"Excuse me, but it appears you have been presented with an addition to your in-box. Would you like tea and crumpets with that, my lord?"
Do you still receive email
(previously)? If so, perhaps you are tired of your system's built-in email notification sound. Never fear,
a brave .wav enthusiast has compiled endless references to the receiving and reading of email. These sound bytes span America's rich TV past (well, mostly Simpsons references), but don't miss the veritable Inbox of Babel toward the bottom.
posted by obscurator
on Jul 5, 2011 -
50 comments
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
44 comments
Brooks Stevens, the man who once said, "there is nothing more aerodynamic than a wiener," created the iconic
Wienermobile , but was also responsible for many other innovations in industrial design. He put the first
window in a clothes dryer,
built a land-yacht and streamlined train, developed an important
precursor to the SUV, and designed the
wide-mouth peanut butter jar and an aerodynamic
vacuum cleaner. More lastingly, he also created the idea of
planned obsolescence, the "desire to own something a little newer, a little better, a little sooner than is necessary."
posted by blahblahblah
on Aug 2, 2006 -
31 comments
"
Home of the Underdogs is a non-profit site dedicated to the preservation and promotion of underrated PC games (and a few non-PC games) of all ages:
good games that deserve a second chance after dismal sales or critical reviews that we feel are unwarranted."
posted by Hildago
on Apr 4, 2004 -
27 comments