Remember Super Mario Frustration
? Kaizo Mario World is another of those super-hard Mario level hacks, this one of Super Mario World. Someone played through its first level 134 times, with save states, recording all his deaths, then digitally composited them into one trip through the level. The result was Many-Worlds Mario
. (For those interested, here's a video
of a tool-assisted perfect run of much of the game. Here's the rest. Here's some more.
posted by JHarris
on Feb 3, 2008 -
"Okay, I work for GameStop, and in one of the local stores, someone returned Spanish for Everyone claiming it was exceedingly stereotypical."
And it turns out it kinda was. It's a game for the Nintendo DS, where the framework involves an accidentally stolen DS which is taken by a kid whose father is in a limo, being chased by the police, going back across the border to Ensenada. Luckily, the kid's aunt (who apparently doesn't recognize him other than vaguely) is here to give him a ride as far as Tijuana, leaving him stranded in the middle of a foreign country where he doesn't speak the language! Fun, and it gets worse from there! Here's The Intro
, Level 2's cut scene
, level 3's cut scene
and the ending, featuring a whole mess of cars, "fireworks" and, ahm, drug running?
Of course, this'd just be a pile of YouTube links if it weren't for The lead designer of the game popping in to share his 2 cents on it
. [via] [more inside]
posted by Rev. Syung Myung Me
on Nov 25, 2007 -
Remember the old 8-bit Nintendo glory days, when you'd save your allowances to buy an overpriced cartridge for $49.99 only to discover that it was a piece of crap? If you've been nursing hatred and remorse in your soul all these years, then The Angry Nintendo Nerd
has got your back. I find his profanity-laced rants on such turds as Simon's Quest
and The Karate Kid
to be strangely cathartic. Best of all is his two-part nostalgia trip that sums up what everyone our age thought of the ill-fated original Teenage Mutant Ninja Turtles movie trilogy. Part I
, Part II
posted by ELF Radio
on Jul 9, 2007 -
An Open Letter to Devs:
"Minigame compilations. How many of these games can we possibly be expected to buy? On my Wii alone, I've already gone through Rayman Raving Rabbids, Super Monkey Ball, Warioware and Sonic, with Mario Party and who knows what else on the horizon. As for the DS, just about every other game I own has some kind of mini-game compilation."
posted by SansPoint
on Apr 6, 2007 -
If you're lucky enough to own the Nintendo Wii and are of the left brain
variety, have a look at MiiStation.com
, where you can submit a photo and have an artist create your Mii - you know, Mr. Potato Head for the console generation. This is real people (in Japan!) sittin' in front of the tube (probably LCDs or plasmas, maybe even OLEDs?), lookin' at your photos and wavin' that Wii wand.
posted by gen
on Feb 6, 2007 -
Combining incredible hubris with deep incompetence, Active Enterprises
was probably the worst game company of all time. They released precisely two games in the early 1990s. The first was the insanely horrible Action 52
, (retail price: $200), which was designed to take advantage of
a "silent wave of anti, far-eastern [sic] made products," and featured an unwinnable contest
. More amazing, however, was the sequel to the 52nd game in their Action 52 cartridge, Cheetahmen II
. Never quite the breakout hit that Active intended, perhaps because it was crippled with bizarre bugs
and middle school art
, the world never got to see the second issue of the Cheetahmen comic book
, nor the planned set of action figures
, nor their Action Gamemaster
posted by blahblahblah
on Jan 19, 2007 -
"A Console To Make You Wiip:
How the Nintendo Wii will get you emotionally invested in video games." Exploring the Wii from the aspect of William James'
essay, "What is an emotion?
" James contends that all emotions are rooted in one's physical state, e.g. goosebumps when spooked, and blushing while embarassed. Can the overt physicality of playing the Wii make it a more emotional experience?
posted by frecklefaerie
on Nov 17, 2006 -
... Solid NES Gold
. Those who remember the game
do so with fondness
. Though critically lauded
on release, and later spawning several sequels
, the game was never as big a hit as its its spiritual predecessors, Metroid and Legend of Zelda. Like Super Mario Bros. 2/Doki Doki Panic
, Blaster Master was based on an obscure Japanese game, in this case Chōwakuseisenki Metafight
although the differences in this case are limited to the story. Blaster Master was also the first (and only "canon") book in the Nintendo Worlds of Power series,
in which various authors novelized third-party games
using the pseudonym "F.X. Nine." Download the Blaster Master book here
(MSWord zipped, "enhanced" by a fan). Lastly, some bonus links: one
, and three (!)
posted by BlackLeotardFront
on Oct 24, 2006 -
An interview with Seth Godin and Peter Lerangis, two writers behind the pen name "F.X. Nine," who in the early 90's produced the memorable "Worlds of Power
" book series spinning entire novellas for Scholastic out of various Nintendo games. Fun facts include the removal of all killing and even references to weapon use, the creation of the pen name as a way to make the books appear next to "Nintendo" in stores, and the embarrassment I feel actually remembering the passage quoted from the Blaster Master book.
posted by XQUZYPHYR
on Sep 14, 2006 -
A long time ago, way back before the internet brought us gaming news virtually at the click of a button, gamers had to get their gaming news via magazines. For console owners living in the United Kingdom and Australia, the magazine of choice would almost certainly have been Mean Machines
. Combining gaming news with classic British humor* with a great layout, Mean Machines
made for a great read every issue. Though now (sadly) long dead, nostalgic fans of Mean Machines
will undoubtedly be happy to learn that you can now read every one of their reviews online in both HTML and scanned pdf formats at The Mean Machines Archive
. With an issue by issue examination of this classic publication, the site is well worth a look if you were a fan of the magazine or just to see what gaming news was like before the likes of IGN
(which, interestingly enough, lead editor of Mean Machines Julian Rignall
would one day join).
* not an oxymoron
posted by Effigy2000
on Jun 9, 2006 -
Introducing Nintendo Wii
The revolution is officially the Nintendo Wii: pronounced "we", as in 'to urinate'. If only we weren't coming to the end
posted by 6am
on Apr 27, 2006 -
Children review classic games- some more.
Back in November '03, 1up.com
rounded up some kids from the 8-12 age range and had them play video and arcade games from the 70's and 80's, including
Pong, Donkey Kong, and Tetris. The resulting commentary
was mostly along the lines of "Tim: They could've just as easily called this game anything—Baseball, Bowling, Escape From the Monsters. EGM: Did you score? Kirk: I bumped into a dot." In December 2004 they brought them back to review Mike Tyson's Punch-Out and the 1983 Arcade version of Star Wars, among others. "EGM: What do those TIE Fighters look like? ...Are they scary? Anthony: No. It feels like they're trying to give me flowers."
posted by Meredith
on Feb 16, 2006 -