294 posts tagged with nintendo.
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We Built This City On Rock And ROM

8 Bit Renditions: hear the classics as if they were composed for the NES!
While My Guitar Gently Weeps
Fly Like An Eagle
We Built This City [more inside]
posted by the man of twists and turns on Jan 23, 2014 - 40 comments

NINTENDO COMPANY JAPAN

The beforemario blog showcases the toys and games Nintendo created in the period from the mid 1960s to the early 1980s, including: Nintendo Popeye Trump cards, Nintendo Love Tester, Nintendo Ultra Hand, Nintendo Disney Baseball Board, Nintendo Companion, Nintendo Mamaberica baby stroller, Nintendo Monster Copy, Nintendo Bee Hive Game and Nintendo Mister Magician Coin & Stick. Full list.
posted by timshel on Jan 22, 2014 - 19 comments

Thank you Mario! But our princess is in another… SYSTEM FAILURE

In Super Mario World, if you make the right series of moves with the right game objects, you can cause the game to execute arbitrary code. A particularly delightful use of this feature was recently shown by Masterjun, a tool-assisted speedrun enthusiast. He unveiled the speedrun to the world using an unmodified game cartridge and a Super Nintendo Entertainment System with eight controllers connected through a multitap system at the Awesome Games Done Quick 2014 event. Hack A Day explains the technique. Masterjun explains it in more detail.
posted by grouse on Jan 13, 2014 - 47 comments

Happy Zelda Day!

A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
posted by JHarris on Dec 26, 2013 - 34 comments

TOTALLY UNAUTHORIZED

Strategy guides, then. Some were official. Some were... less official. Unauthorized, even, free to explore a game's mysteries without the nagging presence of the developers hanging over them. Of course, being unofficial meant these guides couldn't use official artwork for their covers. They had to produce their own alternate, non-copyright-infringing cover art. Can you see where I'm going with this? That's right, here are some unofficial strategy guide covers and boy howdy are they a mess.
posted by timshel on Dec 23, 2013 - 14 comments

I can't believe it! Nintendo!!!

Super Mario on Ice, with Jason Bateman and Alyssa Milano
posted by timshel on Dec 9, 2013 - 12 comments

Video games are for boys

Despite a customer base that crosses many demographics, a large part of the video game industry has remained resolutely focused on appealing and marketing to male players in the 18-24 age group. It wasn't always this way. Although early coin-op and console game development was male-dominated, titles in the 1970s were either marketed for entire families or for adults in bars and later arcades. What changed? Polygon investigates.
posted by figurant on Dec 4, 2013 - 135 comments

You are Zelda's...

The Men Who Made Zelda — Staff Interview
The Development of A Link to the Past
Early Screenshots

posted by timshel on Nov 26, 2013 - 25 comments

Please defeat Wart and return Subcon to its natural state

I write about Super Mario Bros. 2 a lot, I realize, especially considering that the game is now twenty-five years old. I suppose that results from the combination of it being especially surreal, even by Super Mario standards, and me having encountered it at the perfect age to be asking “Hey, why is that?” I actually still ask “Why is that?” fairly often. One of the things that had always bugged me about the game is its level structure. Super Mario Bros. makes sense: four sets of levels each composing a world, and eight world altogether. It’s all tidy and even. Super Mario Bros. 2 isn’t so easy: It has seven worlds, but an irregular number of stages.

“Hey, why is that?” [more inside]
posted by timshel on Nov 23, 2013 - 18 comments

Cat Power: Super Mario 3D World preview

"Meow." He forms his hands into claws and performs a slow cat-scraping motion. To his left and to his right sit the esteemed producer and the director of Super Mario 3D World. "Meow," they both say, before also demonstrating the clawing feline action. Shigeru Miyamoto on Super Mario 3D World, arriving next month on Wii U. Copies are beginning to show up in reviewer's hands: Super Mario 3D World is shaping up beautifully. It's a visual stunner, with gorgeous effects and lighting that take Mario graphics to an entirely new level, certainly showing greater flair than the 2D New Super Mario Bros. U. There are some attractive textures at work, with the art style flourishing with powerful hardware, alongside a rock steady and terrifically fluid frame rate. Eurogamer offers a look at 5 levels [part one | two | three] • Previews from Nintendo: E3 2013 Developer Direct | October trailer | Gameplay trailer • Nintendo Minute: Multiplayer | New Power-Ups
posted by porn in the woods on Oct 26, 2013 - 55 comments

It is a game-crazed community that stretches around the world

Azen. PC Chris. Korean DJ. Mew2King. Ken. Isai. Mango. The Smash Brothers is a 9-part, 258-minute documentary on the history of competitive Super Smash Bros. Melee. Series discussion. Via.
posted by Monsieur Caution on Oct 25, 2013 - 20 comments

HTML5 Super Mario Bros.

