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19 posts tagged with nintendo and videogame. (View popular tags)
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Let's get smashed!

"Smashing...Live! was a live, orchestrated performance by the New Japan Philharmonic of many of the songs from the game Super Smash Bros. Melee. Unlike most other video game soundtracks, which are essentially recordings of game music, all of the pieces for Smashing...Live! are completely re-arranged and fully orchestrated." [SLYPlaylist] [more inside]
posted by Servo5678 on Apr 26, 2014 - 4 comments

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments

Happy Zelda Day!

A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
posted by JHarris on Dec 26, 2013 - 34 comments

It is a game-crazed community that stretches around the world

Azen. PC Chris. Korean DJ. Mew2King. Ken. Isai. Mango. The Smash Brothers is a 9-part, 258-minute documentary on the history of competitive Super Smash Bros. Melee. Series discussion. Via.
posted by Monsieur Caution on Oct 25, 2013 - 20 comments

JAWS: The Text Adventure

In 1975, the blockbuster movie Jaws was released. The series culminated in 1987 with a fourth movie, Jaws: The Revenge. The NES game Jaws (online) was released that same year, incorporating elements of both the original and fourth movie. But you probably don't know about the game that Mirrorsoft commissioned in 1984 from the husband-and-wife coding team, Dave & Sara Crud. They made a ZX Spectrum movie tie-in for the original film, only for rights holders to back out and leave it unreleased for nearly three decades ... UNTIL NOW! Or at least that's the backstory MeFite malevolent wrote. [via mefi projects] [more inside]
posted by filthy light thief on Sep 21, 2013 - 16 comments

The Extraordinary Quest to Put All the Super Mario Games On One Timeline

Stephen Totilo of Kotaku tries to determine the correct chronology for all the games in the Super Mario canon.
posted by reenum on Sep 9, 2012 - 23 comments

Mega Man Tape

From 1990: A 12 year old, armed with an NES, video camera and VHS recorder, films a walk through on how to beat Mega Man. (SLYT)
posted by reenum on May 9, 2012 - 16 comments

What Am I Fighting For???

Do you enjoy the work of independent musicians? Do you like Capcom's Mega Man X series of video games? Then you'll love OverClocked Remix's latest album, Maverick Rising. The free five-disc album features 62 tracks by 49 artists in a collection totaling over 4 1/2 hours of Mega Man X music remixes spanning 8 of the primary games in the series and a few extra goodies.
posted by Servo5678 on Mar 14, 2012 - 3 comments

A long way to go to lose

Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
posted by JHarris on Dec 26, 2011 - 33 comments

The Game Preservation Crisis

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

Can it get any worse than a combo of the Atari Jaguar and the Virtual Boy?

Platypus Comix has compiled images from around the Internet of prototype game consoles and peripherals spanning from the original NES all the way to the Sony PlayStation 3. You'll see the NES's tape recorder, a touch pad for the Sega Genesis, the infamous Nintendo PlayStation, a PlayStation Portable you can clip to your backpack ("...or whatever reckless thing they thought you'd try."), a Wii controller with just one large button, and the embarrassing PS3 "serect" button. [more inside]
posted by Servo5678 on Apr 14, 2010 - 38 comments

Vintage Game Club plays Chrono Trigger

Good morning, Crono! (Cf.) Starting this Friday, the Vintage Game Club will play through the RPG classic Chrono Trigger, a game beloved and praised but perhaps not well understood. The discussion is beginning here (little substance so far). [more inside]
posted by grobstein on Mar 17, 2009 - 46 comments

In case you didn't already think Nintendo games were real life.

Wonderful Nintendo art! A deviantArt user has taken action shots from NES games and placed them in real world scenes. Just a few: SMB 3, Streetfighter, and Excitebike. But be sure to check out the whole gallery.
posted by Rudy Gerner on Jan 8, 2009 - 25 comments

Mother 3 Fan Translation

Mother 3 fan translation completed. Earthbound (known as Mother 2 in Japan) is one of the most highly regarded RPGs for the Super Nintendo. The game suffered disappointing sales in America, but has since gained the status of a cult classic. A sequel, Mother 3, was released for the Game Boy Advance, but it has never been officially translated into English. After a long development, a fan translation patch has just been released. Trailer. [more inside]
posted by painquale on Oct 17, 2008 - 44 comments

"Unenjoyably Difficult!" - Gamepro

"We're not building a themed adventure for Mega Man; just kill him!" Where does Mega Man's nemesis get his wonderful toys? How much does it cost to construct big spikes? Can one add ice blocks to the magnet level without violating a building code? It's not easy being in the Dr. Wily business.
posted by Servo5678 on Jul 1, 2008 - 43 comments

Good enough to cease 'n' disist

Mario Adventure - SMB3 hacked into an entirely new high-quality game
posted by Protocols of the Elders of Awesome on Feb 17, 2006 - 20 comments

Well, you know, we all want to change the world.

You say you want a Revolution? This morning at the Tokyo Game Show, Nintendo President Satoru Iwata unveiled the unique controller for the company's upcoming video game console, code named Revolution. Legendary game designer Shigeru Miyamoto demonstrated the device to the press with a series of hands-on demos. While no full games have yet been shown on the system, the controller offers many possibilities for novel, accessible, and compelling game experiences.
posted by Fourmyle on Sep 15, 2005 - 73 comments

xoc - SMW

SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic on Aug 13, 2005 - 20 comments

Dead Games Tell No Tales (R.I.P Virtua Hamster)

Dead Games Tell No Tales Not every video game makes it to the store. Sometimes it's because a company is wary of unleashing a new character property on the world, but other times it's because the publisher overworked the game's development staff to the point of exhaustion. Occasionally a game heavily infringes on a more popular game, leading to a lawsuit. Worst of all is when company politics kills a promising project. Failing hardware never helped anybody either. On the other hand, sometimes there is no reason at all why finished video games are sent to the wastebasket instead of the retail shelf.
posted by Servo5678 on Aug 1, 2005 - 15 comments

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