Despite a customer base that crosses many demographics
, a large part of the video game industry has remained resolutely focused on appealing and marketing to male players in the 18-24 age group. It wasn't always this way. Although early coin-op and console game development was male-dominated, titles in the 1970s were either marketed for entire families or for adults in bars and later arcades. What changed? Polygon investigates
posted by figurant
on Dec 4, 2013 -
In 1975, the blockbuster movie Jaws
was released. The series culminated in 1987 with a fourth movie, Jaws: The Revenge
. The NES game Jaws
(online) was released that same year, incorporating elements of both the original and fourth movie. But you probably don't know about the game that Mirrorsoft commissioned in 1984 from the husband-and-wife coding team, Dave & Sara Crud. They made a ZX Spectrum movie tie-in for the original film, only for rights holders to back out and leave it unreleased for nearly three decades ... UNTIL NOW!
Or at least that's the backstory MeFite malevolent
wrote. [via mefi projects
] [more inside]
posted by filthy light thief
on Sep 21, 2013 -
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
's suite of Java emulators allows smooth, in-browser playback of literally thousands
of old-school video games: 517 Atari titles
, 148 for DOS
, 636 Game Boy games
(and 410 for Game Boy Color
), 2,019 (!) NES titles
, 238 GameGear games
, 802 Sega Genesis titles
, and 284 for the Sega Master System
. Highlights include Space Invaders
, Super Mario Bros.
, The Legend of Zelda
, Zero Wing
, Duke Nukem
, Sonic the Hedgehog
, Earthworm Jim
, and Metal Gear Solid
. Use the search function
to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi
on Nov 30, 2009 -
(NSFW) The Angry Video Game Nerd
(taking a cue from seanbaby's lead
) has been producing video reviews of some of the most notoriously awful NES games, from Top Gun
to Bible Games
. (Can't miss: The Power Glove
.) Not content to go after one system, he's upgraded his range to take on other colossal failures like the Atari Jaguar
, Superman 64
, and Teenage Mutant Ninja Turtles III
(the movie). His newest series of videos, You Know What's Bullshit?
, takes on everyday nuances like DVD box sets
. He may be vulgar and his vignettes silly, but damn straight he's got a point
. Enjoy all his archived videos here
, spanning five years of obscenity-laced love/hate for his greatest passions.
posted by Christ, what an asshole
on Jun 23, 2009 -
Children review classic games- some more.
Back in November '03, 1up.com
rounded up some kids from the 8-12 age range and had them play video and arcade games from the 70's and 80's, including
Pong, Donkey Kong, and Tetris. The resulting commentary
was mostly along the lines of "Tim: They could've just as easily called this game anything—Baseball, Bowling, Escape From the Monsters. EGM: Did you score? Kirk: I bumped into a dot." In December 2004 they brought them back to review Mike Tyson's Punch-Out and the 1983 Arcade version of Star Wars, among others. "EGM: What do those TIE Fighters look like? ...Are they scary? Anthony: No. It feels like they're trying to give me flowers."
posted by Meredith
on Feb 16, 2006 -