HTML5 Super Mario Bros.
posted by chunking express on Oct 9, 2013 - 35 comments

JAWS: The Text Adventure

In 1975, the blockbuster movie Jaws was released. The series culminated in 1987 with a fourth movie, Jaws: The Revenge. The NES game Jaws (online) was released that same year, incorporating elements of both the original and fourth movie. But you probably don't know about the game that Mirrorsoft commissioned in 1984 from the husband-and-wife coding team, Dave & Sara Crud. They made a ZX Spectrum movie tie-in for the original film, only for rights holders to back out and leave it unreleased for nearly three decades ... UNTIL NOW! Or at least that's the backstory MeFite malevolent wrote. [via mefi projects] [more inside]
posted by filthy light thief on Sep 21, 2013 - 16 comments

1DS, 2DS, 3DS, 4...

Nintendo, already no stranger to customer confusion over its consoles' names, "will be launching a new portable gaming system in October. It's called the Nintendo 2DS. It's a 3DS without the 3D, and it's shaped like a thin piece of cake." [more inside]
posted by ArmyOfKittens on Aug 28, 2013 - 108 comments

Classic N64 Soundtracks

Did you enjoy Nintendo 64 classics from the 90's? How about their soundtracks? Well, I have some good news for you (MLYT).
posted by Evernix on Aug 28, 2013 - 6 comments

Fuck the Super Gameboy

"Fuck the Super Gameboy": Why the Super Gameboy was awesome and why it crashed and burned. By Christine Love, creator of Digital: a Love Story and Analogue: a Hate Story. [more inside]
posted by Pope Guilty on Jul 21, 2013 - 54 comments

What kind of pants does Super Mario wear? Denim Denim Denim

Nintendo's Famicom (the Japanese counterpart to the NES) launched in Japan three decades ago this week. Ars Technica and NintendoLife have posted tributes and history lessons of this console.
posted by porn in the woods on Jul 16, 2013 - 15 comments

For years I played as white characters.

Because New Leaf’s tanning doesn’t seem to happen in real time, and because it seems to take days instead of hours now, trying to get a particular mid-level skin tone is more precarious than maintaining a pale complexion. Not only is the outcome hard to predict, but someone who wants the default skin to stay only has to bring a parasol around with them in the summer sun. They literally have access to tools and methods I don’t. It is very hard not to just write “DO YOU GET IT?” over and over again. I don’t have a tanning booth, or tanning lotion. I certainly don’t have a way to lock in my current tan level.

The other implication is that it might be the case that tanning is a disincentive to overplaying. I hadn’t realized it until my friend with the cobblestone roads pointed it out. Let’s say, hypothetically, that you’ve kept your game running for five straight hours for some odd reason. You might notice that your town’s other villagers will greet you with an admonishment. You look tired they say, you should take a rest. You should stop playing. There is a strange, formal parallel between this directive and tanning. Both come only after hours of uninterrupted play. The same activity results in both outcomes. Coupled with the fact that players are outfitted with ways to prevent, but not cause tanning, it’s hard not to draw some connections.

My argument isn’t that Nintendo has gone out of its way to be racist, it’s that the question of race seems to have never been brought up to begin with, and that has its own problems.


Me, On The Screen: Race in Animal Crossing: New Leaf
posted by timshel on Jun 18, 2013 - 55 comments

Actual game disc sold separately!

MOOOOOOM, WE'RE BOOOORED Didn't I buy you that Mario Kart game for your Wii, like, two years ago? Five? YEAH, BUT WE'RE BOOOOOORED But kids, didn't it include something like thirty tracks? YEAH, BUT WE'RE TIIIIIRED OF THOOOOOSE Well, I didn't want to do this so early in the year, but I've got a Christmas present for you that I've been holding on to. You know how you've been saying how you wanted 184 new tracks for Mario Kart Wii? YEAH! WE WERE REALLY SPECIFIC ABOUT THAT NUMBER Well, bust out that Mario Kart Wii disc and an SD card, because Merry Christmas, kids!
posted by DoctorFedora on May 14, 2013 - 30 comments

"I cried the first time I held a Nintendo 3DS."

