Pants get in the way of disaster. Playing alone because then it ends when I say it ends. No one is there to pick you up. Don't be delicate; fuck me harder. Adam Mathes on video games "I want them to love me as much as I love them and they can't, so I have to fill in the blanks myself." Nestography [more inside]
Easily the most hotly-anticipated game for the Wii (if not ever), Super Smash Bros. Brawl has topped 1 million sales in its first two weeks in Japan (U.S. release date is next month [3/9]). Featuring the addition of celebrated video game characters such as Sonic the Hedgehog and Solid Snake to its bloated cast, as well as the ability to record fights, design levels, single-player storylines penned by Kazushige Nojima (Final Fantasy VII), and the first SSB game to feature online play, it's no wonder the game has delivered on the hype and become only the 7th game in acclaimed magazine Famitsu's storied history to receive a perfect 40/40 score. Watch the Japanese intro, spoil the game for yourself by checking out all leaked in-game secrets, or simply learn more about all the details that went into the game with this chat with the head game developer. Finally, if you're hardcore enough to hang with the big boys, head on over to the Smash Boards and find yourself a tournament to participate in.
Remember Super Mario Frustration? Kaizo Mario World is another of those super-hard Mario level hacks, this one of Super Mario World. Someone played through its first level 134 times, with save states, recording all his deaths, then digitally composited them into one trip through the level. The result was Many-Worlds Mario. (For those interested, here's a video of a tool-assisted perfect run of much of the game. Here's the rest. Here's some more.)
A gallery of images created using Colors! A Nintendo DS homebrew app that makes use of the machines little-known pressure sensitive capabilities.
A presentation at the 24th Annual Chaos Communication Congress convention for hackers in Germany [previously mentioned in MeFi] revealed a proof of concept: the Nintendo Wii's Power PC "Broadway" chip has been completely hacked. (via OMGNintendo)
N, that dangerously addictive and simple flash game (previously # # #) is very close to being available on X-box live[IGN] and soon, on the PSP and Nintendo DS. More news about N and their next project, robotology can be found on their blog. [more inside]
"Okay, I work for GameStop, and in one of the local stores, someone returned Spanish for Everyone claiming it was exceedingly stereotypical." And it turns out it kinda was. It's a game for the Nintendo DS, where the framework involves an accidentally stolen DS which is taken by a kid whose father is in a limo, being chased by the police, going back across the border to Ensenada. Luckily, the kid's aunt (who apparently doesn't recognize him other than vaguely) is here to give him a ride as far as Tijuana, leaving him stranded in the middle of a foreign country where he doesn't speak the language! Fun, and it gets worse from there! Here's The Intro, Level 2's cut scene, level 3's cut scene and the ending, featuring a whole mess of cars, "fireworks" and, ahm, drug running? Of course, this'd just be a pile of YouTube links if it weren't for The lead designer of the game popping in to share his 2 cents on it. [via] [more inside]
"[Game Center CX] is comedic, dramatic, even a bit mental, but altogether it’s an unforgettable show about what sounds like a forgettable concept: a guy trying to beat old Nintendo games." [more inside]
The only interactive Zelda overworld map you'll ever need. (Flash)
unless you're doing the second quest. Found at the ever-useful vgmaps.com
unless you're doing the second quest. Found at the ever-useful vgmaps.com
With the release of Super Mario Galaxy on Wii, now is a perfect time to look back at the History of the Super Mario Brothers.
Play 666 Nintendo games in your browser with Virtual NES. (some suggestions of the best games) It joins the extensive EveryVideoGame , the slow GameBoy Online, and the beloved Virtual Apple. [prev. and prev.]
Remember the old 8-bit Nintendo glory days, when you'd save your allowances to buy an overpriced cartridge for $49.99 only to discover that it was a piece of crap? If you've been nursing hatred and remorse in your soul all these years, then The Angry Nintendo Nerd has got your back. I find his profanity-laced rants on such turds as Simon's Quest and The Karate Kid to be strangely cathartic. Best of all is his two-part nostalgia trip that sums up what everyone our age thought of the ill-fated original Teenage Mutant Ninja Turtles movie trilogy. Part I, Part II.
"Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone"
The British Board of Film Classification (BBFC) has refused to rate Manhunt 2, Rockstar Games' latest controversial offering, effectively banning it from sale in the United Kingdom. This surprising decision comes only weeks before the game's July 10th release date. The last game to be blocked from sale in the UK was the 1997 classic Carmageddon. Appeal remains a possibility for Rockstar, “although it sometimes takes up to two months to get this happening.”
