6 posts tagged with piracy and VideoGames.
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plez donnut stel

Superb merbio bros. gr8 game 4 nintendy entertainment cycstem. u buy now! all copyroughts to nintendy corp. [more inside]
posted by codacorolla on Apr 13, 2013 - 35 comments

Why History Needs Software Piracy

Why History Needs Software Piracy: How copy protection and app stores could deny future generations their cultural legacy.
posted by homunculus on Jan 27, 2012 - 53 comments

Pirates Paying for Downloadable Content: a Viable Niche Market

Piracy of PC games is nothing new, and has been discussed previously. Due to the high levels of PC game piracy, some development companies have decreased (or eliminated) PC game development, shifting support to console development. But piracy isn't limited to PCs, as modchips and other hacks have allowed users to play pirated and homebrewed games. In the continuing struggle for control, Microsoft banned as many as 1 million modded systems from Xbox Live, resulting in a surge of people reselling Xbox 360s that have been banned from online play (and modders finding a fix for the ban). Some developers have adopted another tactic - increased development of downloadable content (DLC), which has been seen as both good and bad by gamers. John Riccitiello, the head of Electronic Arts, seems to have embraced DLC as a marketing option, in noting that "[people] can steal the disc, but they can't steal the DLC."
posted by filthy light thief on Dec 9, 2009 - 77 comments

Step 1. Make an utterly fantastic game. Step 3. Profit!

2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
posted by straight on Oct 20, 2009 - 64 comments

Batman dies in cloud of poison gas – unless you actually buy the game

DRM as a cloud of poison gas. Run an illegally-downloaded prerelease version of the video game Batman: Arkham Asylum and Batman always dies in a vat of poison gas. Run the legit version once it gets released and (apparently) there won’t even be any poison gas. (Game developers: “[Y]ou have encountered... a hook in the copy protection, to catch out people who try and download cracked versions of the game for free. It’s not a bug in the game’s code, it’s a bug in your moral code.”)
posted by joeclark on Sep 13, 2009 - 326 comments

The current state of DRM and piracy in casual gaming

You may have heard by now about World of Goo, an independent game which can best be described as a "physics/construction puzzle game" that touches on everything from beauty to consumerism to internet privacy. The developer, 2DBoy who had originally released the game under a "no-DRM, don't screw us" policy now estimates a piracy rate of 82%. [more inside]
posted by tybeet on Nov 18, 2008 - 46 comments

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