6 posts tagged with nintendo and legendofzelda. (View popular tags)
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Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 15 comments

Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
posted by JHarris on Dec 26, 2011 - 33 comments

ROM hacking, the act of modifying the "cartridge" data for a video game played in an emulator, has been covered before (and before). What you may not know is that intrepid hackers have been at work on more modern systems, producing a wide array of new takes on old classics. New worlds for Mario to explore (also, also, also). A new adventure for Link. Goldeneye levels that are a bit... different. A whole new universe of classes and challenges in Final Fantasy Tactics (gameplay). And HD texture packs for games that haven't aged as well as others. [more inside]
posted by codacorolla on Jul 19, 2011 - 23 comments

Today is the 25th anniversary of the release of The Legend of Zelda. Celebrate by learning about some of its oddities or watching some commercials!
posted by Deflagro on Feb 21, 2011 - 52 comments

Merry Christmas from lostlevels.org: An unreleased beta of The Legend of Zelda! Videos showing it off: 1, 2, 3. Cutting Room Floor has documented the differences from the release version.
posted by JHarris on Dec 26, 2010 - 10 comments

There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.

The New Yorker profiles the father of modern video games, Shigeru Miyamoto. (via Kotaku)
posted by incomple on Dec 13, 2010 - 37 comments

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