Obviously, you're not a golfer. So let the WiigoBot do all the hard work.
An Open Letter to Devs: "Minigame compilations. How many of these games can we possibly be expected to buy? On my Wii alone, I've already gone through Rayman Raving Rabbids, Super Monkey Ball, Warioware and Sonic, with Mario Party and who knows what else on the horizon. As for the DS, just about every other game I own has some kind of mini-game compilation."
If you're lucky enough to own the Nintendo Wii and are of the left brain variety, have a look at MiiStation.com, where you can submit a photo and have an artist create your Mii - you know, Mr. Potato Head for the console generation. This is real people (in Japan!) sittin' in front of the tube (probably LCDs or plasmas, maybe even OLEDs?), lookin' at your photos and wavin' that Wii wand.
Combining incredible hubris with deep incompetence, Active Enterprises was probably the worst game company of all time. They released precisely two games in the early 1990s. The first was the insanely horrible Action 52, (retail price: $200), which was designed to take advantage of a "silent wave of anti, far-eastern [sic] made products," and featured an unwinnable contest. More amazing, however, was the sequel to the 52nd game in their Action 52 cartridge, Cheetahmen II. Never quite the breakout hit that Active intended, perhaps because it was crippled with bizarre bugs and middle school art, the world never got to see the second issue of the Cheetahmen comic book, nor the planned set of action figures, nor their Action Gamemaster console.
A 7 year-old British boy gets electrocuted while charging his Gameboy in a Thai hotel. The gaming press are up in arms at the way it gets reported.
In the tradition of great cat sites, with a dose of this holiday's hot item, comes WiiKitty! (via Kotaku)
Forget the fact that the Wii may break your fancy new plasma screen TV or give you 'Wii elbow' - it just looks like bloody good fun to play.
Wii have a problem... documenting in pictorial form the latest trend in gaming violence. Namely, that of damaged electronics due to Wii related activities. Apparently the phenomenon is so wide spread that Nintendo has had to go and make an official safety information guide for playing with the Wiimote.
"A Console To Make You Wiip: How the Nintendo Wii will get you emotionally invested in video games." Exploring the Wii from the aspect of William James' essay, "What is an emotion?" James contends that all emotions are rooted in one's physical state, e.g. goosebumps when spooked, and blushing while embarassed. Can the overt physicality of playing the Wii make it a more emotional experience?
On the Eve of the Big Release Just in case you haven't drowned in the flood of stories about the new consoles, Businessweek is offering a few more. For the PS3, we have a summary article giving information on Sony's current situation, along with a 4 (out of 5) star review. In the Wii's corner, we have an interview with two of Nintendo's developers, who discuss the rationale behind the controller redesign, pricing, and keeping their gamers happy. Call it a little light reading before you hit the lines tonight.
Blaster Master... Solid NES Gold. Those who remember the game do so with fondness. Though critically lauded on release, and later spawning several sequels, the game was never as big a hit as its its spiritual predecessors, Metroid and Legend of Zelda. Like Super Mario Bros. 2/Doki Doki Panic, Blaster Master was based on an obscure Japanese game, in this case Chōwakuseisenki Metafight although the differences in this case are limited to the story. Blaster Master was also the first (and only "canon") book in the Nintendo Worlds of Power series, in which various authors novelized third-party games using the pseudonym "F.X. Nine." Download the Blaster Master book here (MSWord zipped, "enhanced" by a fan). Lastly, some bonus links: one, two, and three (!)
Mario and Zelda Big Band Live. I know we've done this sort of thing any number of times before, but this two-hour clip of orchestra music from Japan may be the best of the genre. It starts with a one-guitar blugrass version of the main Mario theme and goes from there.
Year of the Monkey. In the wake of yesterday's Nintendo Wii release information, take a look back at the birth of the company's flagship characters, Mario and Donkey Kong, who turned 25 last month. Play the classic online or check out the Donkey Kong Board Game while listening to "Kong in Concert."
8-Bit Lit. An interview with Seth Godin and Peter Lerangis, two writers behind the pen name "F.X. Nine," who in the early 90's produced the memorable "Worlds of Power" book series spinning entire novellas for Scholastic out of various Nintendo games. Fun facts include the removal of all killing and even references to weapon use, the creation of the pen name as a way to make the books appear next to "Nintendo" in stores, and the embarrassment I feel actually remembering the passage quoted from the Blaster Master book.