Not Hugo, but the 3DS lets George Kokoris see in 3D.
posted by cthuljew on Apr 30, 2013 - 32 comments

plez donnut stel

Superb merbio bros. gr8 game 4 nintendy entertainment cycstem. u buy now! all copyroughts to nintendy corp. [more inside]
posted by codacorolla on Apr 13, 2013 - 35 comments

Incoming Demon Train

The New Super Mario Busters 2! [slyt, previously]
posted by cthuljew on Apr 13, 2013 - 21 comments

You and all the friends who are yourself can get together and play

I don't know how this guy got 8-12 perfectly harmonized versions of himself stuck in a Nintendo, or why, but the results are basically pretty amazing. with bonus intruding kitty!
posted by TheNewWazoo on Apr 11, 2013 - 35 comments

a film cobbled together from drafts worked on by at least nine writers

The actors would shove each day's new pages aside unread. Hoskins and Leguizamo swilled scotch together between takes, leading to an on-set accident in which Leguizamo drunkenly crashed a truck and Hoskins broke his hand... When Stayton told Hopper the directors declined to speak to him for the story, the actor responded, "That's the only intelligent thing I've heard that they've really actually done."
Hollywood Archaeology: The Super Mario Bros. Movie [more inside]
posted by griphus on Apr 5, 2013 - 128 comments

Now You’re Playing With Paper!

"These two Nintendo store binders provide an interesting look into the retail side of the gaming industry." [more inside]
posted by griphus on Feb 28, 2013 - 18 comments

There Is No Princess, Only Zuul!

Super Mario Busters. It's an animated mashup bringing the worlds of Super Mario Bros. and Ghostbusters together in a clever, delightful way. [SLYT] [more inside]
posted by Servo5678 on Feb 6, 2013 - 5 comments

Alternate pressing L and R as fast as you can to fluff these pillows.

Downton Abbey for the SNES. (SLYT, sadly not a real game. via tor.com)
posted by gamera on Jan 29, 2013 - 26 comments

Detailed design notes on Zelda, Castlevania and Mega Man

The blog of video game journalist Jeremy Parish, ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
posted by JHarris on Jan 29, 2013 - 27 comments

NEW KINTOBOR VIDEO: DECLARES HIMSELF ROBOTNIK

The intention of making this film was for it to be a spec film, with the primary purpose being to show how a Sonic the Hedgehog film, in a live action environment, can be executed. [more inside]
posted by Potomac Avenue on Jan 11, 2013 - 48 comments

Animated History of Nintendo hardware in 2min 12 seconds

Enjoy this delightful short animation which lays out the history of Nintendo hardware ; History of Nintendo.
posted by Faintdreams on Jan 10, 2013 - 17 comments

You got your MIDI Maze in my Virtual Boy!

Thought you knew everything there was to know about the Virtual Boy? YOU WERE WRONG. [via] [more inside]
posted by griphus on Jan 3, 2013 - 31 comments

THANKS A MILLION. PRESS START TO REPLAY

For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
posted by JHarris on Dec 26, 2012 - 62 comments

The Study of Cartridge Blowing

Did Blowing into Nintendo Cartridges Really Help? Mental_Floss takes a look at what a daily blow does to an NES cartridge.
posted by hot_monster on Sep 24, 2012 - 55 comments

The Extraordinary Quest to Put All the Super Mario Games On One Timeline

Stephen Totilo of Kotaku tries to determine the correct chronology for all the games in the Super Mario canon.
posted by reenum on Sep 9, 2012 - 23 comments

Looking Back With Virtual Boy Tinted Glasses

Do Go On - A tumblr celebration of totally rad 90s video game magazines [via mefi projects]
posted by The Whelk on Sep 4, 2012 - 42 comments

They later attached strings.

Gamemaster Howard Philips (previously) found a ca. 1984 brochure for the Nintendo Advanced Video System, a pre-NES marketing prototype, and shared it on Facebook: The cover. Pages 2-3. Pages 3-4. Medium-res photo of the whole brochure. And a bit of oddity from the past. (Non-FB link)
posted by griphus on Aug 30, 2012 - 33 comments

Rap It Up!

Ars Technica broke the news and Nintendo confirmed it. The 24-year run of propaganda rag and childhood staple Nintendo Power will end in December 2012. Kotaku has a eulogy from published Super Mario Bros. high-score holder Cliff Bleszinski. Here's another high scorer you may have heard of. And remember when a 15-year-old J. Scott Cambpell was featured in its pages? Meanwhile, the Penny Arcade Report credits Nintendo Power with introducing the JRPG to the West, Slate picks their favorite letters, and Tiny Cartridge reprints a bittersweet note from a 76-year-old gamer. Over on YouTube, Patrick Scott Patterson compiled a tribute video featuring an interview with beloved Nintendo employee, Game Master and president of the Nintendo Fun Club, Howard Philips. You might remember him from his starring role in Nintendo Power's comic Howard & Nester. Are you getting all nostalgic but your parents threw out your back issues ten years ago? Community scanning project Retromags has the hookup.
posted by griphus on Aug 23, 2012 - 47 comments

