to use as a guide for creating media involving Nintendo's characters, and has been revealed by Blake J. Harris. This affords us a behind-the-scenes look at the official backstory as it was in 1993.
posted by dtungsten on Jan 4, 2015 - 42 comments

"I hope Jason has a bedpan or something in his car..."

Jeff Gerstmann and Dan Ryckert of Giant Bomb infamy (previously) were looking for a more challenging mode in Super Mario 3. How about playing on a roller coaster?
posted by selfnoise on Oct 2, 2014 - 8 comments


Chronicler of the gross and creepy Bogleech presents a look at the bosses of classic NES weirdfest Monster Party and the sprites recently discovered in a ROM dump from a Japanese prototype cart.
posted by Pope Guilty on Aug 13, 2014 - 7 comments

Mario Kart 8: The Wii U's ultimate power-up?

Could Mario Kart 8 be the Bullet Bill that propels Nintendo's Wii U from its slump? Outstanding reviews, a free game with purchase, plus the Luigi stare of death meme, helped make MK8 the best-selling game in June and boosted Wii U sales tremendously. An arcade version - featuring Fusion Carts - is forthcoming.

Hop over to MetaTalk and share your Nintendo Network ID. [more inside]
posted by porn in the woods on Jul 20, 2014 - 75 comments

There are those who said this day would never come...

A year ago, Microsoft was crucified in the press for the PR fiasco of the Xbox One, with rival Sony winning thunderous applause for its PS4 by simply maintaining the status quo. But after doing a 360 180 on its hated policies, Redmond is attempting to close the gap with the most valuable package deal since The Orange Box. A remarkable feat of engineering, Halo: The Master Chief Collection will feature on a single disc the complete HD-remastered campaigns of Halos 1-4 alongside Ridley Scott's Nightfall, the Halo 5 beta, and the holy grail of Xbox gaming: every last one of the series' 100+ multiplayer maps in a single unified matchmaking system incorporating the original engines, gameplay mechanics, and idiosyncrasies of each. Ten years after Halo 2 (and four years after MS shut the taps), IGN suspects a plan by 343 to rekindle (and data-mine) Bungie's magic for an uncertain Halo 5, while Eurogamer welcomes the return of what it calls online FPS's peak. [More reaction: NeoGAF - Ars Technica - Reddit] Bungie, meanwhile, stood with Sony to showcase its upcoming Destiny, the vaunted space epic that will beta this summer before facing its revamped forerunners later this year. More E3 coverage: Microsoft (5min) - Sony (5min) - Nintendo (airing noon EST) - SW: Battlefront - AC: Unity - MGS5: The Phantom Pain - Evolve - No Man's Sky - The Order: 1886 - Sunset Overdrive - Grim Fandango - Bloodborne - Arkham Knight - Scalebound - Mortal Kombat X - The Division - LittleBigPlanet 3 - Inside - Uncharted 4 - Crackdown
posted by Rhaomi on Jun 10, 2014 - 176 comments

Ridiculously comprehensive overview of the Nintendo GameCube's lifespan

A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods on Jan 24, 2014 - 35 comments


The beforemario blog showcases the toys and games Nintendo created in the period from the mid 1960s to the early 1980s, including: Nintendo Popeye Trump cards, Nintendo Love Tester, Nintendo Ultra Hand, Nintendo Disney Baseball Board, Nintendo Companion, Nintendo Mamaberica baby stroller, Nintendo Monster Copy, Nintendo Bee Hive Game and Nintendo Mister Magician Coin & Stick. Full list.
posted by timshel on Jan 22, 2014 - 19 comments


Strategy guides, then. Some were official. Some were... less official. Unauthorized, even, free to explore a game's mysteries without the nagging presence of the developers hanging over them. Of course, being unofficial meant these guides couldn't use official artwork for their covers. They had to produce their own alternate, non-copyright-infringing cover art. Can you see where I'm going with this? That's right, here are some unofficial strategy guide covers and boy howdy are they a mess.
posted by timshel on Dec 23, 2013 - 14 comments

Video games are for boys

Despite a customer base that crosses many demographics, a large part of the video game industry has remained resolutely focused on appealing and marketing to male players in the 18-24 age group. It wasn't always this way. Although early coin-op and console game development was male-dominated, titles in the 1970s were either marketed for entire families or for adults in bars and later arcades. What changed? Polygon investigates.
posted by figurant on Dec 4, 2013 - 135 comments

You are Zelda's...

The Men Who Made Zelda — Staff Interview
The Development of A Link to the Past
Early Screenshots

posted by timshel on Nov 26, 2013 - 25 comments

Please defeat Wart and return Subcon to its natural state

I write about Super Mario Bros. 2 a lot, I realize, especially considering that the game is now twenty-five years old. I suppose that results from the combination of it being especially surreal, even by Super Mario standards, and me having encountered it at the perfect age to be asking “Hey, why is that?” I actually still ask “Why is that?” fairly often. One of the things that had always bugged me about the game is its level structure. Super Mario Bros. makes sense: four sets of levels each composing a world, and eight world altogether. It’s all tidy and even. Super Mario Bros. 2 isn’t so easy: It has seven worlds, but an irregular number of stages.

“Hey, why is that?” [more inside]
posted by timshel on Nov 23, 2013 - 18 comments

Cat Power: Super Mario 3D World preview

"Meow." He forms his hands into claws and performs a slow cat-scraping motion. To his left and to his right sit the esteemed producer and the director of Super Mario 3D World. "Meow," they both say, before also demonstrating the clawing feline action. Shigeru Miyamoto on Super Mario 3D World, arriving next month on Wii U. Copies are beginning to show up in reviewer's hands: Super Mario 3D World is shaping up beautifully. It's a visual stunner, with gorgeous effects and lighting that take Mario graphics to an entirely new level, certainly showing greater flair than the 2D New Super Mario Bros. U. There are some attractive textures at work, with the art style flourishing with powerful hardware, alongside a rock steady and terrifically fluid frame rate. Eurogamer offers a look at 5 levels [part one | two | three] • Previews from Nintendo: E3 2013 Developer Direct | October trailer | Gameplay trailer • Nintendo Minute: Multiplayer | New Power-Ups
posted by porn in the woods on Oct 26, 2013 - 55 comments

1DS, 2DS, 3DS, 4...

Nintendo, already no stranger to customer confusion over its consoles' names, "will be launching a new portable gaming system in October. It's called the Nintendo 2DS. It's a 3DS without the 3D, and it's shaped like a thin piece of cake." [more inside]
posted by ArmyOfKittens on Aug 28, 2013 - 108 comments

Fuck the Super Gameboy

"Fuck the Super Gameboy": Why the Super Gameboy was awesome and why it crashed and burned. By Christine Love, creator of Digital: a Love Story and Analogue: a Hate Story. [more inside]
posted by Pope Guilty on Jul 21, 2013 - 54 comments

For years I played as white characters.

Because New Leaf’s tanning doesn’t seem to happen in real time, and because it seems to take days instead of hours now, trying to get a particular mid-level skin tone is more precarious than maintaining a pale complexion. Not only is the outcome hard to predict, but someone who wants the default skin to stay only has to bring a parasol around with them in the summer sun. They literally have access to tools and methods I don’t. It is very hard not to just write “DO YOU GET IT?” over and over again. I don’t have a tanning booth, or tanning lotion. I certainly don’t have a way to lock in my current tan level.

The other implication is that it might be the case that tanning is a disincentive to overplaying. I hadn’t realized it until my friend with the cobblestone roads pointed it out. Let’s say, hypothetically, that you’ve kept your game running for five straight hours for some odd reason. You might notice that your town’s other villagers will greet you with an admonishment. You look tired they say, you should take a rest. You should stop playing. There is a strange, formal parallel between this directive and tanning. Both come only after hours of uninterrupted play. The same activity results in both outcomes. Coupled with the fact that players are outfitted with ways to prevent, but not cause tanning, it’s hard not to draw some connections.

My argument isn’t that Nintendo has gone out of its way to be racist, it’s that the question of race seems to have never been brought up to begin with, and that has its own problems.

Me, On The Screen: Race in Animal Crossing: New Leaf
posted by timshel on Jun 18, 2013 - 55 comments

Actual game disc sold separately!

MOOOOOOM, WE'RE BOOOORED Didn't I buy you that Mario Kart game for your Wii, like, two years ago? Five? YEAH, BUT WE'RE BOOOOOORED But kids, didn't it include something like thirty tracks? YEAH, BUT WE'RE TIIIIIRED OF THOOOOOSE Well, I didn't want to do this so early in the year, but I've got a Christmas present for you that I've been holding on to. You know how you've been saying how you wanted 184 new tracks for Mario Kart Wii? YEAH! WE WERE REALLY SPECIFIC ABOUT THAT NUMBER Well, bust out that Mario Kart Wii disc and an SD card, because Merry Christmas, kids!
posted by DoctorFedora on May 14, 2013 - 30 comments

plez donnut stel

Superb merbio bros. gr8 game 4 nintendy entertainment cycstem. u buy now! all copyroughts to nintendy corp. [more inside]
posted by codacorolla on Apr 13, 2013 - 35 comments

Now You’re Playing With Paper!

