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11 posts tagged with opensource and games. (View popular tags)
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Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

Glitch is Dead, Long Live Glitch!

"The collaborative, web-based, massively multiplayer game Glitch began its initial private testing in 2009, opened to the public in 2010, and was shut down in 2012. It was played by more than 150,000 people and was widely hailed for its original and highly creative visual style. The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)" [more inside]
posted by jenkinsEar on Nov 18, 2013 - 43 comments

Open Source Game Clones

Open-source reimplementations of great old games in one place. Previously.
posted by Foci for Analysis on May 30, 2013 - 15 comments

Aspiring Animators & Game Designers, Study Your Calculus & Combinatorics

Every film Pixar has produced has landed in the top fifty highest-grossing animated films of all time. What's their secret? Mathematics. Oh, and 22 Rules of Storytelling. [more inside]
posted by zarq on Mar 8, 2013 - 40 comments

Librarians are doing it for themselves

What really concerns librarians; what do they discuss when they self-organise and decide for themselves? After the inaugural UK event, the second UK Librarycamp, with around 200 attendees, was recently held; reflections by Frank Norman, Carolin Schneider [1] [2], Sarah Wolfenden, Amy Faye Finnegan, Shambrarian Knights, Michelle, Jennifer Yellin, Jenni Hughes, Bookshelf Guardian, Amy Cross-Menzies and Simon Barron, and by one of the organisers. [more inside]
posted by Wordshore on Nov 1, 2012 - 10 comments

Friday Non-Flash Racing Fun

Trigger Rally is "a fast-paced single-player racing game for Linux" and now, thanks to WebGL, Three.JS, and Jasmine Kent, everyone can play in a browser.
posted by mrgrimm on Mar 2, 2012 - 17 comments

Open source online board game engine with over 1,000 modules

Here is VASSAL, an open-source engine for playing board games online, by email, on forums or on a single machine. Which board games? These. (Requires Java.)
posted by JHarris on Dec 7, 2011 - 41 comments

The source of our doom

id Software have released the source code to Doom 3 under the terms of the General Public License. [more inside]
posted by smcg on Nov 30, 2011 - 24 comments

Bossmonsters and BPMs

Open Tyrian OpenTyrian is a port of the DOS shoot-em-up Tyrian (previously). The port uses SDL, making it easily cross-platform. Builds are available for Windows and Mac OS X [... and] for Android, Amiga, Dingoo, Dreamcast, DS, GameCube, Gizmondo, GP2X, GP32, Nokia Internet Tablets, PSP, PS3 Linux, Symbian, Wii, and Wiz
posted by kid ichorous on Jan 8, 2011 - 21 comments

First major open-source MMO?

Raising for Ryzom. Saga Of Ryzom's parent company is having some sort of undisclosed trouble, and a group of users are raising funds to purchase the source code and art assets. So far, they've raised 60k in euros.
posted by ®@ on Dec 1, 2006 - 3 comments

Wizard of Yendor to mate in three (@xKN)

ChessRogue = Chess + Rogue. (Open source, versions available for Linux and Windows.)

This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between Nethack fatalities.
posted by JHarris on Aug 2, 2005 - 19 comments

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