Sudbury Valley School - "It upends your views about what school is for, why it has to cost as much as it does, and whether our current model makes any sense at all. But what's most amazing about the school, a claim the founders make which was backed up by my brief observations, my conversations with students, and the written recollections of alumni, is that the school has taken the angst out of education. Students like going there, and they like their teachers. Because they are never made to take a class they don't like, they don't rue learning. They don't hate homework because they don't have homework. School causes no fights with their parents." (previously-er) [more inside]
Motion Mountain - "The project aims to produce a simple, vivid and up-to-date introduction to modern physics, with emphasis on the fundamental ideas of motion. 'Simple' means that concepts are stressed more than formalism; 'vivid' means that the reader is continuously challenged; 'up-to-date' means that modern research and ideas about unification are included."
What can video games teach us about learning and literacy? A lot, says James Paul Gee whose recent book approaches the question armed with three different discourses (situated cognition, new literacy studies, and connectionism). [mi]