Humans are educated stupid because they are really dumb and cannot even comprehend the Gamecube programming code when our god Miyamoto explains it to them. $1,000.00 to one disproving the Gamecube. $100.00 for 1 MIT student found not playing Gamecube Cube. $500.00 for 1 MIT professor eating Gamecube. To be awarded after dessert.
Nintendo music. Download some of their music. Go see them touring now. Enjoy the 8-bit goodness. Previously discussed nintendo music.
How the Wii will save the adventure game. Will the innovation of Nintendo's new console be able to turn this ailing genre around? Of course, as Next Generation points out, even consoles that fail can end up winning. Meanwhile, Nintendo faces litigation over the patent for the controller that brought it so much attention. Plus, what to do with your old Gamecube.
Touch this bunny to make it happy (slightly NSFW). Ubisoft developer Heather Kelley has an interesting Nintendo DS game concept meant to "improve actual sex in the world". I've always wanted to improve that.
bit Generations is a line of Japanese budget-priced Game Boy Advance games Nintendo released these past two weeks. Most of the titles feature minimalist graphics combined with simple but engaging gameplay, echoing the company's recent philosophy. Perhaps the most intriguing of the games is Soundvoyager, in which the player relies almost entirely on audio positioning to progress- a bit reminicent of this. No word on a US release yet, but if Electroplankton made it out here, maybe there's a chance.
Andre's NES Emulator — play the classics online
A long time ago, way back before the internet brought us gaming news virtually at the click of a button, gamers had to get their gaming news via magazines. For console owners living in the United Kingdom and Australia, the magazine of choice would almost certainly have been Mean Machines. Combining gaming news with classic British humor* with a great layout, Mean Machines made for a great read every issue. Though now (sadly) long dead, nostalgic fans of Mean Machines will undoubtedly be happy to learn that you can now read every one of their reviews online in both HTML and scanned pdf formats at The Mean Machines Archive. With an issue by issue examination of this classic publication, the site is well worth a look if you were a fan of the magazine or just to see what gaming news was like before the likes of IGN (which, interestingly enough, lead editor of Mean Machines Julian Rignall would one day join).
* not an oxymoron
* not an oxymoron
Introducing Nintendo Wii The revolution is officially the Nintendo Wii: pronounced "we", as in 'to urinate'. If only we weren't coming to the end of april.
Relive your roots at NESplayer.com. This site is a huge repository for all kinds of NES stuff - it has an extensive sprite gallery, a rather comprehensive list of all NES merchandise and accessories available through the years, NES ads from comics, shots and clips from Nintendo-based TV shows(no episodes- I know - but when was the last time you thought of Captain N or the Super Mario Bros. Super Show?). There are shrines, guides, interviews, this guy who paints NES scenes... in short too much to list here. Go now, be fruitless. It's Saturday.
A video game "based on Bob Ross' creative, unique and easy to learn painting techniques and TV show properties" is coming to the next-generation Nintendo system.
Witness the witlessness of Active Enterprises, who not only tried to sell their NES cartridge, Action 52, for up to $200 retail in the early 90's, but also claimed to be developing a revolutionary multimedia platform.
Takeshi no Chousenjou may be the hardest videogame ever written. With a title screen warning that it was "created by somebody who hates videogames" (actually writer/actor/director/comedian Takeshi "Beat" Kitano) "Takeshi's Challenge" forces gamers to endure such tasks as singing karaoke for an uninterrupted hour and holding a single button for four straight hours. Players who endure to the end are rewarded by having to hit the final boss 20,000 times. If you don't speak the language, you might be able to enjoy the game as a Japanese precursor to Grand Theft Auto, but those who understand it more fully see it as "a videogame that riffs on human disappointment for as many hours as the player is willing to search for redemption." Warning: last link contains possible spoilers for Mother 2 and some of the Metal Gear Solid games.
Mario Adventure - SMB3 hacked into an entirely new high-quality game
Children review classic games- some more. Back in November '03, 1up.com rounded up some kids from the 8-12 age range and had them play video and arcade games from the 70's and 80's, including Pong, Donkey Kong, and Tetris. The resulting commentary was mostly along the lines of "Tim: They could've just as easily called this game anything—Baseball, Bowling, Escape From the Monsters. EGM: Did you score? Kirk: I bumped into a dot." In December 2004 they brought them back to review Mike Tyson's Punch-Out and the 1983 Arcade version of Star Wars, among others. "EGM: What do those TIE Fighters look like? ...Are they scary? Anthony: No. It feels like they're trying to give me flowers."