Classic Video Game Ads

This great Flickr album of classic video game advertisements is a nostalgia overdose for those of us who read video-game magazines in the 80s and 90s. From classic ads like the "Genesis Does What Nintendon't" ad to ads for Pac Man, The Simpsons, Super Mario Brothers 2 and ye olde Atari Lynx, this helps you relive the glory days of the medium, when even the ads were entertaining. And for those of you who never got to experience gaming magazines in their heyday, check out this entire copy of the first issue on Nintendo Power (PDF) from way back in 1988. And then get off my lawn.
posted by Effigy2000 on Aug 16, 2012 - 26 comments

Special Mario Bros.

Super Mario Bros. Special occupies a strange place in Mario history. It's one of the few Mario games produced for a system other than Nintendo's own, licensed by Hudson Soft for the Japanese PC-8801 computer system. The system was fairly weak compared to an NES, so it didn't scroll; when Mario gets to the edge of the screen, it flips to the next. The game wasn't always designed with that in mind however, leading to a lot of blind jumps. You can play a hacked version of the original Super Mario Bros. designed to recreate this game using the patch found here. And here's a video playthrough of the whole game: World 1, World 2, World 3, World 4, World 5, World 6, World 7, World 8, Last level & ending. And here's a trap room in World 4.
posted by JHarris on Aug 14, 2012 - 45 comments

How to Acquire Nintendo PowerFest 94

"Two days ago I purchased one of only two Nintendo PowerFest 94 cartridges known to exist. The purchase took 74 emails, 27 months, 6 phone calls, 5 failed meeting attempts, 1 sack of cash, and some additional twists and turns to finally complete."
posted by gilrain on Jul 19, 2012 - 42 comments

Ones who does not have Triforce can't go in.

My Son’s Zelda Nursery: "This is what has been keeping me busy for the past 3 months. As soon as I found out we were having a boy I knew I wanted his room to inspire adventure, creativity, and exploration. Having a place to like that to grow up in would be amazing!" [via] [more inside]
posted by Fizz on Jun 18, 2012 - 56 comments

"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man."

Upgrade Your Nintendo 3DS’s Sound. [SLYT] "Of the variety of things one might find to complain about in regards to the Nintendo 3DS, the sound doesn’t immediately come to mind. It’s not great sound, mind, but there are a litany of things that are more obvious. Thanks to one intrepid inventor, however, you are now just a series of tubes, clips and metal funnels away from awesome sound. Now, in order to figure out the exact combination of these things you’ll need to translate the instructions from Japanese." [Via].
posted by Fizz on Jun 17, 2012 - 14 comments

Mega Man Tape

From 1990: A 12 year old, armed with an NES, video camera and VHS recorder, films a walk through on how to beat Mega Man. (SLYT)
posted by reenum on May 9, 2012 - 16 comments

Zelda Flipnote

Flipnote Studio lets you create animations with a stylus on Nintendo's DSi handheld console. Nintendo had a contest to celebrate the 25th anniversary of Zelda, and the quality of submissions was high (higher than this, anyway). Personal favorite: Michi from Japan's Duck Amuck homage. [more inside]
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Apr 23, 2012 - 4 comments

New Google Maps

Google Maps comes to exciting new platform: The 8-bit NES.
posted by GuyZero on Mar 31, 2012 - 68 comments

The Realm of Blade

The Realm of Blade: Why Nintendo Will Always Rule.
posted by Foci for Analysis on Mar 20, 2012 - 35 comments

What Am I Fighting For???

Do you enjoy the work of independent musicians? Do you like Capcom's Mega Man X series of video games? Then you'll love OverClocked Remix's latest album, Maverick Rising. The free five-disc album features 62 tracks by 49 artists in a collection totaling over 4 1/2 hours of Mega Man X music remixes spanning 8 of the primary games in the series and a few extra goodies.
posted by Servo5678 on Mar 14, 2012 - 3 comments

Classic Nintendo Games are (NP-)Hard

Some (slightly generalized) classic Nintendo games are NP-Hard. [pdf] [more inside]
posted by albrecht on Mar 13, 2012 - 59 comments

Robot Rock

8-Bit Daft Punk
posted by empath on Feb 24, 2012 - 29 comments

Saving Zelda

Tevis Thompson writes about Nintendo's video game series The Legend of Zelda. Specifically about how it's gone downhill since Ocarina of Time. (via Kotaku) [more inside]
posted by JHarris on Feb 22, 2012 - 113 comments

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