If you're a long time user of Steam, you might assume that the current top selling game would be a AAA blockbuster, or maybe a half-finished multiplayer survival game. But for the past few weeks, the gaming world has been completely gripped by a game about cars playing soccer. [more inside]
Digger is a classic IBM PC game from 1983 made by Windmill Software. You can play it online via HTML5, online via Java or download a version for platforms both common and obscure. More ports are on the Links page. [more inside]
"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
For about three years, the A.V. Club ran Sawbuck Gamer, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society took the helm, and it's publicized great desktop projects like the luscious platformer Frogatto (previously), feature-rich Super Mario Bros. X (previously), the evocative faux-web Digital: A Love Story (previously), interactive fiction gem Rover's Day Off, and the hyperkinetic RunMan: Race Around the World (previously). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles? [more inside]
Derek Smart has been making games for over 20 years. He sold his first games in plastic baggies at hobby stores. Yet his longevity is somewhat of an anachronism. Many gamers today don't even know who is is, in spite of the fact that his games have sold well enough to keep his company in business since 1992. And the games themselves, well they're mostly terrible. Especially his first, Battlecruiser 3000AD. The Verge takes an in-depth look at the hotheaded perfectionist millionaire game developer whose impenetrable, terminally overhyped games sparked one of the most legendary flamewars in internet history.
Got a few hours to kill and want to spend a little time in gaming history? Don't have anything else to do until 2013? Check out Anacreon: Reconstruction 4021 (wiki) (previously), one of the earliest 4X games ever made, dating to 1987-88. The original version was DOS-based, but the creator, George Moromisato, released a Windows version in 2004 which has significant updates. [more inside]
You may have heard that evil is returning to Sanctuary tonight. Your Diablo 3 launch day preparation guide includes opening cinematics, a cartoon, the story so far, a primer on the new Auction House (now with real money), and build guides for the Demon Hunter, Barbarian, Monk, and Witch Doctor. Since no one at Blizzard beat Diablo 3's Inferno difficulty, death is guaranteed.
16-bit color schemes, in a classic retro VGA interface! New soundtracks and voiceovers! No typing required! Infamous Adventures resurrects and lovingly remakes Sierra Games from the 1980's: Space Quest II: Vohaul's Revenge and Kings Quest III. SQ2 was released yesterday after more than five years in production, and comes complete with a cheesy trailer. Available for download for PC and Mac, but be forewarned, the game is a total memory hog, and uses up a whole meg of RAM.
Will Wright, of Sims and Simcity fame, now wants to have users use their personal data to shape the game playing experience in his new game, Hivemind.
How to Ruin Your PC Port in 5 Easy Steps by Ben Kuchera explains the lengths video game publishers will go to to ensure that the PC version of their game is worse than the console version. Blizzard demonstrates how to follow these guidelines for Diablo III even if you don't have a console version.
2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
Beta-registration has already started for Onlive, a revolutionary cloud-gaming service that promises to put an end to costly PC hardware upgrades, videogame piracy and the entire console industy and game retail sectors. There's just one small problem: it can't possibly work.
World of Goo was released last year on PC and Wii and, despite an 82% piracy rate (previously), still went on to become one of the best selling games of 2008 and win a swag of awards. In a recent blog post (the first of seven) the developer, 2D Boy, has been detailing the early days of development for World of Goo. But just don't read about this proto-Goo... play it! They have made this early version of the game available to download for free. And don't forget that the soundtrack to the completed game is also still free and available for download.
The History of Computing Project is a collaborative effort to record and publish the history of the computer and its roots. The site includes a chronological timeline, biographies of computing pioneers, a look at computing hardware through the years, as well as software and games. [more inside]
Total Annihilation, released over ten years ago by the now defunct Cavedog Entertainment, was one of the most popular RTS games of its day. And it is still being played today, partly due to the mod community who have been working on keeping it alive through the release of patches, units and maps, a list of which you'll find inside. [more inside]
Chromatron 1, 2, 3 and 4 just became freeware. In these little standalone puzzle games for PC and Mac, you align splitters, benders, and mirrors to direct colored laserbeams into like-colored targets. Enjoyably difficult, and an example of great game design. [more inside]
It turns out, in the PC game business, no copy protection doesn't mean everyone pirates your game. This makes some people angry. From the article:
"For example, we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary."via digg
In their day, Trilobyte was at the height of the computer gaming world. Their first title, 7th Guest, made them an instant success, and their follow-ups, 11th Hour and Clandestiny, were equally well-received. But as the saying goes, the bigger they are, the harder they fall. Haunted Glory, from the GameSpot archives, documents the rise and fall of Trilobyte.
Relive all your favorites from the demoscene. This project, headed up by nearly all of the team that maintained the old hornet.org demoscene archive, is committed to bringing those old classic demos ... to a DVD player near you. Now you no longer have to fret because you gave up your Gravis Ultrasound and DOS! Can I get a w00t from ya? I knew I could.
Say goodbye to Bleem. If you don't know, Bleem made emulator software that allowed you to play Playstation games on another console system or your PC. Their 'farewell' is kind of funny in a sad way.