In 1975, the blockbuster movie Jaws
was released. The series culminated in 1987 with a fourth movie, Jaws: The Revenge
. The NES game Jaws
(online) was released that same year, incorporating elements of both the original and fourth movie. But you probably don't know about the game that Mirrorsoft commissioned in 1984 from the husband-and-wife coding team, Dave & Sara Crud. They made a ZX Spectrum movie tie-in for the original film, only for rights holders to back out and leave it unreleased for nearly three decades ... UNTIL NOW!
Or at least that's the backstory MeFite malevolent
wrote. [via mefi projects
] [more inside]
posted by filthy light thief
on Sep 21, 2013 -
Do you enjoy the work of independent musicians? Do you like Capcom's Mega Man X series of video games
? Then you'll love OverClocked Remix
's latest album, Maverick Rising
. The free five-disc album features 62 tracks by 49 artists in a collection totaling over 4 1/2 hours of Mega Man X
music remixes spanning 8 of the primary games in the series and a few extra goodies.
posted by Servo5678
on Mar 14, 2012 -
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot
of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest
(1:61:31) - Second quest
(1:13:18) [more inside]
posted by JHarris
on Dec 26, 2011 -
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
Platypus Comix has compiled images from around the Internet of prototype game consoles and peripherals
spanning from the original NES all the way to the Sony PlayStation 3. You'll see the NES's tape recorder, a touch pad for the Sega Genesis, the infamous Nintendo PlayStation, a PlayStation Portable you can clip to your backpack ("...or whatever reckless thing they thought you'd try."), a Wii controller with just one large button, and the embarrassing PS3 "serect" button. [more inside]
posted by Servo5678
on Apr 14, 2010 -
- The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -