For about three years, the A.V. Club ran
Sawbuck Gamer, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society
took the helm, and it's publicized great desktop projects like the luscious platformer
Frogatto (
previously), feature-rich
Super Mario Bros. X (
previously), the evocative faux-web
Digital: A Love Story (
previously), interactive fiction gem
Rover's Day Off, and the hyperkinetic
RunMan: Race Around the World (
previously). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles?
[more inside]
posted by Rhaomi
on Oct 24, 2012 -
20 comments
16-bit color schemes, in a classic retro VGA interface! New soundtracks and voiceovers! No typing required!
Infamous Adventures resurrects and lovingly remakes Sierra Games from the 1980's:
Space Quest II: Vohaul's Revenge and
Kings Quest III. SQ2 was released yesterday after more than five years in production, and comes complete with a
cheesy trailer. Available for download for PC and Mac, but be forewarned, the game is a total memory hog, and uses up a whole meg of RAM.
posted by zarq
on Dec 31, 2011 -
12 comments
The
Super Friendship Club is an effort by
Stephen
“Increpare” Lavelle
(
previously),
Terry
Cavvvvvvanagh (
previously,
with
Stephen Lavelle),
Jonas Kyratzes (
previously, with
Terry Cavanagh),
Jasper Byrne (
previously),
Ian Snyder (
previously), and
several others, to provide another place
for game developers to
make
games. It aims to be a
focussed alternative to
TIGSource
Forums,
Indiegamer, and others by
avoiding more general discussion boards and topics.
Every other month, thematic
pageants
are held where entrants are encouraged to make a game and share
their progress. The first pageant,
“
Justice,”
was held in July and yielded
these (including
[previously]).
posted by stance
on Aug 14, 2011 -
11 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
Halfway through the third book of the
Hitchhiker's Guide series, there is
a throwaway reference to a doomed starship, one whose incredible splendor was matched only by the cosmic absurdity of its maiden-day annihilation.
But the story didn't end there. Unbeknownst to many fans, this small piece of Adamsian lore was the inspiration for an ambitious and richly-detailed side-story: a 1998 computer adventure game called
Starship Titanic.
Designed by Douglas Adams himself, the game set players loose in the infamous vessel, challenging them with a maddening mystery laced with the devilish wit of the novels.
The game was laden with extra content, including
an in-depth strategy guide,
a (mediocre) tie-in novel by Terry Jones,
a whimsical First Class In-Flight Magazine, and even a pair of 3D glasses for one of the more inventive puzzles.
Key to solving these puzzles was the game's groundbreaking communications system -- players interacted with
the ship's robotic crew through a natural language parsing engine called SpookiTalk, whose 10,000+ lines of conversational dialogue spawned
16 hours of audio recorded by professional voice actors, including
John Cleese,
Terry Jones, and even Douglas Adams himself in
several cameos (spoiler cameo). Want to experience the voyage for yourself? Then watch this narrated video playthrough (
intro (ads) -
1 2 3 4 5 6 7 8 9? 10 11 12 13) ...or click inside for a information on how to run the game for free on Windows, Mac, and Linux (along with a bunch of other goodies!).
[more inside]
posted by Rhaomi
on Dec 22, 2010 -
109 comments
Mac Vs. PC. Inspired by
Transformers, this short visual effects piece shows us what would happen if our home computers could turn into robots and started beating each other up.
posted by Effigy2000
on Dec 22, 2008 -
48 comments
Chromatron 1, 2, 3 and 4 just became freeware. In these little standalone puzzle games for PC and Mac, you align splitters, benders, and mirrors to direct colored laserbeams into like-colored targets. Enjoyably difficult, and an example of great game design.
[more inside]
posted by ikkyu2
on Nov 28, 2007 -
20 comments
Comedy duo,
Ramenz (ラーメンズ), aka Kobayashi Kentaro and Katagiri Jin, also known as the Japanese versions of
Mac and PC, have recently done a number of shorts collectively called "The Japanese Tradition." Apparently, these tongue-in-cheek pseudo-instructional vids about famous aspects of Japanese culture (
Tea,
Chopsticks,
Sushi,
Origami,
Apology,
Onigiri, and
Relationships) have been fooling a lot of non-natives into thinking they are actual guides. (YouTube, each approx 4-6 min).
posted by ikahime
on Mar 29, 2007 -
35 comments
A study posted at Adobe's website describes how traditionally Mac-centric tasks (rendering using After Effects, Illustrator & Photoshop) are all faster on a PC. These kinds of studies are a dime a dozen; what's interesting isn't which platform is faster, but that Adobe would host a page proclaiming the PC is the "preferred" platform for such tasks. Given the notoriously fickle folks at Quark, I would have pegged Adobe as the biggest Mac boosters in the third party software market. Are times changing?
posted by jonson
on Mar 26, 2003 -
49 comments
Fakeintosh - Have you ever wanted to run Mac OS 8 on your PC, but couldn't? Well now you can with this flash animation. I'm amazed at how detailed it is.
posted by bytecode
on Aug 23, 2001 -
14 comments