The Castle Doctrine is the new "home invasion MMO" from cult game designer Jason Rohrer (previously: Sleep is Death, Passage, Chain World). It portrays a rather bleak world in which you must place traps to defend your home, family and life savings from an onslaught of burglars. At the same time, you must invade other players' homes to steal their life savings, in order to buy more expensive traps and tools. The more money you gain, the more attractive target your home is, so you better be clever in rigging up those traps. It's fiendish, brilliant, and currently open for public alpha at 50% of the full price. Rock Paper Shotgun has some early impressions: Part 1, Part 2.
Julia Solis, who brought us Dark Passage (previously), is still exploring derelict sites, both subterranean and in urban decay. Her most recent project is Abandoned Theaters, a look at grand old movie palaces, school auditoriums, and theaters that have become, shall we say, retired. Julia still keeps a photoblog that she calls Dark Passage Travelogue, and partnering with Suzy Poling, she chronicles the decrepitude of hospitals long abandoned in Fantastic Degradation.
Author Dennis Cooper discusses the secret passage in practical terms. With practical examples for the handyman and notable buildings featuring secret passages in the United States, such as Doug Carlston's Broderbund Manor.
Annotated playthrough of Torin's Passage. There are 12 videos so far. See also: Ways to die in the game, including the easter egg message you got if you made a hilarious but stupid choice at the end.