For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon
. Consisting of a live Twitch.TV
chatroom hooked up to a classic Game Boy emulation of Pokémon Red
, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch
. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader
) and the solution of a notoriously tricky puzzle on the very first attempt
. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19
where, as one viewer explained
, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with
over the last dozen ludicrous hours
posted by Rhaomi
on Feb 15, 2014 -
A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods
on Jan 24, 2014 -
For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
posted by JHarris
on Dec 26, 2012 -
"Two days ago
I purchased one of only two Nintendo PowerFest 94
cartridges known to exist. The purchase took 74 emails, 27 months, 6 phone calls, 5 failed meeting attempts, 1 sack of cash, and some additional twists and turns to finally complete."
posted by gilrain
on Jul 19, 2012 -
Super Mario Bros. Crossover 2.0
is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns
. There's even instructions for playing with a gamepad!
For more information, see the Super Mario Bros. Crossover Wiki
or watch the exciting Super Mario Bros. Crossover trailer!
posted by Pope Guilty
on Feb 12, 2012 -
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot
of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest
(1:61:31) - Second quest
(1:13:18) [more inside]
posted by JHarris
on Dec 26, 2011 -
In the mid-1990s, a man named George Wood created a TV show called Flights of Fantasy
on a Maryland public-access channel. The show was was dedicated to videogames, and gained quite a few detractors; Wood was not known for his playing skills, research, or good taste, and the production was rather cheap. He would also tend to go off-topic, sometimes markedly so.
It had a small following, being a local public-access show, but would have been lost forever had Wood not joined a video gaming association called NAViGaTR, who archived the entire series, edited each episode, and put them online as Gaming in the Clinton Years
posted by Anatoly Pisarenko
on Mar 21, 2011 -
BS Zelda Retrospective
(SLYT). In honor of Zelda's 25th anniversary this month, this is an interesting look at the live-broadcast Satellaview games
in the Zelda series, which had some compelling and strange tweaks to the Zelda formula. The beginning is an introduction to the service, and the fun bit begins at 8:50
posted by BlackLeotardFront
on Feb 23, 2011 -
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto.
posted by incomple
on Dec 13, 2010 -
is a video podcast in which a guy systematically described and discusses every
Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games. [more inside]
posted by JHarris
on Nov 1, 2010 -
(NSFW) The Angry Video Game Nerd
(taking a cue from seanbaby's lead
) has been producing video reviews of some of the most notoriously awful NES games, from Top Gun
to Bible Games
. (Can't miss: The Power Glove
.) Not content to go after one system, he's upgraded his range to take on other colossal failures like the Atari Jaguar
, Superman 64
, and Teenage Mutant Ninja Turtles III
(the movie). His newest series of videos, You Know What's Bullshit?
, takes on everyday nuances like DVD box sets
. He may be vulgar and his vignettes silly, but damn straight he's got a point
. Enjoy all his archived videos here
, spanning five years of obscenity-laced love/hate for his greatest passions.
posted by Christ, what an asshole
on Jun 23, 2009 -
get in the way of disaster. Playing
alone because then it ends when I say it ends. No
one is there to pick you up. Don't
be delicate; fuck me harder. Adam Mathes
on video games "I want them to love me as much as I love them and they can't, so I have to fill in the blanks myself." Nestography [more inside]
posted by Sailormom
on Mar 3, 2008 -
Remember Super Mario Frustration
? Kaizo Mario World is another of those super-hard Mario level hacks, this one of Super Mario World. Someone played through its first level 134 times, with save states, recording all his deaths, then digitally composited them into one trip through the level. The result was Many-Worlds Mario
. (For those interested, here's a video
of a tool-assisted perfect run of much of the game. Here's the rest. Here's some more.
posted by JHarris
on Feb 3, 2008 -
If you're lucky enough to own the Nintendo Wii and are of the left brain
variety, have a look at MiiStation.com
, where you can submit a photo and have an artist create your Mii - you know, Mr. Potato Head for the console generation. This is real people (in Japan!) sittin' in front of the tube (probably LCDs or plasmas, maybe even OLEDs?), lookin' at your photos and wavin' that Wii wand.
posted by gen
on Feb 6, 2007 -
Combining incredible hubris with deep incompetence, Active Enterprises
was probably the worst game company of all time. They released precisely two games in the early 1990s. The first was the insanely horrible Action 52
, (retail price: $200), which was designed to take advantage of
a "silent wave of anti, far-eastern [sic] made products," and featured an unwinnable contest
. More amazing, however, was the sequel to the 52nd game in their Action 52 cartridge, Cheetahmen II
. Never quite the breakout hit that Active intended, perhaps because it was crippled with bizarre bugs
and middle school art
, the world never got to see the second issue of the Cheetahmen comic book
, nor the planned set of action figures
, nor their Action Gamemaster
posted by blahblahblah
on Jan 19, 2007 -
... Solid NES Gold
. Those who remember the game
do so with fondness
. Though critically lauded
on release, and later spawning several sequels
, the game was never as big a hit as its its spiritual predecessors, Metroid and Legend of Zelda. Like Super Mario Bros. 2/Doki Doki Panic
, Blaster Master was based on an obscure Japanese game, in this case Chōwakuseisenki Metafight
although the differences in this case are limited to the story. Blaster Master was also the first (and only "canon") book in the Nintendo Worlds of Power series,
in which various authors novelized third-party games
using the pseudonym "F.X. Nine." Download the Blaster Master book here
(MSWord zipped, "enhanced" by a fan). Lastly, some bonus links: one
, and three (!)
posted by BlackLeotardFront
on Oct 24, 2006 -
- The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -
Mario in the News
A Japanese person (cannot translate the name, sorry) has completed the classic NES game Super Mario Bros. 3 in just over 11 minutes. Fortunately he recorded it for posterity. (uses Windows streaming video.)
have been gaining in popularity lately
. What game would you like to see abused in such as fashion?
posted by patgas
on Dec 2, 2003 -