"These two Nintendo store binders provide an interesting look into the retail side of the gaming industry." [more inside]
posted by griphus on Feb 28, 2013 - 18 comments


The intention of making this film was for it to be a spec film, with the primary purpose being to show how a Sonic the Hedgehog film, in a live action environment, can be executed. [more inside]
posted by Potomac Avenue on Jan 11, 2013 - 48 comments

You got your MIDI Maze in my Virtual Boy!

Thought you knew everything there was to know about the Virtual Boy? YOU WERE WRONG. [via] [more inside]
posted by griphus on Jan 3, 2013 - 31 comments


For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
posted by JHarris on Dec 26, 2012 - 62 comments

The Extraordinary Quest to Put All the Super Mario Games On One Timeline

Stephen Totilo of Kotaku tries to determine the correct chronology for all the games in the Super Mario canon.
posted by reenum on Sep 9, 2012 - 23 comments

Looking Back With Virtual Boy Tinted Glasses

Do Go On - A tumblr celebration of totally rad 90s video game magazines [via mefi projects]
posted by The Whelk on Sep 4, 2012 - 42 comments

They later attached strings.

Gamemaster Howard Philips (previously) found a ca. 1984 brochure for the Nintendo Advanced Video System, a pre-NES marketing prototype, and shared it on Facebook: The cover. Pages 2-3. Pages 3-4. Medium-res photo of the whole brochure. And a bit of oddity from the past. (Non-FB link)
posted by griphus on Aug 30, 2012 - 33 comments

Rap It Up!

Ars Technica broke the news and Nintendo confirmed it. The 24-year run of propaganda rag and childhood staple Nintendo Power will end in December 2012. Kotaku has a eulogy from published Super Mario Bros. high-score holder Cliff Bleszinski. Here's another high scorer you may have heard of. And remember when a 15-year-old J. Scott Cambpell was featured in its pages? Meanwhile, the Penny Arcade Report credits Nintendo Power with introducing the JRPG to the West, Slate picks their favorite letters, and Tiny Cartridge reprints a bittersweet note from a 76-year-old gamer. Over on YouTube, Patrick Scott Patterson compiled a tribute video featuring an interview with beloved Nintendo employee, Game Master and president of the Nintendo Fun Club, Howard Philips. You might remember him from his starring role in Nintendo Power's comic Howard & Nester. Are you getting all nostalgic but your parents threw out your back issues ten years ago? Community scanning project Retromags has the hookup.
posted by griphus on Aug 23, 2012 - 47 comments

Classic Video Game Ads

This great Flickr album of classic video game advertisements is a nostalgia overdose for those of us who read video-game magazines in the 80s and 90s. From classic ads like the "Genesis Does What Nintendon't" ad to ads for Pac Man, The Simpsons, Super Mario Brothers 2 and ye olde Atari Lynx, this helps you relive the glory days of the medium, when even the ads were entertaining. And for those of you who never got to experience gaming magazines in their heyday, check out this entire copy of the first issue on Nintendo Power (PDF) from way back in 1988. And then get off my lawn.
posted by Effigy2000 on Aug 16, 2012 - 26 comments

How to Acquire Nintendo PowerFest 94

"Two days ago I purchased one of only two Nintendo PowerFest 94 cartridges known to exist. The purchase took 74 emails, 27 months, 6 phone calls, 5 failed meeting attempts, 1 sack of cash, and some additional twists and turns to finally complete."
posted by gilrain on Jul 19, 2012 - 42 comments

Zelda Flipnote

Flipnote Studio lets you create animations with a stylus on Nintendo's DSi handheld console. Nintendo had a contest to celebrate the 25th anniversary of Zelda, and the quality of submissions was high (higher than this, anyway). Personal favorite: Michi from Japan's Duck Amuck homage. [more inside]
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Apr 23, 2012 - 4 comments

The Realm of Blade

The Realm of Blade: Why Nintendo Will Always Rule.
posted by Foci for Analysis on Mar 20, 2012 - 35 comments

Saving Zelda

Tevis Thompson writes about Nintendo's video game series The Legend of Zelda. Specifically about how it's gone downhill since Ocarina of Time. (via Kotaku) [more inside]
posted by JHarris on Feb 22, 2012 - 113 comments

Still waiting for a minimal score run on Mario Golf

Super Mario World Minimal Score Run (half-hour SLYT, NES version previously) [more inside]
posted by radwolf76 on Feb 15, 2012 - 26 comments

Not changed: the Spread Gun is still ridiculous.

Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 15 comments

The Earthbound Journal

The Earthbound Journal is the Mother of all fan projects; a labour of love that took journalist Armand Kossayan over 150 hours to complete. And it's amazing. Armand describes it as "a retelling of the game’s plot from the point of view of primarily Paula and Jeff, with some smaller parts from Ness and Poo." Did I mention it's free. Go get it!
posted by Effigy2000 on Feb 2, 2012 - 12 comments

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