For about three years, the A.V. Club ran Sawbuck Gamer, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society took the helm, and it's publicized great desktop projects like the luscious platformer Frogatto (previously), feature-rich Super Mario Bros. X (previously), the evocative faux-web Digital: A Love Story (previously), interactive fiction gem Rover's Day Off, and the hyperkinetic RunMan: Race Around the World (previously). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles? [more inside]
The CRPG Addict is playing every PC role-playing came in chronological order. Currently, he's playing Ultima V. [more inside]
A video has leaked online showing Microsoft's vision for their next generation gaming platform. The video comes from the WGX (Windows Gaming eXperience) team, and as ZDNet reports, the video shows "[the] team’s ambitions for next-generation gaming between Windows, Xbox Live, and mobile platform[s]." [more inside]
Minecraft mastermind Markus "Notch" Persson has officially announced his company's next project: a hybrid online board game/trading card system called Scrolls. Spearheaded by Mojang co-founder Jakob Porser (interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls ready for a possible Alpha release this summer.
2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
Beta-registration has already started for Onlive, a revolutionary cloud-gaming service that promises to put an end to costly PC hardware upgrades, videogame piracy and the entire console industy and game retail sectors. There's just one small problem: it can't possibly work.
Having trouble with that new videogame you got for Christmas? Text-only walkthroughs don't do it for you? Then try Stuck Gamer. Video walkthroughs for a pretty good number of games. Including, thanks the Lords of Kobol, Ninja Gaiden.
Relive all your favorites from the demoscene. This project, headed up by nearly all of the team that maintained the old hornet.org demoscene archive, is committed to bringing those old classic demos ... to a DVD player near you. Now you no longer have to fret because you gave up your Gravis Ultrasound and DOS! Can I get a w00t from ya? I knew I could.